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DS still isn't an anti-tunneling perk and is bad for solo Q.

Marigoria
Marigoria Member Posts: 6,090

As someone who mostly plays Solo Q and doesn't use DS, the new nerf doesn't affect me too much.

The only issue I see with it would be in a situation like:

I'm on my last hook and injured, I see with Kindred the killer chasing someone else when someone is on their first hook.

I go to rescue the person on hook, and they refuse to heal me because they don't want to lose their DS, even though I am on my last hook and they aren't.

Anyone who has played solo Q, knows that you get a lot of selfish survivors as team mates, and I feel like with DS deactivating when you heal someone else, it will promote more selfish behaviors. Maybe even make more people bring self care, which IMO isn't ideal.

Another issue I have with DS, is not really with the nerf itself, since in this case it still acts the same way.

Example situation: I get unhooked, I have DS, get tunneled off of hook and get downed. I hit DS. Run the killer a bit more, get downed again and hooked.

Then I get unhooked again, and there's not really much stopping the killer from tunneling me a second time.

I feel like with this new nerf, it would be fair to make DS activate on both hook stages, maybe with a shorter timer (lets say 30 seconds each time).


Disclaimer: I think lately these forums don't really promote healthy discussion, and there's a certain narrative of "x bad y good" being pushed. So with that in mind, I'd like to have an actual intelligent conversation about what can and can't be done about the examples I just stated above.

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