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Glitched Materials and Cosmetic Pieces
Like the Title says, this is a list full with bugs of materials and cosmetics.
These Issues aren't High priority or game breaking, but is nice if these can be fixed in the future to polish the game more.
If you find any other issues please make sure to post it in the comments.
For making things Easier, I will list every character separately.
Survivors
Dwight Fairfield
- Dwight's 'Entity Crown' image also shows Dwight, as for the other Crown Cosmetics it doesn't.
Meg Thomas
- Meg's 'Sport Cap' and 'Grassland Sunset Cap' Image doesn't show her Braids.
Jake Park
- Jake's legs aren't rigged the right way, on the part of his crotch you can see that his upper bit moves with the torso while the other part doesn't making it look very stretched.
Nea Karlsson
- Nea's 'Classic Leather' is missing a small bit of her torso, so when equiped when other cosmetics it looks like she is floating. This problem isn't as obvious as with Kate, but still pointing it out.
William "Bill" Overbeck
- Bill's VFX on his cigarette shows up a few seconds after, making a weird delay of when he moves his head. (The VFX are only seen in lobby and not ingame if you were wondering)
Laurie Strode
- Laurie's 'Prestige skin' cuts in the middle of the neck if you don't equip both the 'Prestige head and torso'.
- Laurie's Material for the Prestige torso and Pants are too glossy. (this is probably due to a missing gloss map)
- Both 'Laurie Classic' and 'Touslet Low Lights' as well as her Prestige Head all have a weird issue with the hair. It seems that the hair material isn't ended right making it look like the hair is weirdly cut on the ends.
- Laurie's 'Feathered Gold-Brown' head piece uses a solid material, this way the hair doesn't have any reveal/transparency.
Feng Min
- Feng Min's 'Day Off Wrap' torso piece has clipping issues for the leg cosmetics. (mostly seen with the Cypher Skinny Jeans)
Quentin Smith
- Quentin's 'Urban Style' Torso piece has a weird issue on the bottom part of his jacket (where the physics are), it looks like the bit having physics is pulled back.
- Quentin's hair material seems a bit off, it looks like the ends are cut just like with Laurie Strodes hair material.
Kate Denson
- Kate's 'Stage Shaker' is missing a small bit of her torso, so when equiped with other cosmetic pieces it looks like she is floating.
- kate's 'Stage Shaker' finger are lower mesh quality then the other Kate Skins inside the game. (They look more square now)
- Kate's 'Off-The-Shoulder Top' as an issue with the paint weight twoards the neck when equiped with any other head piece then the 'Twin Ribbons'.
- Kate's 'Parted Ponytail' has issues with the physics, making it look like someone is pulling up her ponytail.
- Kate is missing Physics on her charms when inside a lobby. (when you move the character the charms won't move)
Adam Francis
- Adam's common recolors of the 'Laid-Back Trousers' appear to all have the same pinkish color on the belt. As also seen in the images.
Jane Romero
- Jane's 'High Tide' is missing a small bit of her torso, so when equiped when other cosmetics it looks like she is floating. This problem isn't as obvious as with Kate, but still pointing it out.
- Jane's 'Windswept Wonder' Head piece combined with 'High Tide' Torso piece overlaps the neck accessoire.
Cheryl Mason
- Cheryl is missing Physics on her charms when inside a lobby. (when you move the character the charms won't move)
- Cheryl's 'Starting over' and 'Move on' Cosmetics have the same issue as Quentin's Jacket. the part where the physics begin is pulled back.
- Cheryl's 'Alessa Gillespie' has issues with the physics on her skirt, making it look like she is wider/thiccer then seen on other cosmetics.
Felix Richter
- It appears all the common 'Classic Cool' recolors have the same blue straps where it holds the belt, while the pants itself has a different color.
Élodie Rakoto
- Élodie is missing Physics on her charms when inside a lobby. (when you move the character the charms won't move)
Killers
The Nurse
- Nurse's Sumptuous Gown Torso piece has increased Gravity on her accessoire at the bottom of her dress compared to other cosmetics.
The Hillbilly
- Hillbilly's Ice-Capped Jeans are the same texture as the original legs for Hillbilly, I don't know if this was intended or is maybe a bug. So I'm just going to point it out in this Post.
The Clown
- Clowns 'Surprise!' Torso piece has physics bug at the accessorie arm on the bag, it appears the hand is inside the arm.
- Clowns 'Ringmaster Suit' Recolors appear to have the same Purple bowtie. As shown in the images they appear to have a different color.
Realms/Maps
Autoheaven
- The Hooks on autoheaven have an issue where the cloth hanging from the hook on top is textured one way, instead of both sides.
Badham (Nightmare on Elmstreet
- Badhams is still using the old common red walls and gate, instead of the updated new ones found in MacMillan Estate.
Yamaoka Estate
- Yamaoka Now uses the new Common Red walls and Gate found inside the MacMillan Estate, instead of using the burned walls from the Asylum Realm.
Comments
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Great finds! To add another cosmetic issue to the list, the Clown has a problem where his bowtie remains the same purple color throughout all of the ringmaster suit variations (even his prestige), and it doesn't change as it should.
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I want to add aswell for the santa clown that his torso piece has a sack, and the arm in there the hand is too far up so it looks kinda squished.
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