"The Game" (SAW map) is absolutely survivor sided now

Like the title says. Never before have I seen this many pallets on a single map, and this close to each other. There's a disgusting number of godpallets as well which have to be broken, this is absolutely unfun. So far every single match I had - since the update went live - featured one or even two survivors bringing an offering for this map just to abuse it.
It almost feels like the map reworks are only aimed at pleasing survivor players. The visuals might be nice but the overall framerate and ingame performance have gone down by a lot, maybe my machine can't keep up with these updates but I can't deal with 10 fps close to a finished gen on these maps.
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It was before too imo
Every pallet on that map is safe.
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The game has always been survivor sided until you get rid of the pallets.
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What did u expect? They nerfed ruin first,now that we actually have a decent combo for gens they nerf that too. I don't care what anyone says DBD is swayed heavily in the survivor side. SWF shows the real power role.
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Lmao it's been survivor sided, what map are you playing on?
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And there's an ungodly amount of breakable doors that you have to spend time breaking just to be able to traverse the map.
lost two gens back to back where i approached from a side with a breakable door and they finished the gen while i was busy breaking it.
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It was survivor sided before, now even more so. But at least it looks pretty, am I right guys???
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Play doctor.
Also I don't have enough gameplay on that map with enough killers to say for sure. From what I played thus far, it didn't feel much different in terms of looping. The biggest change for me was the brightness, before it was complete darkness downstairs, now it's much better.
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what's doctor going to do vs early pallet drops? play pallet breaking simulator like every other killer
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He'll shock.
You could have pre-dropped the insane amounts of safe pallets on the old game as well. No that different.
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never was. the safe pallets couldn’t compensate anywhere near the fact that it’s the smallest map in dbd, gens are easy to patrol, maps easy to pressure and there’s literally no windows
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"he'll shock" .. early pallet drops means they're going to drop it before doc gets a chance to stop the loop
and you're making my point, he can't do anything but break pallets if survivors insist on making him do that
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It's awful dude. Pallet pallet pallet pallet wall wall wall pallet pallet pallet pallet pallet......
If this isn't proof they have no idea what makes a map fair I don't know what is.
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Thats why it had the second highest kill rate (after Hawkins) with a 66,57% kill per game. Pallets were very safe but it was very small, very easy to approach Survivors without them knowing where you came from and extremely easy to 3 gen.
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At least on the old version of the map, there was 2 windows that I remember. The one at the freezer and the one in the security room above the bathroom.
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You guys are impossible to please
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I hated The Game before and now I hate it even more. It feels like I'm playing ######### Minecraft with a mount of wood I have to break.
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Have you by any chance heard that Game was Doc's best map ? He gets great amounts of pressure thanks to the free infortmation from survivors beiing clumped together and some good stall.
And if survivors are throwing pallets before even in range of Doc's shock. Even some amazing gen rushing teams would be out of good pallets before getting out. I don't know what to tell other then get better. It's not as bad as you say.
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ok you go play Doctor vs 4 people that make you break every pallet and see how much "stall" you get from your static blast every 60 seconds
doc is one of my top 3 most used killers, but he's entirely dependent on survivors being greedy or not knowing his mechanics
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Well, sucks for you to play vs such good teams constantly each game. If you're having so much trouble with outplaying pallets while only facing amazing gen rushers, maybe it's time to master nurse ?
Or just play any other killer with strong chase power like spirit and deathslinger and you should be able to outplay loops. The map didn't change that much loop wise, so why nobody complined about it before if it's as broken as you say.
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I don't really agree with that. Autohaven and MacMillan have huge deadzones with completely NOTHING there to use as a survivor.
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Hawkins has back to back pallets, are you gonna complain about that too?
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not really a good comparison lol
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How come?
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It ws survivor sided even before rework
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Good to know! I just finished with installing the update. I’m gonna use an offering, but just cuz I wanna see it! I think for the first day or two, it’s better to assume that people are just curious rather than trying to abuse the map.
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I mean...we had a whole PTB to try out the map. What's being said here is exactly what was being said during the PTB.
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Because while Hawkins has lots of pallets, most of them are pretty bad. They can get good if you have a bunch thrown and can loop between them, but just about each individual pallet is incredibly easy for the Killer to get a hit at if you try to play it.
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its almost like people are pleased when they address gameplay and bugs like we've been asking for four ######### years, when they are instead focused on making cometic change after cosmetic change that literally 0% of the community asked for
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I’m kind of happy that one of the maps with the highest kill-rate got balanced to be more Survivor friendly. I’ve not tried the map yet, but considering how horrific it’s previous state was and people’s comments on here, it must be a pretty successful rework.
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As far as I can tell, the map hasn't changed from PTB. So why would the opinion change?
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Have been through this map several times now. It is prettier, but it is so SWF sided now that I just AFK the match instead of bothering to play it anymore.
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The PTB was longer than a week, was it not?
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I think the ptb automatically closes based on active ptb players. Which usually means it doesn't last longer than a week, because most people try ptb for a couple of days before switching back.
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I guess. Either way, I don't see the perception changing. The map was pretty egregious as far as safe pallets, from what I saw.
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There are a substantial number of pallets that cannot be mindgamed by the Killer in any way whatsoever. I would say close to all of the pallets on the outer ring of the upper floor are unmindgameable, and they've added at least one area downstairs where dropping the pallet renders it completely impossible to cross without breaking it.
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I'm saying that the new Game exacerbates the issue. There seems to be a larger percentage of straight-up god pallets on both floors of the map with no real trade-off (as far as I can tell).
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