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possible trapper buff idea
base kit:
obligatory brown bag needs to be default
all traps on the map start set
extra 5% movement speed when moving in the direction of a trapped survivor
addon change:
serrated jaws deleted and its effect added to rusted jaws
serrated jaws is replaced by mossy stone :every 200 seconds a random trap resets itself
Comments
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serrated jaws is replaced by mossy stone :every 200 seconds a random trap resets itself
Why would a yellow add-on be a weaker version of an iridescent one?
Post edited by Milo on2 -
Could be cool if they stacked.
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That wasn't entirely my point.
It's just weird there's a iridescent add-on... and then there's a weaker uncommon one. With the same effect yet longer "cd"
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i was thinking of making it somewhat similar to the tablet addons on plague (very rare and common) also i must admit it is kinda hard to think of things to do with traps. i am open to suggestions
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Not change the add-on, buff haemorrhage itself. It being weak is the only reason that the add-ons related to it are weak themselfes.
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I mean really, Trapper just needs to be able to carry 2 traps by default, then make it so instead of trying to escape traps takes 2s for a 25% chance to get out, make it take 12-14s for a 100% chance to get out. Trapper is already the killer who can theoretically snowball the hardest. Seriously, every Trap is a potential insta down waiting to happen.
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when paired with blood hound its pretty good but not being paired with mangled is a mistake even wraith gets an addon to combine the 2 to be workable.
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