Feedback on the new DS change
The change is fine with the exception of these 2 things:
1. It shouldn't deactivate if you heal. It is possible to bring a very fast medkit or a medkit with a borrowed-time bottle or insta heal. You can be chased, drop a pallet, heal a tiny bit, loop some more, heal a tiny bit etc. This DOES NOT MEAN that you aren't being tunneled and it's a risky play by itself because you trade distance for a tiny bit of heal progress.
Please make it so healing yourself DOES NOT deactivate DS, but healing others do.es I believe this is pretty sensible and anyone who is not biased can agree: healing yourself does not rule out tunneling.
2.Less important, but unhooking someone should not deactivate DS either. It's again possible that the chase happens to go near a hooked survivor and while it may not be ideal, you can pull off some plays like dropping a pallet or confusing the killer by having unpredictable movement around obstacles and give you the tiny bit amount of time you need to unhook the survivor with BT and you both make it out. Deactivating your DS for being smart and outplaying the tunneling killer doesn't sound quite right for an anti tunneling perk(that really wasn't an anti tunneling perk at the beginning but magically turned into one).