Unpopular DBD opinions thread
Thread's been made many times, don't know how many to say like 3.0, 4.0, whichever. Let's restrict it to the game of DBD only please and refrain from talking about specific players/streamers/people or indirectly throwing stones at anyone
I'll go first:
- DH is more problematic and uncounterable than current DS
- Whispers is a better tracking perk than BBQ
Comments
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Borrowed Time is overtuned.
Corrupt can be better than PGTW.
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No Mither Is S Tier perk.
Devs should add The blob from 1958 film "The blob".
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Wraith and Twins are actually pretty great
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This game has an incredibly low skill floor and is not at all mechanically intensive compared to most other multiplayer games (and even some single-player games), even if you're playing Nurse. Being good at DBD is probably 80% to 90% game knowledge - that is, knowing the meta, the maps, the killers, the timings, game states, perks,etc so you can anticipate what the other person is going to do. Beyond that, it is a glorified rhythm game where you hold W.
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Honestly, I think most people would agree BBQ is not as good of a tracking perk but bonus bloodpoints is what people like about it.
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Freddie is a b tier killer on paper but over performing due to matchmaking/ how ranks work.
The ruin nerf long ago opened the flood gates for bad survivors to slowly make their way to red ranks.
New ruin even with old undying isn't really that powerful.
Most of the BS hits that were complained about in previous posts are just normal internet stuff. Note: I'm not talking about the hits in this patch.
The devs are fixing things and have fixed bugs that have been complained in the past... It's just that things break again for whatever reason and ppl complain about them again thinking it was never fixed.
DBD is not a heavy skill based game. Complaining that someone is not working hard enough is stupid, unless they're doing absolutely nothing. Whether it's a survivor holding m1 on a gen or a killer playing Freddie.
Blight and Billy are overrated.
Tunneling and camping are an unfortunate but necessary consequence to DBD's core design.
There should be some situations where it is nearly impossible to win.
The last time bhvr showed the kill/pick rates dbd was actually very close to the dev's balance goals. Killers had a 55% kill rate when looking at all ranks.
Every killer has counterplay. It doesn't mean it's fun easy, fool proof, or extremely effective counterplay.
Survivors working together and coordinating well with each other is not toxic / bullying. Survivors working to save survivors with pallet saves/flash light stuns/ head on is not bullying.
Most gen rushing and tunneling is not toxic.
Gen times and chase times have been balanced around the idea that 2 survivors escape and 2 die. If you think gen times are too fast than so is tunneling some1 out of existence and vice versa.
Suicide on hook should be removed or there should be a killer equivalent.
Noed's equivalent is not adrenaline. It's actually hatch.
Post edited by Terro on5 -
-Hatch shouldn't spawn opened for last survivor, especially for games where no gens get done. It indirectly penalizes killers for doing their jobs well.
-Clown is much better than people give credit (and his new bottle was an unnecessary change, but reload speed was needed)
-spies from the shadows is a great tracking perk thats super underutilized
-Its totally acceptable to suicide hook if you wait a long time and your team makes no effort to save you or move towards you (even if killer is not facecamping)
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Dbd is not a bad game. In fact It is the only game I can play for years.
Toxic community is a different story tho. Sorry I had to say it.
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Nurses lunge needs to be nerfed.
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Deathslinger is like nurse if she was balanced
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The wraith is actually a decent killer
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Powers shouldn't be able to be countered by perks or items and vice versa. They should be partially counterable by strategy, but not to the point that the item/perk/item becomes completely worthless.
Breakable walls should be replaced with doors that open fast for the killer but slow for the survivors.
A FNAF chapter is not an inherently bad idea.
The Devs are intentionally making the game toxic while pretending that it can't be fixed without ruining the game.
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Nurse is not the hardest killer to play, she's just one of the hardest to learn, and you don't even need to be that good with her to 4k the significant majority of trials.
Trapper is the weakest killer in the game and even basekit Trapper Sack can't save him, it will just make him nicer to play.
Iron Will is unfair with the current tracking tools that killers have.
Survivors should have the ability to pick themselves up be basekit to prevent hardcore slugging, but not Unbreakable-style where you just get it for free.
Medkits are insanely strong but that's probably okay.
Deathslinger is one of the hardest killers in the game to play and transferable skills don't make that any less true. That doesn't make him fair, however.
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The game is..
Was in a pretty good state.
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Killer isn't as impossibly difficult as some make it seem.
Dead Hard usually has a greater impact on a match than DS does.
For how many variables the game has, it's actually surprisingly well balanced.
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Endgame collapse was better when it would randomly kill everyone while there was still time remaining on the meter.
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People in this community have overused the word "entitled" so much that it lost it's meaning.
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- this forum is killer sided than survivor sided
- killer is more balanced than ever
- bbq is not OP
- myers need buff
- trappers need buff
- killer tunnel and slug more than they want to admit
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Legion is actually a very good killer.
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Dead by Daylight is a party game
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This game is only popular because it empowers bullying.
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Agree with all of these especially the nurse one
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I can relate to this
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360s, no matter how counterable they are, are an exploit that needs to be completely removed. Exploits that hurt the performance of two platforms (in this case last gen consoles) should have no place in this game. Not everyone is lucky or rich enough to get a PS5 or Series X.
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People underestimate the level of skill required to be good with Spirit. Even when using a headset, not being able to see survivors while phasing makes using this killer more challenging than, say, Wraith or Trapper.
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Exit Gates should have their own tile they spawn in, like Léry's, Gideon Meat Plant, and Midwitch Elementary School (Pyramid Head's Map)! 😁
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The game is mostly balanced most of the time (not talking bugs)
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DH is uncounterable. And Whispers and BBQ are about the same strength.
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Hatch is survivor sided and overpowered.
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It's only survivor sided when they have key's and there's more than 2 survivors left. Other than that is pretty killer sided.
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Pig is A tier killer
Ruin nerf wasn't needed
Spirit is hard to learn... She's more like nurse
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When you play against "skilled players", it feels like you are facing perks rather than people.
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But if I'm survivor and no gens got done, I still get a chance to escape as long as I happen to be the last one left. And that escape causes the killer to get a black pip instead of a pip. Seems pretty survivor sided to me.
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BBQ and Chili is not a good perk and would rarely be used if it didn't give bonus blood points.
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Pig is one of the few killers like Leatherface that can just choose to guarantee 1 kill whenever they want, by tunneling the person with a head trap. I don't think that makes her A though.
Ruin nerf was a give and take. I liked the slowdown of the original but I detested those red skill checks. The new one is almost more annoying because you let gens at 50% go back to 0 and lose the whole game.
And then Spirit, she's not as hard to play as Nurse. You just need Stridor and some headphones.
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This content has been removed.
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I agree DH, when used right, is uncounterable.
It depends on what map whether Whispers is on the same playing field as BBQ. On multi-level maps Whispers basically becomes useless. However so does BBQ when survivors routinely hide in lockers to prevent their aura from being seen.
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Those are my unpopular opinions though...
Yes a bad Pig player will chose to do that... the better ones don't (I did that once cause I saw the survivor with an active trap on repairing a gen... so I thought I'd teach him to get the trap off first)
Bad survivors needed something to get good at to get high ranks (looping isn't it)
Just because you have a headset doesn't mean you're a good Spirit player... You still need to learn her power, how each addon affects it and how survivors chose to play around her existing
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While I agree that Spirit is not as hard to play as Nurse, I certainly don't think she's one of the easier killers to pick up and play. In fact, I would say she's only one notch below Nurse and Blight in terms of level of difficulty and ease of use.
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Ranks should be removed as long they are no indicator for skill.
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Legion and Clown are actually really good killers.
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DS is fine.
Pyramid Head is extremely overpowered.
MoM can still work.
Dwight players are usually good.
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And the killer has an option to close it. Then the exit gates get powered, but since most of the time both exit gates are within LoS the killer can see which one is getting worked on and will go to that one.
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DbD is an RTS game with time as the only available resource.
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Tunneling is mostly the survivors fault. Same as camping.
Genrush is in most cases the killers fault.
Toxicity is a selling point of this game.
Noed and DS are rewarding you for playing bad.
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Nurse needs to be either completely reworked or just removed from the game
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Freddy is fun to go against if he doesn't have slowdown addons.
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Despite many many bugs the game is still perfectly playable in its current state. On both sides. Last chapter release was worse.
The devs actually listen to community feedback and are communicating with us. The only problems are they are very slow (especially in bug fixing/general QA and QoL improvements) and many in the community love to hate on the devs.
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The best killers to face are Freddy, Hag, spirit and nurse. They are the ones that feel consistently scary and actually get the blood pumping. If I didn't want to be scared from time to time as a survivor, I would just go back to Overwatch.
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We'll Make It is one of the best survivor perks
Clown is incredibly underrated
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