We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Ruin should be standard

Mineguy
Mineguy Member Posts: 318
edited March 2021 in Feedback and Suggestions

Here me out before writing a comment. I know this sounds hard but ruin should be a Standard mechanism in the game. Not 200% like ruin but 50%-100%.

It's just so stupid that you have to go to the gen, kick it for 4 seconds and then you can start a chase. Or even better when there is a blendette who only have to touch the gen for 0.1 second to make the whole thing gone.

Gen kicking is no fun and it makes so many situations harder then it has to be.

Post edited by Gay Myers (Luzi) on

Comments

  • JinSime
    JinSime Member Posts: 405
    edited March 2021

    I disagree.

    Part of your game as killer is understanding when it's pointless to kick a gen and the survivors are right to punish you for priorizing it. If you know people are around you and you don't have Pop, it's a waste of time and you should focus on the chases, not the gen itself. Besides, Ruin negates perks like Pop, Overcharge and others.

    Automatic regression may not seen like it, but it's pretty strong, so I think it deserves a perk slot.

  • GeordieKiller
    GeordieKiller Member Posts: 413

    50-100% dear god no it will have to be 200% as to put it simply 200% regression takes away 0.5 seconds of progress of the gen per second so when a survivor does 1 second of repair 200% takes 2 seconds to undo the repair. 100% is 0.25 the same as base kicking the gen so 1 second of repair 100% takes away that repair in 4 seconds have no idea what 50% will be but that would be even worse than what we got atm

    I do like ruin to be standard in the game i believe it would make the game alot more healthier but not at 50-100%

  • th3
    th3 Member Posts: 1,846

    Automatic gen regression is extremely strong. Having it basekit would be incredibly oppressive. There's a reason why ruin undying became meta so quickly and why it was complained about so much. There's also a reason why when ruin was reworked to be automatic regression it wasn't made a normal perk instead of a hex perk to some people's confusion. The fact that you could have a person hooked, a person being slugged, and a person being chased means that last person would have to give up a gen that the killer isn't even pressuring to go help their team. I don't think basekit gen regression being automatic would be healthy at all. That mechanic should stay optional as a perk choice rather than what you've suggested.

  • rglarson13
    rglarson13 Member Posts: 206

    I run Oppression + Surveillance on several killers, and that combo is pretty effective. Sometimes I throw in PGTW or Overcharge. And depending on the survivors, Huntress Lullaby can make that combo downright oppressive.

    Other times, though, the survivors don't care about the difficult skill checks, they destroy my totem right away, or Blendettes with Spine Chill hump the hell out of my gens.

  • Seraphor
    Seraphor Member Posts: 9,429
    edited March 2021

    Ruin isn't meta because it's 'too strong', it's meta because it's necessary to compete with the gen speeds when facing competent survivors who genrush.

    Ruin is actually a pretty lopsided perk. It's nearly useless in early game when survivors have 7 gens to choose from, and becomes most effective at late game where you can more easily pressure gens. However being a Hex whose existence is announced as soon as someone touches a gen, means that it usually gets cleansed before you can get anything out of it. Yet despite that, it's still the meta for gen defence, because gens get completed too quickly.

    In the time it takes the killer to completed 1/12th of their objective, 2-3 gens can pop, equating to 2-3/5ths of the survivors objective.

    Sure, it usually snowballs in the killers favour as the number of potential gens decreases... but only if the killer can manoeuvre between those remaining gens fast enough. Split the map and a slow/non-teleporting killer doesn't stand a chance.


    If something like a half-Ruin that's isn't cleansable doesn't happen (it could still be a perk, just not a Hex perk) then maybe gen speeds could be scaled according to active survivors or gens remaining. Something like survivors gen repair speeds increase as generators are completed, from 50% to 150%. Or all survivors regardless of if they're working on the same gen, also suffer an additional 5% repair speed reduction for each other survivor who's still alive.

  • Yumyumtasty
    Yumyumtasty Member Posts: 172

    Ruin basekit would be insane. I'd rather have them speed up gen regression after kicking to make kicking worth it in the first place.

  • JediWithASniper
    JediWithASniper Member Posts: 670

    I think gens should regress a bit faster, but rather than make ruin base kit, to me it seems that a kick should regress a gen at least double what it currently does. The kicks barely do anything right now.

  • Dizzy1096
    Dizzy1096 Member Posts: 918

    3%-5% regression on a klick, and ruin tier 2 regression (300%) after kicking a gen.

    Ruin would still be useful for the auto regression. Right now kicking a gen feels worthless at times.

  • edgardot02
    edgardot02 Member Posts: 149
    edited March 2021

    if you know people are around that gen don't kick it it would be a waste of time unless you have pop goes the weasel.

    if a generator is being repaired for more than two people and you managed to hit someone during the chase, go back to that generator and hit the other guy to punish him for no leaving and then kick the generator, continue the chase.

  • valvarez4
    valvarez4 Member Posts: 868
  • IWasLeft2Die
    IWasLeft2Die Member Posts: 2,405
    edited March 2021

    Kicked gens should regress more from the kick itself and over time honestly. Basekit kicks do very minimal. Hex ruin should not be basekit though

    Post edited by IWasLeft2Die on
  • Seraphor
    Seraphor Member Posts: 9,429

    ...why?

    "lol if you buff killers you gotta buff survivors too."

    ...not if killers NEED the buff you don't.

    Anyway, I didn't even suggest Ruin should be basekit. I suggested an additional perk, that's like Ruin, but less effective so that it doesn't need to be a Hex and thus is not cleansable.