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General Discussions

DS still isn't an anti-tunneling perk and is bad for solo Q.

24

Comments

  • Member Posts: 209

    Yeah. The OP is really rude. Just ignore him and let the thread die tbh.

    He can keep bitching about this and convince himself he's 'won' a nonexistent argument with people trying to helpfully explain why his fringe case complaint is a non-issue.

    I'm just not going to waste energy on it.

  • Member Posts: 655

    Agreed, tunneling is not usually malice but a means to an end to slow the game.


    Imagine adding a mobility buff after hooking someone, I'm just going to say a 10% speed boost for 10 seconds, it would speed the process of crossing the map to get into another chase or deliver a pop to a generator.


    If you had this as well as bbq or thrilling, you could know where to go next, a potentially have the speed needed to reach that location fast enough to do something about it.


    Then while you're there, you lose the speed boost making going back to the hook less viable.

  • Member Posts: 9,436
    edited April 2021

    Would make an excellent perk.

    Also a Ruin equivalent gen defence perk that's disabled if you're in range of a hooked survivor would work well too. Maybe after hooking a survivor, all gens not currently being worked on start regressing at 200% for up to 30/40/50s, but ALL regression is paused unless you're further than 24 meters from a hooked survivor.

  • Member Posts: 256

    I wouldn't expect any meaningful response to this. The OP's a bell-end.

  • Member Posts: 2,451

    Sone for sure. But most play just a decent amount of games. It is so easy to reach red rank and after the first time you just need to climb from rank 5 every month.

  • Member Posts: 7,777
    edited April 2021

    Read the thread.

    Edited because I'm not gonna bother.

  • Member Posts: 479

    It’s not that they miss any point. They fully get it. It’s called bias and entitlement.


    These people are so thirsty to see the side they never touch get ruined in any way possible, they don’t care about actual game health and balance. That’s why, as a developer, they really have to be careful with the people they listen to. These forums are mostly extremely biased towards the killers side.

  • Member Posts: 5,781

    You are telling me that a perk that discouraged the killer from going after the same survivor being unhooked is not an anti-tunneling perk? It is still useful too btw.

  • Member Posts: 1,878
    edited April 2021

    Good loopers can last in chase for 30 seconds and good killers can slug for 30 seconds. With the nearest nerfs, it should probably proc multiple times, or last twice as long if it really wants to be an anti-tunnel perk.

  • Member Posts: 2,340

    "Yes, and how that is going to make people with DS heal me in solo Q? "

    "How is that going to make people heal me"

    That's the issue. You can't make people do anything. They have free will, and can choose to heal you and be a team player, or be selfish. If you want something to make your teammates do what you want, multiplayer may not be for you.

  • Member Posts: 6,090

    The OP is read because the OP disagrees with my opinion :(

  • Member Posts: 6,090

    Of course they have free will. The killers have too. That's why perks need to encourage team play. New DS doesn't. That is the issue.

  • Member Posts: 6,090

    Just because someone isnt being tunneled doesn't mean they will heal me, just because they still want to have the full time of their DS. How is this so hard to understand?

  • Member Posts: 7,777

    If this is an issue for you, what prevents you from bringing a perk or Medkit to heal yourself?

    My whole build is literally based around unhooking and healing (using Second Wind/We'll Make It).

    It works great in the Red Ranks. Since the new patch, there have only been 2 games that I have not pipped in.

    There are perks and items that literally patch the exact hole in your gameplay that you're hypothesizing about.

    The game isn't going to change for you.

    Players aren't going to cater to you in game.

    If you're not going to do either and make a hook save as an injured player, you're simply playing from a weaker position (whether they have DS or not).

  • Member Posts: 1,839

    I actually agree with the OP, but I think the biggest issue is that certain perks promote fishing for value. DS is one such perk. The timer, prerequisite for activation, and strong affect it has makes people covet it and seek out its use. They want value from the perk they brought, regardless of the cost. If it was redesigned to somehow be more available while not open to abuse, it would likely lead to more healthy teamwork and gameplay.

  • Member Posts: 2,340

    Plenty of perks encourage team players, one that doesn't isn't really a big deal. The only people who will refuse to heal you just to keep their ds aren't likely to be team players in any other way, changing the perk won't change that.

  • Member Posts: 737

    True enough. But if you begin to heal yourself shortly after being unhooked, you can still be tunnelled, you may just not have realised the killer is heading back yet. The problem is you don't realise the killer is going to tunnel you until its too late. I do think a short grace period (say 10 seconds) wouldn't be a bad thing, as by that time you should have a clear indication of the killers intentions.

  • Member Posts: 6,090

    Because as someone who plays solo Q, I already have 2 perk slots with perks that are already mandatory for solo Q like Kindred and Bond.

    Should we all just play SWF so we're able to use other builds without needing to care about all these conditions that solo Q falls behind?

    You saying players wont cater to me, means 0. Discussions happen so things can be changed and balanced. I know a lot of people on this forum forget that solo Q exist and thinks everyone is a sweaty 4 men SWF, but that is far from reality.

    Like survivors didnt need to cater to killers by not abusing DS, but they did and it got nerfed.

    Discussions happen so things can change, not so people can shrug it off and say "it happens"

  • Member Posts: 6,090

    All this text just to say screw old DS. Again, I dont like old DS, I'm not defending old DS.

  • Member Posts: 9,436

    That's the whole point. If they're not being tunnelled, they don't need to keep their DS for later. If they'd rather waste 60 seconds doing nothing that's their failure.

  • Member Posts: 6,090

    They dont need but a lot will. And guess who gets screwed over again? Solo Q players.

  • Member Posts: 7,777
    edited April 2021

    I primarily play solo.

    I'm not sure how your rant about SWF or the fact that you're erroneously stating Kindred and Bond are mandatory in solo relate to my point - People can hang in solo queue at the Red Ranks perkless.

    You can bring whatever perks you want and play with who/what you want - it's not relevant to my points regarding the position of weakness that you're in to be forced into that scenario, nor the fact that the situation can be avoided every game if you plan your loadout accordingly.

    You choose your loadout and when to unhook that person - Said person doesn't need to/may not be able to heal you if you choose to unhook them from a weak position.

  • Member Posts: 6,090

    I can be at red ranks perkless, doesn't mean it will be a pleasant experience.

    It's not fun to lose not because of your lack of skill, but because you have selfish team mates or some who are way too bad to be there in the first place.

    It has all to do with solo Q, because my thread is about solo Q.

  • Member Posts: 7,777

    And what's stopping you from bringing a med kit or healing perk in Solo?

  • Member Posts: 6,090

    So one more perk to add to solo Q so you can deal with your team mates, and not related to dealing with the killer. That's exactly what everyone is trilled about and asking for.

  • Member Posts: 7,777

    Yes.

    The item/perk would be for your own benefit.

    Still not sure what's preventing you from bringing either - Med Kit also uses zero perk slots, if that's your main concern.

  • Member Posts: 6,090

    Again, the issue is solo players are expected to bring all these things to be able to have the SWF experience, when SWF can use actual fun builds. I think it's pretty obvious the issue here.

  • Member Posts: 7,777

    If I may be honest, it seems like the issue is that you don't want to take responsibility for your own gameplay, which is especially ironic if you're playing Solo.

  • Member Posts: 6,090

    Others being bad in my team shouldnt be my responsibility, no

  • Member Posts: 2,426

    I play solo, bond isn't mandatory. Kindred yeah I can see that one. Just replace bond. I just bring a medkit. Yeah SWF has an advantage, but solo isn't helpless lol.

  • Member Posts: 6,090

    Solo can be helpless. Have you tried having a match at night when you're a rank 1 and only get rank 15-20 team mates? tell me how that is winnable again.

  • Member Posts: 7,777

    You're the one on death hook, attempting to unhook someone while injured, and demanding heals from the freshly unhooked survivor.

    You're the one refusing to bring perks or items to mitigate the scenario, placing the blame squarely on others.

    This feels like Dunning-Kruger in action.

  • Member Posts: 2,426
    edited April 2021

    well SWF can also be helpless, I don't think we should be assuming the worse case scenario just to fit your argument

  • Member Posts: 6,090

    I dont think we're getting to any understanding, and I'm going in circles with this discussion. Feel free to add input on how to improve solo Q.

  • Member Posts: 6,090

    The worse scenario exists.

    Why should we assume people used to abuse DS? Some didn't, why assume the worst scenario?

    Because it exists, and it's just as valid.

    If you struggle in SWF well you just need to get better I suppose.

  • Member Posts: 7,777

    Sure.

    Change your loadout to cover the holes in your gameplay - maybe bring a med kit if you want to keep an identical loadout.

    Hope that helps.

  • Member Posts: 6,090

    Or make solo Q comparable to SWF and balance everything else accordingly, so everyone can have the same opportunities.

  • Member Posts: 2,426
    edited April 2021

    Because a competent solo can still do very well just like they can do very bad just like a SWF can do bad. If you don't want to deal with it go get a SWF group or solve the issue with your loadout, stop trying to force others to play the way you want just because "muh perk slot"

  • Member Posts: 6,090

    Damn, didn't know I was pointing a gun at people forcing them to play how I want, it's not like a made a thread giving my opinion and you can still do what you want.

    Some people really love to use the word "force" without knowing what it means.

  • Member Posts: 2,426

    as someone else pointed out, you said:

    "Yes, and how that is going to make people with DS heal me in solo Q? "

    "How is that going to make people heal me"

    You've gotten answers and solutions and don't like them because you yourself have to do something, but you want everyone else to cater to you. You're not interested in solutions you want everyone else to solve the problem for you.

  • Member Posts: 6,090

    Solo Q survivors having to equip more things because of bad team mates isnt a solution, it's a band aid.

  • Member Posts: 854

    If that is truly all you took from that “wall of text” you will forever be expecting the devs to make up for your play. It literally cannot be explained any better than the “wall of text” did.

    I really don’t feel that pvp games are suitable for you.

  • Member Posts: 2,426
    edited April 2021

    @Marigoria

    There is no solution for random bad teammates or people who will play how they want. There's people who wont heal even if you're right next to them injured outside the TR and they don't have DS or anything. There's people who will self care right in front of you trying to heal them. That's just the way it is and without taking over their controls you cant really do much about it.

    The only solution, if you want to call it that, is to find some people who cater to your playstyle and form a SWF with them.

    In your case of "I want to be healed" the game gives you multiple options to do so. I even suggested to replace bond since as a fellow solo que player, I know its not necessary at all. But you essentially want a 5th perk slot and 2nd item slot at this point.

  • Member Posts: 674

    Swf or solo q, either way it's 16 perks vs the killers 4, if people stopped bringing perks that only benefit themselves and more perks that help the team then games would be easier. It's a team game but people want to act like it isn't.

  • Member Posts: 1,210

    The change could have been so easy: DS shouldn't work after another surv got hooked. Easy, logic and understandable.

    But no, now we have this complicated conditions (what about not finishing heals etc.?) where in the worst case, survs with DS just do nothing for 1 minute or are toxic to get the killers attention again so their perk can work.

  • Member Posts: 674

    The change is already an easy one. Nothing is complicated about you progressing the match and not being protected by ds anymore.

  • Member Posts: 6,090

    I have an issue with that though.

    What if I'm on the hook and have DS, team mate hook bombs without BT, killer downs me, then downs my team mate and hooks them. I have no DS anymore because someone farmed me from the hook.

  • Member Posts: 854

    You still have ds for 60 seconds. The killer may slug you as that is the killers choice. Nothing happened to ds though

  • Member Posts: 481
    edited April 2021

    Then the killer is rewarded for your team's trashy play, as intended, by getting a free slug (though NOT removing your DS, it still gives you value by merely existing as a threat!).

    Sucks in the moment, and your likely not going to win that game, but that is true for any team game with MM. The game can't be balanced around giving survivors with bad teammates maximum empowerment because the game breaks utterly in cases where the survivor team isn't bad.

    Focus on climbing, adopt the 'Elo Hell doesn't exist' mentality and eventually teammates like that won't be around.

    If you never want to expose yourself to the whims of matchmaking, find 3 friends!

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