Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
We can't really be mad at the devs for not nerfing keys alongside moris
Comments
-
And yet the mori idea was not that great. Infact it was so simple and lazy its impressive in just how little effort they put into the thought. The simple and lazy solution for keys then is to make them close the hatch after a survivor goes through them. Pink keys will allow the hatch to be opened again with another key. But purple keys permanently close the hatch for the rest of the trial and cannot be reopened.
0 -
There is no reason to change them together, though; they're different things. Moris were more broken and likely had a less complicated change, so I have no problem with those changes coming out first; I think they should fix all of the broken things in the game as soon as they can rather than sitting on them and releasing them in batches so the vocal survivor and killer mains on the forum don't get mad lol
0 -
1) Keys are items, Moris are offerings. Keys should be substantially more useful than Moris.
2) How would you handle the EGC without a hatch? Would you instantly power the gates for the last survivor? That might be ok, but just curious what the idea is. I do like the current EGC with hatch, though - it's less dependent on just how close the gates spawn to each other.
0 -
They have supported this game for four years instead of releasing DBD 2, 3, 4, and 5. Not sure what the point is here.
0 -
That'd be a really good change imo. Still, I don't see how "not changing keys in the same patch as moris" implies "leaving things as they are". I'm sure they'll change keys in an upcoming patch, and I don't think the devs should feel constrained to make major balance changes in pairs just so that the forum doesn't riot. The one big exception would be if the balance of one is related to the balance of the other (e.g. coop repair penalty & Prove Thyself), but that's not the case with keys and moris.
0 -
Killers who moaned about the Mori nerf brought it on themselves. How many games have you played where the killer brings an Ebony Mori and tunneled and moried straight off hook? If it wasn't so prevelent then it wouldn't of been an issue. I play killer and survivor and I never took a ebony Mori (before the change) because I never required four kills that badly. Moris are still usebale and have cool animations and now they are more balanced. With regards to keys, I myself take a key sometimes but it's rare I'd rather just play and get blood points instead of worrying about getting tunneled for a key.
1 -
They're just giving their opinion. It's not a contest lol
0 -
Why should the devs feel constrained to make balance changes in pairs? That's just going to leave the game in a worse state for longer. They should fix keys, but the community also shouldn't riot when that doesn't happen in the same patch as other balance changes.
0 -
How about just remove them, the same way they did with moris?
0 -
Moris are offerings, and therefore should be pretty useless outside of niche situations. Given their rarities, they should be on the level of Murky Reagent, Salty Lips, Putrid Oak, etc.
Keys are items, and therefore should be very useful. Given their rarities, they should be on the level of Ranger Medkits, Commodius Toolboxes, Utility Flashlights, etc.
0 -
Moris were a good counter to keys, but they were also just one of many counters. Old Moris had no counters; not even lobby dodging.
0 -
I like the Ebony Mori change as it was too OP before. Keys, however, are fine. I know most of you all won't agree because you're probably been beaten by them recently, but here's my reason why. In order for a key to be used, there has to be 1 more gen done per survivor. Now, we all know this, but what that means is survivors still have to play a normal trial until the Endgame to have the hatch appear and bring the key into play. As a killer, you have more than a fair chance at preventing that from happening.The key, IMO, only has about a 40% success rate and think about this, if 4 survivors are at the Endgame, 1 is at least getting out, what difference would it make if they open the door or use the hatch? Should exit gates be eliminated too? You'll surely say "no, that's part of the game and the goal". Well, so are hatch escapes. But hatch escapes with keys are not unfair. If there's a survivor or 2 left and they escape through the hatch with a key, you just got bested. Take the 2k or 3k and play another trial. Killers can't 4k all the time and survivors won't escape all the time. But keys are not the problem.
0 -
Yes, i would power the gates instantly when there is only 1 survivor left.
As it is now, keys ARE substancially stronger than moris. The aura reading of the keys would still be a strong feature.
0 -
Gotcha! I'd be cool with that, although they may need to work on the gate spawns a bit on some maps.
I'd definitely agree that keys are way stronger than new Moris, but without the ability to open hatch keys would be substantially worse than all other survivor items. I think keys would need some sort of base effect added and their add-ons would need a rework if they wanted to remove the ability for them to open the hatch. As is the wedding ring and blood amber are the only two useful aura reading add-ons and they're both purple rarity.
0 -
They could improve the addons and increase the duration.
0 -
The lazy part. Other online games get much more patches / balances in a shorter time.
0 -
Yeah, for better or for worse, DBD's devs have seemed to prioritize new content over improving performance, fixing bugs, and improving balance. I do think they've made strides on the balance front (still work to do, obviously) and while frame rate isn't improving I do appreciate that the new maps look better without hurting frame rate either. Still, I do think they should put more effort into that side of things. Switching to three DLCs per year would really help imo.
0 -
Make hatch only spawn when there is one survivor left or all generators are done.
Problem solved. Didn't even change the achievement
0 -
I agree with everything you say but they make money from DLC. They don't get paid for balancing the game. I agree they should cut back on new content and focus a bit more on game health but money is the reason they are doing it this way.
1 -
Yep, I'm sure you're exactly right.
0 -
@Yords the developers made a simple choice to address a problematic killer offering, while what is considered the other side of the coin by many... has remained untouched.
A large portion of the community already has the idea the developers are survivor biased, yet still decided to implement only one of the changes while they already stated both need to change. Regardless of ease of the change, the offering has been in the game for a very long time and could have just as easily been postponed to launch along side key updates. The developers should consider the bigger picture afterall.
I have not once used an ebony mori, yet have seen an increase in keys being used by survivors. It is clear a nerf is coming and people are going to use it more frequently. They might have well plastered a billboard with nerf inc. Killers however received no notice and by doing so survivors did not have to deal with an influx of mori use. The developers are simply asking for displeased customers when making a choice like this.
You cannot tell people not to be angry, while there was a clear PR message being sent by their actions. Is the change bad, no. Yet from a community management perspective it was a horrible decision and people will be angry because of it. Like it isn't like they addressed it within a single development cycle and leaving it untouched for a longer period would have caused additional heat. Nobody was aware they were planning it to begin with.
I personally don't care, yet just looking objectively I believe BHVR should have been aware of how their customers would view the nerf and they missed out on a good PR move and made it into a bad one. Just imagine how the community would have responded, for the majority, if those two changes came in the same patch out of the blue. Neither side gets a heads up and voila we fixed the game shortening things for both sides at once!
0 -
Personally I'm of the mind--if they did simple changes--that Dull Keys should only open for one, and Red Keys can open for all. And that hatch should spawn when all generators are complete or there is one survivor left. The whole point of hatch is so that the game ends sooner while also giving both the killer and survivor something to do, either during a chase or when neither can find each other.
If they were to do a complete overhaul I'd like keys to just be removed from everyone's inventories, or replaced with a new item that works as an aura reader or some other kind of doodad.
The concept: In any one game, chests would have a percentage to find a single key that could potentially unlock the hatch at the end of the match, and could be increased via plunderer's, luck offerings, etc so it'd have to be pretty low to make these worthwhile. Once that key was found it's on the field and cannot be deleted, but that doesn't mean the killer can't force someone to drop it. If the key isn't found, then no one could open another chest and find it, it simply wouldn't be possible unless another condition was met, which would give the Killer something else to patrol other than the two doors during the EGC.
When the Killer closes hatch and there is only one survivor remaining, all chests that have been opened are closed, and only one chest(chosen randomly) has the key, the rest have brown items or are empty entirely. The survivor has to go open the right chest and may choose to escape via hatch. This will allow them to pursue hatch archives, or hatch achievements without completely gutting the concept of hatch and its purpose in allowing final survivors to pursue an alternate objective, especially when the exit gates happen to spawn stupidly close together.
0