Guys, what is this game of 2 mins and 26 seconds?
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It sucks that it happened, honestly there's no stopping such an optimized 4 man SWF. If BHVR ever decided to balance around the issue, or at least look at some of the minor issues here like BNPs, then this game would be a lot healthier.
As it stands, maybe bring Corrupt Intervention? Guaranteed 3 gens blocked for 2 minutes, and if you can create that early game pressure in that time you won't need to worry about this as much. I often run Corrupt+PGTW instead of Ruin+Undying, bc its not as risky as Hexes and ensures gen rush doesn't immediately happen.
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See, this killer beat them with a much worse killer and a much less sweaty build. Kind of ruins the op argument. Not that he's wrong you will almost never beat this swf, my point is its just as gross to run Freddy with as much op ######### as possible, stomping 19 out of 20 groups mercilessly because of your OPness. Glad the op gets to see how it feels
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I am not accusing you that you lie or you exaggerate, but its very odd to say the least. In what region do you play?
I am of course also rank 1 as killer and i have many hours playing this role, and i pretty much never run into something like that, not even pre toolbox nerf. Other killer mains i know and i talk with might complain from time to time about hard games, but nobody has any of those hardcore games where they were more or less helpless.
You might be an extremly unlucky person or the region you play is full of tryhard tournament teams.
Do you stream? I would gladly watch you just to see those extreme games you have to deal with.
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I have no idea. I'm in the Northeast Region of the US. I suppose it could also be a factor of what time of the day I play?
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And no, I'm not a Streamer (yet). Sometimes I go to Youtube and put up interesting videos of Bully Squads who had the misfortune of pulling me, or people hacking. I don't generally put up videos of these kind of teams because they aren't doing anything wrong. It is just an unfortunate situation that the game is not balanced for them.
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Hard to tell then. I play on the EU server, maybe its much more relaxed here, i really dont know.
Time and the day might be a factor. I noticed for myself that weekends are much worse then during the week. On both sides, people tend to bring better items and are generally more toxic. The reason for that.. i dont know either, but it is true.
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Look at... Would you like to see what happened? Here's the twitch stream:
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here... but nothing more happened.. https://www.twitch.tv/videos/860864900?t=3h25m8s
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I played against a Nurse once that wrecked everyone and the game was over in no more than 4 minutes lol. It was truly embarrassing. Not a proud moment at all but kudos to that Nurse haha.
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B-b-but I can now use this video to mock survivors with alternating caps sentences and use it as my one and only example of the game being broken and killers being oppressed and underpowered :( because this video exists ruin+undying is fine :'(
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See, this killer beat them with a much worse killer and a much less sweaty build
A very good Blight is much better than freddy in this kind of scenario.
Also,that blight wasn't using a weak setup either with an ebony mori (no idea if it's pre nerf or after),pretty much blight strongest addon combo,and decent perks.
Not to discredit him/her of course.
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This Freddy did waste a lot of time scattering bloody puddles everywhere instead of quickly rushing to a gen and then the Claudette outplayed at the beginning wasting a lot of time. An honest misread on the killer's part, just saying if the killer got the first down quicker I bet the game would have ended a lot differently with 1 or 2 kills at least.
I don't envy the devs in trying to balance an asymmetrical game because you can't fix these extremes without ruining the game for everyone else. It's both unfair that a SWF can coordinate a genrush so perfectly and at the same also unfair that a good killer with OP perks and addons can decimate every team except the one we saw here. Both sides can be overpowered, but it is easier to be overpowered on the killer side because you are only one person.
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So you got this 1 game with a 4men swf all with toolboxes with BNP. So? It's like me complaining about a Tombstone Myers because I saw one in a blue moon.
These aren't that common, at all. Are they an issue? Yea. But it's still really rare.
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After mory nerf, the hardest game for me in my 5k hours, i will loose 99 from 100 such games of course. And they upgraded there build with BNP here.
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but she does need to be nerfed, i see complain everyday about nurse so yea
not a valid point
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It is good against solo players. It's like all you guys go against is 4men coordinated SWF.
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hahaha thanks brother, this is the clearest example that devs should nerf Freddy and ruin + immortal. You didn't do good pressure. Freddy can be on 5 generators at once.
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Hahaha Main survivor in sight, freddy is strong and ruin and immortal are boring, you have to nerf them
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What is immortal my guy
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That's what we call a "GG" moment
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I only play solo survivor tho.
Had a similar match with randoms against forever Freddy. Only 1 died.
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Sorry man, This is Undying + Ruin a lot they say this goal is boring. Every day I can see a comment that is a very strong build with Freddy but this is not true, only baby works, they will say yes
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ban in 3-2-1
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Using a build that requires survivors to get off gens to work, does not get the survivors off the gens.
If you instead had Discordance you would have done perfectly fine, dropping everyone's items and forcing them to pick up their precious toolboxes.
0:30 missed an attack completely
1:05 temporarily lost the Claudette
1:52 was outplayed by Dwight
2:00 missed Dwight completely
2:18 let Dwight run to the next loop for free
Yeah I'm sure it had nothing to do with you and your choices at all.
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I'm 100% sure that this game was incredibly hard to play as and i deeply respect good blight players (you can tell that already by the 1 person asking how you did the 180 during a dash).
I just wanted to correct the person saying you won even though you were using a much weaker killer and setup than OP.
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Do you really think that fixing those "mistakes" would have changed the outcome?
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How many survs do you kill on average?
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Normal or not, it's mechanically broken. Their loadout shouldn't be a possibility between 4 survivors. Four survivors with green toolboxes, BNP, three Proves, and 4 Built to Last is fundamentally broken. It's a joke. You don't have balance when the only thing standing between OP's example and a normal game is essentially an honor system.
So much of the frustration players feel stems from the fact that the devs give each side so many tools to screw over the other players with little recourse unless you anticipate it. It's a ranked pvp game with Uno mechanics. Why?
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Dude they don't care, I was warned about that, and was specifically told they don't care about your intention. the fact something COULD happen is what they're preventing,. All I did was say look at these crazy builds i'm up against as someone new to killer and still got a warning. I strongly recommend that you cover those names.
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That comment actually sounded pretty unbiased, are you feeling ok?
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the fact that it can happen at all is poor game design, there's no excuse for it.
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So, the main counterargument to this video seems to be "Yes, this game was impossible for the killer with 4,300 hours to win, and yes, that is bonkers that the gens went so fast, but this kind of death squad only appears once every leap year. Since it's such a rare situation, nothing needs adjusted"
Ok... I think that's missing the point. How many red rank matches occur with killers weaker than freddy, where the gens are done in 4/5/6 minutes, regardless of how many slowdown perks are brought in? I think any red rank killer could start recording matches and show you, at minimum, 10 cases of this per week. 2 and a half minutes is rare. 5 is pretty commonplace, particularly with weaker killers. Go play Wraith/Clown/Demo at rank 1 if you don't believe me
I think the point here is that, in a perfect world, a skilled survivor squad going against an equally skilled killer would result in a 2k. If the killer is more skilled, the game ends in 3-4k. If the survivors are more skilled, it ends in a 0-1k. In the current game design, if a killer gets a 4k in under 6 minutes, they were vastly more skilled than the survivors (in other words, the survivors made a lot of exploitable mistakes, which the killer capitalized on). If survivors escape in under 6 minutes, in the current game design, it doesn't mean that they were more skilled than the killer, they have the option of just slamming gens and having one person immediately throw down every pallet. THAT'S a problem, and it's probably why survivor queues are 10+ minutes at peak playtimes and killer queues are below 30 seconds. One role is seemingly less attractive than the other by an order of magnitude
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Ah damn, I didn't see the ebony mori. Lol
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ppl seem to forget that ruin and undying does nothing if you stay on a gen, you can only chase one at a time!!!
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Nah. They only needed one so that the killer would have to play with the mindset of four, due to the obsession. A side effect of DS that just increases its power.
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This comparison is a bad one. The killer did not get 12 hooks. From an objective standpoint, 12 hooks is the killer objective, and 5 gens is the survivor's objective. Kills and Escapes are not. They happen after the objective.
So someone getting 4 kills in "2 minutes" means they slugged and 1 hooked everyone.. that's not impressive, nor remotely close to actually completing the objective.
This game, the objective was actually done in 2.5 mins. End of story.
There is literally no killer equivalency of being able to 12 hook a team in 2.5 mins. Not an Iri Head Huntress, not an "OP" Spirit or Nurse.
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The killers overall objective is to get 4 kills.Doesn't matter how he gets them.
The survivors overall objective is to repair all 5 generators and escape.
What makes you think that the killer is supposed to get 12 hooks in order to fulfill their objective?
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Thats what I was thinking. Unless they mean from a emblem standpoint, and the pips system is weird for both sides.
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Well that's just all those busted ass items doing the job.
They used a ton of rare stuff all at once to basically get one free win. If they needed to win THAT badly then w/e they can have it?
It sucks when this happens but it is pretty rare as it requires having the best everything to do.
THis is like if a killer killed everyone with an ebony mori (Old mori) and iri hatchers or something; sure you won but I mean it wasn't you. It was the items/offerings that did the job.
If people need the hard carry that bad let em, they can't do it every game. Unlike mori's they also need like 4 people to all have that gear and build set up, so it's even rarer.
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This is rare enough that it doesn't affect my day-to-day experience too much, but it's a good example of how the game isn't balanced for SWF. It's technically possible for four strangers to decide to do this in the lobby, but we all know that's not what happened.
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That is totally effed up, and I have no idea why anyone would want to play like that. My problem with these videos and I guess to some extent this game in general, is that in public matches you don't really know what you're going up against. If you knew you were going up against this team with this loadout beforehand would they have been as punishing. Like it still would have been #########, but with a different killer, loadout and a general knowledge of how they were going to play could you have put up much better fight? They were playing a tournament style match and you weren't and that sucks and is unfair. But I'm not sure if these videos say much when it comes to overall balance issues.
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Why are there 3 hook states then, if not to require the killer to hook someone 3 times. That's the objective.
Seriously? You're just trying to defend something that's completely irrelevant
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That's just a balance kind of thing.
What am i even defending? O_o
Just wanted to correct you that 12 hooks is not the objective but rather killing all 4 survivors.
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Wasted time? Do you know that I go DIRECTLY TO THE GEN they are repairing? Putting puddles on the ground FREDDY doesn't slow down, what are you telling me? The game lasts 2 minutes and 30 seconds, the first chase does NOT last 1 minute why ... 3 generators? and then I find dwight and in less than ... 1 second I'm already out, do you think you're defending ... did I play badly? Are you crazy?
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2 to 4.
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That is insane, definetly a swf with mad gen rush skills. And a great choice of perks to use their toolboxes aswell.
As soon as you noticed gens getting done fast, you should have just left the first person you chased and went around for others. Although this most likely wouldn't of stopped gens getting done in 5 mins, it would have certainly stopped them a little and especially since you have Franklin's, this was definetly the match you could have gotten great potential with that perk.
But honestly you did well for what you were up against
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It is clear that in the game it shows that there is an imbalance in the speed that the survivors could repair the generators, beyond some other error of the killer. It is also clear that it is not a common game and hopefully you have a game like this 0.1% of the time. What is not clear to me is what completely breaks the game: combiantios of perks, perks stack, items and BNP.
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It sucks when this happens but it's clear that it's a coordinated 4 man SWF - this wouldn't happen against solo / duo players to this extent and doesn't reflect the average match. If they're happy to wait 5-10 minutes for a lobby just to rush through the game with 4 BNPs then that's on them and can't imagine their games must be that exciting.
However the flip side to this is being slugged at 4/5 gens by the killer then being one hooked so I wouldn't say it was a one sided issue.
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Speedrun.com has a DBD category 🎶
Just a fun fact.
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