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I just had a leatherface game where swf did 5 gens in less than 3 minutes.

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Comments

  • only1biggs
    only1biggs Member Posts: 1,178

    @akbays35 said:
    I still enjoy the game and that's really what this is about. For every 1 bad match I get, I usually get 15 successful matches where I play reasonably fair and feel like I have some decent skill. Survivors do have too many strengths but their role isn't as satisfying as killer that's why they have to resort to being toxic or tryhards.

    So why come here and complain? In the "balance feedback" section no less.

  • only1biggs
    only1biggs Member Posts: 1,178

    @Master said:

    @only1biggs said:

    @Mister_xD said:

    please tell me you are a troll xD

    No, are you?

    You cant argue with him, just accept it^^
    Even the argument "not everyone plays like that" and then trying to justify balance this way is laughable, but I guess you need to look at that from a neutral perspective to understand that

    @Master you literally started a topic in this forum asking what to do against being looped for 5 gens, while stacking bloodlust 3 (old mach 10 speeds!!!). This means you are absolute garbage and don't understand the fundamentals of chases. Yet here you are, thinking what you are doing is asking for balance instead of learning what to do differently. You were even told by several people what to do and that it was a "you problem" and yet you blissfully ignored them all. You don't have a leg to stand on buddy :)
    Nobody can argue with the likes of you, because you're so blind to reality and are so unwilling to accept other view points to improve a situation you might be facing in this game.

  • Master
    Master Member Posts: 10,200

    @only1biggs said:

    @Master said:

    @only1biggs said:

    @Mister_xD said:

    please tell me you are a troll xD

    No, are you?

    You cant argue with him, just accept it^^
    Even the argument "not everyone plays like that" and then trying to justify balance this way is laughable, but I guess you need to look at that from a neutral perspective to understand that

    @Master you literally started a topic in this forum asking what to do against being looped for 5 gens, while stacking bloodlust 3 (old mach 10 speeds!!!). This means you are absolute garbage and don't understand the fundamentals of chases. Yet here you are, thinking what you are doing is asking for balance instead of learning what to do differently. You were even told by several people what to do and that it was a "you problem" and yet you blissfully ignored them all. You don't have a leg to stand on buddy :)
    Nobody can argue with the likes of you, because you're so blind to reality and are so unwilling to accept other view points to improve a situation you might be facing in this game.

    You repeat yourself. But apparently you forgot that I was trying to follow advice and not break the pallet and bloodlust instead when the looper is too good. That simply didnt work out and thats what the thread was about.

    Twist it as you want, I really dont give a damn :wink:

  • akbays35
    akbays35 Member Posts: 1,123

    @only1biggs said:

    @akbays35 said:
    I still enjoy the game and that's really what this is about. For every 1 bad match I get, I usually get 15 successful matches where I play reasonably fair and feel like I have some decent skill. Survivors do have too many strengths but their role isn't as satisfying as killer that's why they have to resort to being toxic or tryhards.

    So why come here and complain? In the "balance feedback" section no less.

    I have issues with how survivors can heavily tilt the game in their favor and ending the game immensely fast before I can put pressure on them and really think that max toolbox charges need nerfs and a small nerf to leader (since they buffed it for no reason), but this was just a worse case scenario. The only way I could've won that game was with nurse or just dodged lobby and paid more attention to the double toolbox swf.

    I also wish that Ruin wasn't a required perk for Killers either if they balanced the gen times or created another objective it would make killer perks way more diverse.

  • only1biggs
    only1biggs Member Posts: 1,178

    @akbays35 said:

    @only1biggs said:

    @akbays35 said:
    I still enjoy the game and that's really what this is about. For every 1 bad match I get, I usually get 15 successful matches where I play reasonably fair and feel like I have some decent skill. Survivors do have too many strengths but their role isn't as satisfying as killer that's why they have to resort to being toxic or tryhards.

    So why come here and complain? In the "balance feedback" section no less.

    I have issues with how survivors can heavily tilt the game in their favor and ending the game immensely fast before I can put pressure on them and really think that max toolbox charges need nerfs and a small nerf to leader (since they buffed it for no reason), but this was just a worse case scenario. The only way I could've won that game was with nurse or just dodged lobby and paid more attention to the double toolbox swf.

    I also wish that Ruin wasn't a required perk for Killers either if they balanced the gen times or created another objective it would make killer perks way more diverse.

    You still haven't answered my questions regarding how you cut loops, did you respect pallets, did you just swing through them for no reason, did you zone them properly in chases, did you mind game tiles, did you cut though the L T walls correctly etc etc? I'm positive that there was "something you could have done besides being Nurse", BEFORE complaining about a loss.

  • akbays35
    akbays35 Member Posts: 1,123

    @only1biggs said:

    @akbays35 said:

    @only1biggs said:

    @akbays35 said:
    I still enjoy the game and that's really what this is about. For every 1 bad match I get, I usually get 15 successful matches where I play reasonably fair and feel like I have some decent skill. Survivors do have too many strengths but their role isn't as satisfying as killer that's why they have to resort to being toxic or tryhards.

    So why come here and complain? In the "balance feedback" section no less.

    I have issues with how survivors can heavily tilt the game in their favor and ending the game immensely fast before I can put pressure on them and really think that max toolbox charges need nerfs and a small nerf to leader (since they buffed it for no reason), but this was just a worse case scenario. The only way I could've won that game was with nurse or just dodged lobby and paid more attention to the double toolbox swf.

    I also wish that Ruin wasn't a required perk for Killers either if they balanced the gen times or created another objective it would make killer perks way more diverse.

    You still haven't answered my questions regarding how you cut loops, did you respect pallets, did you just swing through them for no reason, did you zone them properly in chases, did you mind game tiles, did you cut though the L T walls correctly etc etc? I'm positive that there was "something you could have done besides being Nurse", BEFORE complaining about a loss.

    I don't think so, it took me less than 15 seconds to find the survivor and start a chase, I tightened my loop as best as I could and didn't respect pallets, got one stunned swinging through one pallet, the survivor didn't even loop the T wall just vaulted and tried running to another pallet before I downed him and i was zoning him to the corner of the map and by that time 3 gens got done. What amazed me is that one survivor did one gen on his own and 2 survivors with leader and toolboxes did 4 gens at roughly one minute longer in time.

  • only1biggs
    only1biggs Member Posts: 1,178

    @akbays35 said:

    @only1biggs said:

    @akbays35 said:

    @only1biggs said:

    @akbays35 said:
    I still enjoy the game and that's really what this is about. For every 1 bad match I get, I usually get 15 successful matches where I play reasonably fair and feel like I have some decent skill. Survivors do have too many strengths but their role isn't as satisfying as killer that's why they have to resort to being toxic or tryhards.

    So why come here and complain? In the "balance feedback" section no less.

    I have issues with how survivors can heavily tilt the game in their favor and ending the game immensely fast before I can put pressure on them and really think that max toolbox charges need nerfs and a small nerf to leader (since they buffed it for no reason), but this was just a worse case scenario. The only way I could've won that game was with nurse or just dodged lobby and paid more attention to the double toolbox swf.

    I also wish that Ruin wasn't a required perk for Killers either if they balanced the gen times or created another objective it would make killer perks way more diverse.

    You still haven't answered my questions regarding how you cut loops, did you respect pallets, did you just swing through them for no reason, did you zone them properly in chases, did you mind game tiles, did you cut though the L T walls correctly etc etc? I'm positive that there was "something you could have done besides being Nurse", BEFORE complaining about a loss.

    I don't think so, it took me less than 15 seconds to find the survivor and start a chase, I tightened my loop as best as I could and didn't respect pallets, got one stunned swinging through one pallet, the survivor didn't even loop the T wall just vaulted and tried running to another pallet before I downed him and i was zoning him to the corner of the map and by that time 3 gens got done. What amazed me is that one survivor did one gen on his own and 2 survivors with leader and toolboxes did 4 gens at roughly one minute longer in time.

    And at no point did you chase anyone else? There's a plethora of things you could have done differently.

  • akbays35
    akbays35 Member Posts: 1,123

    @only1biggs said:

    @akbays35 said:

    @only1biggs said:

    @akbays35 said:

    @only1biggs said:

    @akbays35 said:
    I still enjoy the game and that's really what this is about. For every 1 bad match I get, I usually get 15 successful matches where I play reasonably fair and feel like I have some decent skill. Survivors do have too many strengths but their role isn't as satisfying as killer that's why they have to resort to being toxic or tryhards.

    So why come here and complain? In the "balance feedback" section no less.

    I have issues with how survivors can heavily tilt the game in their favor and ending the game immensely fast before I can put pressure on them and really think that max toolbox charges need nerfs and a small nerf to leader (since they buffed it for no reason), but this was just a worse case scenario. The only way I could've won that game was with nurse or just dodged lobby and paid more attention to the double toolbox swf.

    I also wish that Ruin wasn't a required perk for Killers either if they balanced the gen times or created another objective it would make killer perks way more diverse.

    You still haven't answered my questions regarding how you cut loops, did you respect pallets, did you just swing through them for no reason, did you zone them properly in chases, did you mind game tiles, did you cut though the L T walls correctly etc etc? I'm positive that there was "something you could have done besides being Nurse", BEFORE complaining about a loss.

    I don't think so, it took me less than 15 seconds to find the survivor and start a chase, I tightened my loop as best as I could and didn't respect pallets, got one stunned swinging through one pallet, the survivor didn't even loop the T wall just vaulted and tried running to another pallet before I downed him and i was zoning him to the corner of the map and by that time 3 gens got done. What amazed me is that one survivor did one gen on his own and 2 survivors with leader and toolboxes did 4 gens at roughly one minute longer in time.

    And at no point did you chase anyone else? There's a plethora of things you could have done differently.

    why would I stop, mid chase, against a survivor that I just wounded, as leatherface?

  • Master
    Master Member Posts: 10,200

    @akbays35 said:

    @only1biggs said:

    @akbays35 said:

    @only1biggs said:

    @akbays35 said:
    I still enjoy the game and that's really what this is about. For every 1 bad match I get, I usually get 15 successful matches where I play reasonably fair and feel like I have some decent skill. Survivors do have too many strengths but their role isn't as satisfying as killer that's why they have to resort to being toxic or tryhards.

    So why come here and complain? In the "balance feedback" section no less.

    I have issues with how survivors can heavily tilt the game in their favor and ending the game immensely fast before I can put pressure on them and really think that max toolbox charges need nerfs and a small nerf to leader (since they buffed it for no reason), but this was just a worse case scenario. The only way I could've won that game was with nurse or just dodged lobby and paid more attention to the double toolbox swf.

    I also wish that Ruin wasn't a required perk for Killers either if they balanced the gen times or created another objective it would make killer perks way more diverse.

    You still haven't answered my questions regarding how you cut loops, did you respect pallets, did you just swing through them for no reason, did you zone them properly in chases, did you mind game tiles, did you cut though the L T walls correctly etc etc? I'm positive that there was "something you could have done besides being Nurse", BEFORE complaining about a loss.

    I don't think so, it took me less than 15 seconds to find the survivor and start a chase, I tightened my loop as best as I could and didn't respect pallets, got one stunned swinging through one pallet, the survivor didn't even loop the T wall just vaulted and tried running to another pallet before I downed him and i was zoning him to the corner of the map and by that time 3 gens got done. What amazed me is that one survivor did one gen on his own and 2 survivors with leader and toolboxes did 4 gens at roughly one minute longer in time.

    Just break the chase lul

  • only1biggs
    only1biggs Member Posts: 1,178

    @akbays35 said:

    @only1biggs said:

    @akbays35 said:

    @only1biggs said:

    @akbays35 said:

    @only1biggs said:

    @akbays35 said:
    I still enjoy the game and that's really what this is about. For every 1 bad match I get, I usually get 15 successful matches where I play reasonably fair and feel like I have some decent skill. Survivors do have too many strengths but their role isn't as satisfying as killer that's why they have to resort to being toxic or tryhards.

    So why come here and complain? In the "balance feedback" section no less.

    I have issues with how survivors can heavily tilt the game in their favor and ending the game immensely fast before I can put pressure on them and really think that max toolbox charges need nerfs and a small nerf to leader (since they buffed it for no reason), but this was just a worse case scenario. The only way I could've won that game was with nurse or just dodged lobby and paid more attention to the double toolbox swf.

    I also wish that Ruin wasn't a required perk for Killers either if they balanced the gen times or created another objective it would make killer perks way more diverse.

    You still haven't answered my questions regarding how you cut loops, did you respect pallets, did you just swing through them for no reason, did you zone them properly in chases, did you mind game tiles, did you cut though the L T walls correctly etc etc? I'm positive that there was "something you could have done besides being Nurse", BEFORE complaining about a loss.

    I don't think so, it took me less than 15 seconds to find the survivor and start a chase, I tightened my loop as best as I could and didn't respect pallets, got one stunned swinging through one pallet, the survivor didn't even loop the T wall just vaulted and tried running to another pallet before I downed him and i was zoning him to the corner of the map and by that time 3 gens got done. What amazed me is that one survivor did one gen on his own and 2 survivors with leader and toolboxes did 4 gens at roughly one minute longer in time.

    And at no point did you chase anyone else? There's a plethora of things you could have done differently.

    why would I stop, mid chase, against a survivor that I just wounded, as leatherface?

    I didn't say that

  • only1biggs
    only1biggs Member Posts: 1,178

    @Master said:

    @akbays35 said:

    @only1biggs said:

    @akbays35 said:

    @only1biggs said:

    @akbays35 said:
    I still enjoy the game and that's really what this is about. For every 1 bad match I get, I usually get 15 successful matches where I play reasonably fair and feel like I have some decent skill. Survivors do have too many strengths but their role isn't as satisfying as killer that's why they have to resort to being toxic or tryhards.

    So why come here and complain? In the "balance feedback" section no less.

    I have issues with how survivors can heavily tilt the game in their favor and ending the game immensely fast before I can put pressure on them and really think that max toolbox charges need nerfs and a small nerf to leader (since they buffed it for no reason), but this was just a worse case scenario. The only way I could've won that game was with nurse or just dodged lobby and paid more attention to the double toolbox swf.

    I also wish that Ruin wasn't a required perk for Killers either if they balanced the gen times or created another objective it would make killer perks way more diverse.

    You still haven't answered my questions regarding how you cut loops, did you respect pallets, did you just swing through them for no reason, did you zone them properly in chases, did you mind game tiles, did you cut though the L T walls correctly etc etc? I'm positive that there was "something you could have done besides being Nurse", BEFORE complaining about a loss.

    I don't think so, it took me less than 15 seconds to find the survivor and start a chase, I tightened my loop as best as I could and didn't respect pallets, got one stunned swinging through one pallet, the survivor didn't even loop the T wall just vaulted and tried running to another pallet before I downed him and i was zoning him to the corner of the map and by that time 3 gens got done. What amazed me is that one survivor did one gen on his own and 2 survivors with leader and toolboxes did 4 gens at roughly one minute longer in time.

    Just break the chase lul

    Not unless the survivor was running to an area that would waste too much time at a certain point in the game.

  • akbays35
    akbays35 Member Posts: 1,123

    @only1biggs said:

    @akbays35 said:

    @only1biggs said:

    @akbays35 said:

    @only1biggs said:

    @akbays35 said:

    @only1biggs said:

    @akbays35 said:
    I still enjoy the game and that's really what this is about. For every 1 bad match I get, I usually get 15 successful matches where I play reasonably fair and feel like I have some decent skill. Survivors do have too many strengths but their role isn't as satisfying as killer that's why they have to resort to being toxic or tryhards.

    So why come here and complain? In the "balance feedback" section no less.

    I have issues with how survivors can heavily tilt the game in their favor and ending the game immensely fast before I can put pressure on them and really think that max toolbox charges need nerfs and a small nerf to leader (since they buffed it for no reason), but this was just a worse case scenario. The only way I could've won that game was with nurse or just dodged lobby and paid more attention to the double toolbox swf.

    I also wish that Ruin wasn't a required perk for Killers either if they balanced the gen times or created another objective it would make killer perks way more diverse.

    You still haven't answered my questions regarding how you cut loops, did you respect pallets, did you just swing through them for no reason, did you zone them properly in chases, did you mind game tiles, did you cut though the L T walls correctly etc etc? I'm positive that there was "something you could have done besides being Nurse", BEFORE complaining about a loss.

    I don't think so, it took me less than 15 seconds to find the survivor and start a chase, I tightened my loop as best as I could and didn't respect pallets, got one stunned swinging through one pallet, the survivor didn't even loop the T wall just vaulted and tried running to another pallet before I downed him and i was zoning him to the corner of the map and by that time 3 gens got done. What amazed me is that one survivor did one gen on his own and 2 survivors with leader and toolboxes did 4 gens at roughly one minute longer in time.

    And at no point did you chase anyone else? There's a plethora of things you could have done differently.

    why would I stop, mid chase, against a survivor that I just wounded, as leatherface?

    I didn't say that

    Thinking back to that game I don't even think it was even a 4 man swf, I think it was a 2 man leader toolbox gen rush, one toxic flashlight Noob3 fanboy, and one rando immersed (not in this case) claudette. Most swf don't finish the last gens when a survivor gets hooked and try to attempt a save and the flashlight guy didn't try to blind when I picked up the rando I just downed even though he was in the area since that gen just got done and bbq didn't scout him. They got the gens got done so fast that the hook standoff was half the match and the rando barely got to 2nd stage.

    I don't think there was anything I could've done differently and probably had the most optimal outcome where I evened out on score with the survivors and barely depipped. If I broke off from that relatively short chase I wouldn't have even gotten a hook and probably just gotten flashlight blinded or bodyblocked. Ironically I think I wouldn't have depipped if the chaser emblem was gimped from camping.

  • only1biggs
    only1biggs Member Posts: 1,178

    @akbays35 said:

    @only1biggs said:

    @akbays35 said:

    @only1biggs said:

    @akbays35 said:

    @only1biggs said:

    @akbays35 said:

    @only1biggs said:

    @akbays35 said:
    I still enjoy the game and that's really what this is about. For every 1 bad match I get, I usually get 15 successful matches where I play reasonably fair and feel like I have some decent skill. Survivors do have too many strengths but their role isn't as satisfying as killer that's why they have to resort to being toxic or tryhards.

    So why come here and complain? In the "balance feedback" section no less.

    I have issues with how survivors can heavily tilt the game in their favor and ending the game immensely fast before I can put pressure on them and really think that max toolbox charges need nerfs and a small nerf to leader (since they buffed it for no reason), but this was just a worse case scenario. The only way I could've won that game was with nurse or just dodged lobby and paid more attention to the double toolbox swf.

    I also wish that Ruin wasn't a required perk for Killers either if they balanced the gen times or created another objective it would make killer perks way more diverse.

    You still haven't answered my questions regarding how you cut loops, did you respect pallets, did you just swing through them for no reason, did you zone them properly in chases, did you mind game tiles, did you cut though the L T walls correctly etc etc? I'm positive that there was "something you could have done besides being Nurse", BEFORE complaining about a loss.

    I don't think so, it took me less than 15 seconds to find the survivor and start a chase, I tightened my loop as best as I could and didn't respect pallets, got one stunned swinging through one pallet, the survivor didn't even loop the T wall just vaulted and tried running to another pallet before I downed him and i was zoning him to the corner of the map and by that time 3 gens got done. What amazed me is that one survivor did one gen on his own and 2 survivors with leader and toolboxes did 4 gens at roughly one minute longer in time.

    And at no point did you chase anyone else? There's a plethora of things you could have done differently.

    why would I stop, mid chase, against a survivor that I just wounded, as leatherface?

    I didn't say that

    Thinking back to that game I don't even think it was even a 4 man swf, I think it was a 2 man leader toolbox gen rush, one toxic flashlight Noob3 fanboy, and one rando immersed (not in this case) claudette. Most swf don't finish the last gens when a survivor gets hooked and try to attempt a save and the flashlight guy didn't try to blind when I picked up the rando I just downed even though he was in the area since that gen just got done and bbq didn't scout him. They got the gens got done so fast that the hook standoff was half the match and the rando barely got to 2nd stage.

    I don't think there was anything I could've done differently and probably had the most optimal outcome where I evened out on score with the survivors and barely depipped. If I broke off from that relatively short chase I wouldn't have even gotten a hook and probably just gotten flashlight blinded or bodyblocked. Ironically I think I wouldn't have depipped if the chaser emblem was gimped from camping.

    I guarantee, based on what you have said, that you could have done something differently. Or, you just got bodied by players better than you. Simple.