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Dead Hard if broken and unfun after the locomotion rework

Onimain1996
Onimain1996 Member Posts: 67
edited May 2021 in Feedback and Suggestions

Dead Hard takes some practice but once you learn his timing, killer is forced to 3 hits in most scenarios. OP? Probably not, but is really unfun and encourage passive gameplay in the current state. I'm fine with the most part of the perk, exept the activating requirement,:

  • Actual: once you are injured, you unlock the prompt ability button to dash forward.

Now, my change idea is simple. I'm fine with the most part of the perk as said above. All we need to make DH users fair to play against is a small change:

  • Change: Perform a safe hook rescue or take one protection hit to unlock the ability button. Once you perform the said action, you gain a new status effect: Reckless. For 20 seconds, this status effect grants the ability to dash forward by pressing the prompt ability button, even if not injured.

This new variant of the perks has too many benefits: survivors have to actually do something to gain access to it, so the passive nature gameplay of the perk has just been removed. And moreover, this change would bring DH in line and synergy with others David King's perks, which are all focused on reckless and aggressive playstyles. (No Mither and We'll Live Forever). Going forward, killers will have a more interesting choice between camping and leaving the hook, since this new variants of DH is great if paired with Borrow Time.

To end it here, I'm expecting a lot of criticism for some reason, but remember, the main goal of this game is to bring fun, not competition :) So this perk is unfun and needs to go, as well as Iridescent Heads.

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