Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Freddy is Garbage Now, Thank You
Comments
-
"Both traps can be invisible." Just like Freddy.
"Bear trap will stop you." For 3 seconds, Freddy's traps slow you down for 3 seconds AFTER they leave the trap, meaning if they walk through it, they are slowed down for 15% for about 5 seconds. The difference in time is insignificant, as you do not need to walk back to pick-up/reset that trap, let alone that you as a Freddy can teleport to a nearby generator to take advantage of the situation as you're likely to have multiple traps there, when Trapper has to walk there if he has multiple traps there. Hag's traps being disabled is even quicker and she also would need to walk there or hope another of her traps get triggered instead.
"Snares are not strong." Being able to walk while placing them, being able to teleport across the map, being able to place them mid-chase forcing a survivor to take a hit or leave the tile, still pretty danm strong in chase. They are weaker outside of chase, sure, but that doesnt make them useless. You can still use Freddy the same way you do as you do now. Force a survivor into a place where they cannot leave without taking a hit, drop Snares that you can instantly cancel and go for a hit if they try to make a run for it or quickly finish the placement as its near instant anyway. The nerf didnt really impact the chase as much as you think. It only affected people who spammed snares just because they could.
"Because Freddy also lost speed." No, Freddy loses speed for 0.75 seconds when placing a trap, then instantly goes back to normal speed. If survivors decide to run, you let go of m2, instantly get your 115% ms back and get a hit, just as you normally would. You're making it sound like Freddy loses speed for 2-3 seconds, which he does not. May I add onto this that Hag STANDS STILL WHEN PLACING TRAPS DURING CHASE and still catches up with survivors? Or that Trapper STANDS STILL WHEN PLACING A TRAP? You can fake a trap as a trapper to force a survivor out in the open to get a hit. You can do the same with Freddy, except you're able to move. This is a non-issue and only punishing if you play Freddy because he is easy to play.
"I wish they would give us old Freddy back."
I mean, same, Freddy since his rework wasnt really played the way Freddy acts, while Piggy, PH, Myers and Ghostface all still fit their franchise.
"Because now this Freddy will be unplayable"
Only if you heavily relied on the 115% movementspeed when placing traps. You do realize Clown used to have the same slowdown, but no access to teleports, required a longer load time(1 second for the most accurate hit), aim more(no indication where the gas would be), had only access to half the amount of slows, had to reload when he was out and the lingering slowdown was much shorter? That's right, Clown used to be much, much, MUCH more terrible than Freddy is and he still was capable of having an average of 2.5 kills per match.
Calling Freddy unplayable, again, indication of you playing against higher ranks than you're supposed to be. Which is an indication that Freddy is too powerful. Freddy would be slightly less effective against tournament squads, sure, but guess what? 99.9999% of your games, you will not be facing a tournament squad. You're more likely to encounter the same SWF 5 times than you are facing a tournament squad.
0 -
This thread goes to "I can't play freddy without chains and ropes with ruin undying pop thana" saying that he is garbage already is too much but I guess it is true that the dbd community loves to complain about anything
0 -
I would but there is way too many Freddy mains posting upset they can't as easy win :)
But it happens every time, a killer is nerfed and another buffed to compensate. Demo was already killing a lot.
0 -
How are you dude?
And on slasher movies all survivors dying, only 1 or 2 survivors living. What are you thinking about that?
0 -
Hey Sluzzy, would you be down to do an interview with @MrGimmsYouTube?
I'm sure many, myself included, are curious as to why you think killers are so op.
0 -
I feel sorry for you, my friend, judging by your playstyle you would have loved Old Freddy. He wasn't the strongest among killers, but he was extremely fun to play as!
I would do anything to play him again, and I was actually expecting this to be the previously announced change. And what did I get? An unnecessary and weird nerf. It feels bad.
2 -
It's truly a shame what happened to Freddy.
Firstly they couldn't even get the good Freddy. No, instead we got shafted with ######### 2010 remake Freddy that almost no one liked.
Then he got an unnecessary nerf a week after he came out.
Then he became a laughing stock amongst the community as the worst killer in the game for years.
Then when he finally got buffed, people bitched and moaned that he was op and brainless, and Freddy quickly became hated by the community.
And lastly here we are now. The devs squandered their chance to make Freddy a fun interactive killer for both sides, and instead went with the lazy option of just giving him a quick nerf and calling it a day. And they couldn't even give us an option to play the older version of him.
Like goddamn, Kruger just can't catch a break.
0 -
It truly is.
First of all, I actually enjoyed the Remake. The only things that I didn't like were: the fact that they changed his crimes and removed his daughter from the story.
The unnecessary nerf after a week was before time, as I only entered the Fog a year later. And I enjoyed playing as Old Freddy until his rework, which I was never supportive of. All I wanted were a few buffs an QoL adjustments.
And now his new power, which is not nearly as fun as his old one, is getting nerfed. It is not easy to be a Freddy main.
2 -
I actually agree. I know I called the remake #########, but I didn't outright despise it like many others did. I just wish the producers did some things differently.
- Make Freddy actually innocent. The movie kind of sets this up as a "What If?" but then completely goes back on it and makes Freddy evil. Honestly I think it would have been a cool plot twist if Freddy actually was innocent, and was wrongly accused.
- Kill off Nancy and make Quentin the main character. Quentin was actually one of my favorite parts of the film, because he helped breath some life into it. Similar to point number 1, I think it would have made an interesting plot twist if Freddy actually succeeded in killing Nancy off half way through the movie, and it was left up to Quentin to fight Freddy.
- For gods sake, get rid of the awful CGI. Amazing practical effects have always been a staple of A Nightmare On Elm Street, and seeing the movie have a ######### ton of crappy looking blood and other effects like the classic shot of Freddy pressing his face through Nancy's wall really breaks the immersion.
Obviously a lot of this goes against the og film, but honestly imo that's would have made it enjoyable. I hate remakes of classic movies because they always feel like crappier versions of the originals. That's part of the reason why I like the Friday The 13th remake because it completely changed Jason from being a slow lumbering guy in a mask, to a fast agile hunter. There are still a lot of other things wrong with the movie, but at least it tried (And Succeeded In My Opinion) in adding it's own twist to Jason. I really wish they would have done that with Freddy too.
Back to dbd, I also wasn't around for Freddy's release, so I don't know what the actual nerf was, but I'm pretty sure it was just basic number tweaks to parts of his power.
And honestly, I just don't think reworks will work in dbd. Regardless of how many people say _____ killer sucks, there are always going to be people who enjoy playing them, and will be mad that their mains power is getting completely scrapped. And in case of Freddy, the rework backfired insanely hard and he became one of the most hated killers in the game, as well as pissing of the Old Freddy mains. I really just wish they would have just given him some small buffs and QoL changes instead of flying off the handle and erasing his power entirely.
3 -
I actually enjoyed the remake too but your suggestions would have made it much better! Practical effects will always be better than heavy CGI.
1 -
I'm glad you liked my suggestions! Exactly, CGI can work, but not when it's overused and solely relied upon.
1 -
As for the movie, I agree with everything you've said, especially with number 1. Making him an innocent man would be such a good twist for the story, and it would give him a very powerful desire for revenge, which could be explored in many different ways. And I was pissed that they removed his daughter from the story. I just really like Katherine Krueger.
Back to DBD, take a look at his first nerf:
And I agree, all he needed were a few buffs and QoL changes, not a full rework. Maybe one day we will have the opportunity to play as Old Freddy again. That is what I truly want.
3 -
I really don't like that Black Box change. Having the exit blocked for 10 seconds for sleeping survivors seems EXTREMELY situational at best and the fact that it literally only works at the very end of the match just doesn't seem worth using at all. They should just keep the old one.
2 -
Ya’ll out here forgetting what the word “monitoring” means?
Nevertheless, if he needs some other changes he’ll get them, and if I get that “devs don’t listen” quote then i’ll bite back with “Then why did trickster get buffed?”
0 -
Hell if he was still around, I'd wonder how strong he'd be if the devs were to revert that first nerf.
Honestly I think he'd actually be pretty good. If you ran M&A on him, you'd only have an eight meter terror radius. People think Deathslinger with M&A is scary, imagine a killer who has an even smaller terror radius than that, AND can see if you're outside of it.
Not to mention, survivors no longer waking up when you heal them from the dying state would make Freddy one mean ass slugger.
1 -
Current Freddy would probably be stronger than him, but I doubt he would be a low tier killer. Especially with a 8 metres Terror Radius. Such sweet aura reading!
And he was a mean slugger. That is actually one of the main reasons for the nerf: the chapter released was eventually followed by a free weekend, so new and inexperienced players were getting slugged by Freddy all the time. Imagine the negative reviews...
1 -
Bruh I'm just laughing at the amount of people in here who all agree and thinks Freddy is bad now.
Dude is still gonna be an A tier killer, yes these nerfs slightly hurt him but it didn't destroy him.
People are overreacting and over exaggerating his changes.
It's the same with Hillbilly's change... People overreact but he's still one of the best killers in the game.
Same with Nurse & Spirit when they got changes... But they're still 2 of the best killers in the game.
0 -
Jesus Christ, why didn't the devs just revert this nerf? Instead they gave Freddy an entire rework, when all they needed to do was go back and edit some of these numbers.
0 -
We will never know, my friend. Unfortunately, we will never know.
1 -
Lol. This is so much fun. Bye Freddy 🤣🙋
1 -
Its true, people are just overreacting. The alarm clock change was one of the most needed changes as it was completely useles to run for one before.. im glad the devs heard our sugestions, i was one of the guys if not the first that came out with that idea and suggested it here.
Completely far from being garbage i think freddy now will be a bit more balanced. As was necessary.
0 -
The devs are interesting. The one time they didn't need to go above and beyond with something, is of course the one time they actually did.
0 -
I actually liked the 2010 remake of the movie (despite me preferring the originals) but your ideas would have made the remake way better and interesting.
1 -
Freddy's ability to teleport is his strong ability. You Freddy mains were spoiled with having 2 powerful abilities.
It's not a nerf. It's called balance
1 -
All he really needed was his nerf reverted with a few changes. He would have been fun, plus no one had anything against him :/
1 -
you just spilled
1 -
Indeed. That is what me, @QwQw, and many others are saying and I am glad to see that people agree. All the devs need to do is bring his old power back with some QoL changes. That's it. You now have a balanced and fun killer.
And it was quite the opposite. In my experience, most people were actually glad to face a Freddy because they thought it was a free escape. And I always did my best to prove them wrong.
2 -
Yeah, I hope we'll be able to see him again someday. I know he was weak but there were many things about him I loved that other killers didn't have.
2 -
Completely wrong. Most of us Freddy mains used to main Old Freddy. And if there is one thing we are not, is spoiled.
There is a reason why we want our old killer back, who was weaker (but much more fun) than the current version. And even those who never played him before would definitely like to give it a try.
1 -
Same. One of the best things about him is how unique he was, when compared to the rest of the roaster.
1 -
That's why so many people liked him despite him not being the best; it's because he was unique, there was no other killer like him. Nowadays we got Mr. Generic Anti-Looper.
1 -
Personally I've always hated playing freddy on both sides same w doc but personal hatred it is literally facing a clown that could to to you at will the only thing I don't like about this nerf is the reduced snares and pallets personal I wpuldn of left him w 7 snares.
Super slow down was insainly boring
1 -
Lets be honest here. Freddy has/had? Marth Melee Grab/hit range. Still wondering how he can use the force and hit you from Narnia while green ping.
0 -
Not just freddy but LUCKY BREAK combined with iron will is going to ruin spirit
1 -
Yeah, Survivors couldn't stand the idea of facing a killer that has wallhack on them at loops so he got gutted. he still had a unique stealth play-style with monitor&abuse+very specific add-on(i think it was cat block+some other add-on that made it so that skill-check chance is reduced significantly). Other combination was pill bottle+class photocard. He wasn't that bad but he had no way to outplay survivors at loops and chasing with him as M1 killer was more detrimental than usual, so people classed him as bad killer which he was, but he wasn't as bad like current Trickster level. Freddy can now join his buddy Billy at the bar and talk about their journey for how they were once feared killers.
1 -
Freddy is just unlucky like Trapper. Trapper was DbD's icon and they used him on trailers. But Trapper never got love, he always stayed weakest killer.
People thinking we are playing Freddy because he is strong. No. Nurse and Spirit stronger than him. But i am not playing with both of them. I love Freddy because he is icon slasher. And he is best slasher for me. Other slashers quiet, scary and seem cool. But Freddy love playing with victims. Making jokes, laughing and killing them with interesting ways. Devs really never gave us good Freddy gameplay.
First Freddy was near to movie version. It was interesting to see Freddy carry people. He was invisible for other survivors. But no, i dont think devs will make Freddy fun again.
1 -
You are overreacting, Freddy was unfun and unfair, be grateful that he still gains pressure passively by doing nothing (survivors falling asleep) and that he can still directly teleport to generators.
0 -
It has everything to do with the perks you use!
literally..
The changes are on pc only right now, i play console so i still need to wait and find out.. but I will always main him no matter what. people are going to complain no matter what. I don't even use a strong build like all these other players do in red ranks... people were complaining because he was strong in red ranks.. but survivors need to know that there are sweaty players out there and maybe it was the perks they needed to change rather than much of everything else.. i stop using putting many snares down after the start of the game because i just find them.. "whatever" kind of thing. although they are useful putting them down in a chase next to a pallet and windows. as for pallets i never seem to use them much too. but his teleporting is something i use often that helps me and mind gaming survivors.
I play against red ranks i am purple ranks as killer, getting put up with red rank survivors can be tricky if they are working in a team and usually they do leave and win.. they get gens done fast no matter what i try.. but that is also because i do not use a strong build at all.
0 -
I have had a few kill them selves on hook when i have put them on the first hook... but i don't see the point in doing that because it just messes it up for the rest of the team.
2 -
The strongest part of freddy is his map control, that was not even been touched! His chase ability is nice, but when you play against competent survivors, they know how to handle freddy and desert pallets/loops fast enough so any placed snare has no effect. Spamming won't be possible anymore, which is nice. If you placed his traps strategically already, the slowdown won't really be notifcable.
So pls, saying freddy is garbage now is such a knee-jerk reaction. Wait for the ptb and test it out. And if anyone really NEEDED snare spamming to get some kills with freddy, then they gotta improve with him, it's not that hard.
0 -
I am a Freddy Main on red ranks and I never played with the Snares or the slow-down addons anyway, so I really don't care about the nerf. Pallets are placed before/after a chase and not during it, so 4.0MS won't bother me too much. He can still teleport across the map, clocks will be ignored in 80% of matches like before and I will still be good with him.
What bothers me more is, that they didn't do anything against the boring part of the snares: go to the pallet, place one on both sides and force the survivor through them.
Also the new addons are just bad. Now there are..... 3 useful ones instead of 6? Black Box is still bad, because it's literally single use. That shouldn't be pink rarity! Green or purple maybe......
I'm just glad they fixed Object and BT with Freddy, although I'm not happy with BT being generally active now. But that's another topic.
0 -
And maybe make him not as defensless as he was. If you knew how you could use that against survivors, but having totems destroyed, gens finished and unhooks getting done while you had to just stand there and wait while they tbagged you was a pain.
I would propose a compromise: Grabs always work, but for injuring them, you'd have to get them into your dream. This way, Freddy could have some defense (f.e. either try to finish the totem and get grabbed or let go to be hit after some seconds).
I really liked his aura reading back then. Somehow I want that back.
0 -
######### Freddy. He's currently the most brainless killer you can play to get results that aren't earned. The fact he's labeled 'Hard' for difficulty is such a joke.
1 -
Unless you’re one of the Freddy players that spams a thousand snares around a single loop to get an easy down, I don’t know why you’re complaining. I read the patch notes and he doesn’t even seem that different? He can still use his traps and fake pallets and his most powerful ability, teleporting, hasn’t been changed. So I’m confused about what the dramatics are for? He still will be a strong killer unless you relied on the snare spamming and if you did, good riddance.
0 -
That's a leftover from his original release.
0 -
Hey at least Freddy even though he's nerfed is better than what Trickster is in his current state.
1 -
All killers better than Trickster xD
1 -
Generally the smart Freddy players will already have snares down at loops and not put them down mid-chase. So if you learn where you're going to be most vulnerable against Survivors i.e Shack etc...then you should be pre-placing snares anyways. Just like how hag and trapper plays. Let's not forget both of those killers actually have to come to a complete stop to put their traps down, they're just more rewarding to do it but they're always smart about how they pre-place the traps.
0 -
I’ll have to wait until I play him for myself before I make a judgment because the upcoming ‘nerfs’ don’t really have me worried. I think he’ll still be strong.
0 -
i hate how the only thing that helped him in chases now backfires.
1