My suggested changes for The Twins
The Twins in my opinion, and I'm sure a lot of people can agree with me are a very bland killer. So in this post I'm gonna be suggesting some changes that could make their gameplay a little more interesting, you could call this a rework of some sorts.
The Proposed Changes:
-Charlotte has been granted the ability to utilize Victor when he's binded with her. Press and hold the primary power button (M2 on PC) to start charging up a new ability, "Throw Victor". Throwing Victor has the same properties as a pounce does.
-Charlotte has been granted the Undetectable status effect after waking up from her dormant state for 5 seconds.
-When Victor is binded with you, tap the secondary power button (CTRL on PC) near a pallet or window to block it with Victor. Survivors cannot vault or throw down blocked pallets or windows, but survivors can crush him. (You now hold the secondary power button to send Victor out and control him)
-Victor will return to Charlotte after 20 seconds of blocking a pallet or window
-Victor pouncing on a dying survivor works a bit differently now, he will instead stay on the dying survivor and attack them viciously giving the survivor the Mangled status effect and making them immobile. After 10 seconds the survivor will be granted a difficult skillcheck, if succeeded the survivor will push Victor off of them, making him vulnerable to being crushed. Other survivors can come and remove Victor off immediately.
-Victor has been granted the ability to vault windows and pallets (takes slightly longer than normal)
-Victor can now be detected by detection perks, but not aura reading perks.
-Victor will be automatically sent back to Charlotte if within 16m of a survivor being hooked
-Incapacitated survivors can no longer fast vault windows
The whole point of these changes was to tackle the main frustrations with The Twins for both sides, please feel free to give me some feedback and let me know if I should clarify some things ;)
Comments
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I think it’s fine he can’t see scratch marks as it encourages you to use Charlotte more
I like the throwing idea quite a lot actually
Otherwise pretty good changes
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Imo I don't think any killer should be robbed of their tracking, no idea why Victor nor Legion can't see scratch marks.
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Legion is to allow you to juke him better since simply outrunning him or vaulting isn’t an option.
Victor is already very strong so they wanted him to be easier to lose while healthy
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Yeah that makes sense, didn't think about it that way. I'll edit the post
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I play as killer, and honestly sounds like overkill. Might make the twins too good.
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Could you explain why you think they'd be too strong?
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It's just a nagging feeling mostly.
I get the sense that victor allows map control already. Blocking vaults and mangling/imobilizing survivors just sounds OP given Charlotte can move immediately after a successful pounce.
I know that's why you added the aura detection bit, but still. It's just my opinion.
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Just saying, I tried to answer you. I might have edited it too many times and it got flagged for review? Just in case it doesn't show.
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How I see it, is The Twins has so much potential and its a little disappointing what was shipped to us, this here is meant to tackle problems and frustrations on both sides and make Victor more of a strategic tool. I can't necessarily see how they would become too strong.
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Okay Shroompy, it didn't post, so I'll try to remember my frame of mind.
I just get an icky feeling about it. It's that mostly, but I feel like Victor already helps you control the map.
Adding window blocking and immobilizing/mangling survivors seems op when Charlotte can move pretty well immediately after the switch.
I know that's why you added the aura detection bit, but I think that in itself would be tedious. I think it would create a need to not stray too far from Victor, and that would almost render Victors aura detection mute.
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The buffs I gave weren't to help Victor control the map, it was to make them have more interesting gameplay, mainly make Charlotte more of a threat, but I didn't want to give her own abilities, since it wouldn't really make sense. The whole changes is to make you think about what's the better option, map traversal, detection/area denial or chase pressure.
And mangled is only applied if the survivor gets pounced on while they're already injured (same thing for them being immobilized, if they get pounced on while healthy, there is no change to how it is at the moment). This is because The Twins are pretty good at snowballing if multiple injured survivors are pretty close to each other, so I wanted to address that but also give a slight buff to it, and also stay true to the trailer since Victor is shown doing that.
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