We have temporarily disabled Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
It's stats time! Sign up for our newsletter with your BHVR account by January 13 to receive your personalized 2024 Dead by Daylight stats!

Get all the details on our forums: https://forums.bhvr.com/dead-by-daylight/discussion/436478/sign-up-now-to-receive-a-recap-of-your-2024-dead-by-daylight-stats/p1?new=1

I really think that kickstarting a generator should be a new mechanic for all killers

Yords
Yords Member Posts: 5,781
edited April 2021 in Feedback and Suggestions

It is a really simple little mechanic that could give killers more pressure in general, but not totally breaking the already strong ones.

So here is the idea (very short and simple):

When kicking a generator, the generator regresses at 200%. Whenever a survivor starts to get back on the generator, they will have to complete a 3-second animation without interruption before being able to repair the generator.

The regression you get when kicking a generator is honestly a joke, and useless if you can't get more than 40 seconds of it regressing.

I think it is a great idea, and ruin would still work really well. I feel that it would be like an extension of the killer's abilities like blindness from H: TTS, or gen regression from pop. This way, killers would have some sort of regression base kit, meaning the weaker ones would no longer have to rely on slowdown perks. Ruin would still be an amazing perk too (and would not trigger the kickstart mechanic either).

It would allow killers to pressure survivors much better. For example, in a situation where you go up to a gen with 3 or 2 people on it while the gen is at idk 90% completion, they will run around and stall for time as they complete the gen. But if this mechanic was implemented, it would force survivors off of generators.

It would also work well if you hooked a survivor next to a generator. You could hook the survivor and then kick the generator. Now, instead of tapping the generator, the survivor will be more inclined to save instead of starting to fix the gen.

Thoughts?

Comments

  • ad19970
    ad19970 Member Posts: 6,468

    I do agree that regression it too weak at the moment. If BHVr doesn't nerf gen rush in any other way, I feel like regression could get a buff. Though there was some talk about an early game phase, so maybe that will be enough, if it actually does happen, which I wouldn't bet on.

    I think they could start to see how 150% is though, of course nerfing Ruin to 150% as well. And if that still seems to weak, I could see 200% regression as the norm being fair as well.

    I do think that 3 seconds is too long in order to get started on working on a gen again. I think 1 second would be enough, as long as survivors can't tap the gen while being chased.

  • Phasmamain
    Phasmamain Member Posts: 11,534

    I’d be fine with this honestly. It doesn’t really stack with much regression perks (barring pop) and encourage killers to regress gens instead of tunnelling

  • DoomedMind
    DoomedMind Member Posts: 793

    At the current state, I think everyone agrees with the fact that red ranks killers have to bring a plethora of regression perks to win. I mean, even if you have Undying Ruin, if you messed up your first chase it will 75% of the time makes you lose the game.

    You don't have time for anything as a killer, I found it pretty cool the "Killers vault slowly windows, they have all their time" when I started to play DbD, and today I'm like "kick that f- gen faster", "heyyy, take your time washing your knife big boy, it's not like the last gen is po- ah for f- sake I have to defend the gates",... As a killer, you're more stressed than a guy late for his job.

    And that lack of time, implies that you have to bring some precise perks, and that implies that there is a strict and limited meta. Each time I tried some fun, "outsider" build, even if I did play very well, I very rarely had more than 2 kills, and tbh, it's often a huge 0 kill (well, with 8 hooks, but anyway, 0 kill).

    BHVR has to give killers a base kit mechanic that creates a real and efficient regression.

  • HuskyTwitter
    HuskyTwitter Member Posts: 71

    Yes, this sounds great. I am so sick of my perk loadout being littered with gen defense perks. Base mechanics like this need to be added. Nerf Ruin, Pop, whatever...Get this in game ASAP Right Away!

  • Yords
    Yords Member Posts: 5,781

    I think it would not be a problem, just another thing the survivors to adapt to. If the killer comes, then run. They will get distance off the killer by doing so, same as when the killer has pop.

  • Lord_Tony
    Lord_Tony Member Posts: 2,109

    start by removing gen tapping.


    5 second kicking animation to start regressing.


    not even 1/60th of a frame for survivors to tap it to reduce regression

  • Yords
    Yords Member Posts: 5,781
  • CornHub
    CornHub Member Posts: 1,864

    It's a great idea that has a better chance of being a perk than a mechanic.

  • Exerath1992
    Exerath1992 Member Posts: 1,035

    I feel like this is a good idea. 200% may be too much buff. Maybe a 25%-50% increase is fair though. But the real kicker is survivors having to take 3 seconds if they want to tap a gen. That's the real issue with kicking, its too easy for them to tap it right after, even mid-chase.

  • Yords
    Yords Member Posts: 5,781

    200% seems just right to me, it gives killers the ability to pressure survivors away or off of generators much better in a way that is not totally unfair. A 25 - 50% increase isn't going to cut it, base regression is terrible.

  • Exerath1992
    Exerath1992 Member Posts: 1,035

    I mean, don't have unrealistic expectations though. They probably wouldn't do more than 50%, and the 3 second gen taps would be huge. I think the game is 80% balanced currently, so i would be hesitant to give ruin level regression right off the bat

  • ShamelessPigMain
    ShamelessPigMain Member Posts: 1,878

    That still doesn't solve the problem of I'm too lazy to kick a generator.

  • Zarathos
    Zarathos Member Posts: 1,911

    It does you now have more of an incentive to kick the gen. Who knows it might actually work.