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The Blight needs to be toned down

stygianrakshasa
stygianrakshasa Member Posts: 7
edited May 2021 in Feedback and Suggestions

This Killer is really unfair to play against. I am a Killer main and I actually main The Nurse. A Killer with a high skill ceiling.


The Blight's skill ceiling is (in my opinion) incredibly over valued. On PC with consistent FPS and a high DPI mouse, you can even exploit The Blight's movement in such way to get hits that shouldn't ever be possible (this is in relation to the J-flick exploit).


His power perfectly benefits from the Killer META, specifically with the three perks: Ruin, Undying and Tinkerer. His power barely has a cool down and if you pair it with add-ons, it gets even worse and more unfairly oppressive.


He is so accessible to play when you take into account that most Blight players (who haven't even mastered him) can utilise the overpowered synergy that this Killer has with the META Killer perks. The Nurse has this same synergy but I know that it isn't as oppressive since at the very least, you have to be skilled to land downs as The Nurse while as The Blight, you can resort to being a generic 115% movement speed Killer on certain tiles (in the most unideal situation) and still just use the power for the ridiculous mobility.


Overall, I just want this Killer and his add-ons to be toned down. Not changed, just toned down. BeHaviour are already going to address the J-flick exploit which is good and they should be doing that. However, they need to continue a fair bit and increase The Blight's charge cool down and punish players for exploiting his mobility mindlessly.


Just my two cents. Every opinion is valid but I am a rank 1 Survivor and Killer player of 4 years. Just remember that.


Thank you,


- Stygian Rakshasa

Post edited by Gay Myers (Luzi) on

Comments

  • WishIcouldmain
    WishIcouldmain Member Posts: 4,082
    edited May 2021

    Exploits don't reflect the base balance of a killer. Blight is balanced it's not hard to loop a 115 at many common loops were Blight can't use his power.

  • sesawyer3127
    sesawyer3127 Member Posts: 342

    Is that the reason why I see so many Blight's these days and why they melt almost every match?

  • xenotimebong
    xenotimebong Member Posts: 2,803

    Please, no. He’s fun to play and fun to verse, I’d rather they focus on any other killer. Or, better yet, look at the Ruin/Undying/Tinkerer combo if that’s the problem.

  • Krunga
    Krunga Member Posts: 159

    Blight is one of the only killers that takes a lot of skill to play, probably second behind Nurse. Blight is the most balanced S tier killer in the game.

    New Blight players are bad and an easy escape.

  • LapisInfernalis
    LapisInfernalis Member Posts: 4,218
    edited May 2021

    Could someone please explain what a jflick is? I am not sure if I know what it is, because I'm not so familiar with these shortenings.

    Nevertheless I think Blight is fine. What you say sounds more like the normal Spirit/Freddy is OP post and not one for Blight.

  • xXCAM3R0NXx
    xXCAM3R0NXx Member Posts: 387
    edited May 2021

    Although pc blights are amazing to go against, I wouldn't say he needs a nerf at all. He is somewhat loopable at loops. And can dodge his lethal rush when going round large obstacles like rocks etc.

    I do however think something needs to be done about the difference in console and pc blight. There is an obvious disadvantage due to the turn rate you can do with a mouse unlike a joystick.

  • RoboMojo
    RoboMojo Member Posts: 1,326
    edited May 2021

    A J-flick (Japanese flick) is an exploit that allows a Blight player to exceed the intended 90 degree flick and go for 180s and beyond. Having a higher DPI makes J-flicking much more consistent but it is worthy to note that it is possible to J-flick at any DPI. Please keep in mind that ‘flicking’ doesn’t necessarily mean the Killer is J-flicking. 90 degree flicks are completely intended, whereas J-flicks are not. Some have argued that because J-flicks have counterplay and increase the skill cap of the killer that they should stay, whereas others would argue that J-flicks are exploits and should therefore be removed. Regardless of if they have counterplay or not. The devs have all but confirmed that they’re removing J-flicks so you could argue that the debate is rendered pointless now but I’ll leave that up to you to decide. Hope this cleared up any confusion.

  • OGlilSPOOK20
    OGlilSPOOK20 Member Posts: 716

    1. They are addressing & changing the J-flick.

    2. He's not even working as intended on consoles.

    3. A good majority of the community all agree that he's one of the balanced killers next to Oni & Billy.

    4. If you "Tone" him down in any of the slightest way you're destroying the character and how he's meant to play basically dropping him from A tier to C tier.

    5. It'll be another community reaction of why tf was Blight a well balanced killer nerfed??? Just like Hillbilly.

    Just because you have a bad game against a killer or you're not good at playing against that specific killer doesn't mean they need to be changed to your fitting. We're all not supposed to be good at going up against every killer... That would be boring.

    I'd like to ask have you even put a couple hours into playing Blight instead of complaining about him.

    If so you would understand that his power isn't so great in certain situations in chases at certain loops or on certain maps, plus it can be easily countered by LoS or Objects in his way.

    You say he benefits from the Ruin, Undying meta..... I mean what killer doesn't? First off Undying was nerfed so all you have to do is break 2 totems and he's stuck with only 2 perks for the rest of the game. Plus you say him having mobility and being 115% makes him strong? Yes let me become 115% m1 killer that can't use my power at loops just like all the other generic m1 killers which means we have no choice but to run a boring loop hence wasting my time. Dude you main Nurse..... She doesn't give af about loops 😂.

    I don't understand how you're complaining about his power recovery when he literally has to wait for all 5 of his tokens to come back before he can use his power again. Sure he recovers pretty fast if he has only used 1 or 2 of his tokens but if he's used 3 or more it's gonna take him a bit to get them back.

    God and lets not talk about his so called "Fixed" collision.

    Once again if you've played the killer at all you would know these things.

  • OGlilSPOOK20
    OGlilSPOOK20 Member Posts: 716

    Yea they made no sense with this post at all.

    Basically they should complain about Billy over Blight then if that's the case.

    Billy is also 115% and power that gives him mobility that's faster then Blights mobility and he can one shot.

    Dude... The op of this thread is just ranting because they had a bad game against a Blight that's all.

  • NekoTorvic
    NekoTorvic Member Posts: 778

    Leave. My. Baby. Alone.

    Literally the best thing that has happened to this game for me is Blight.

    Good survivors know how to avoid everything he can do, but the killer character has enough tools to make plays against them, if the player knows how to play the killer.

    He's a balanced killer. I think his Jflick should be in some way added to his kit, but if the devs don't want that, that's fine. The base killer has a high skill ceiling, a decently high skill floor, and decent opportunities for counterplay.

  • NekoTorvic
    NekoTorvic Member Posts: 778

    The fact you need to know the best way to use your power at any given tile, and you have to learn where your collision works and how makes it so that he has a high skill ceiling. The more skill you have with him, the better you will perform against better survivors.

    I have only performed a jflick like 10 times or so ever even though I play him all the time, but i've seen it from people who perform it well consistently and I've seen strong survivors going against it. It seems like a decent extra tool on his kit, with enough counterplay if survivors make a good read and know how to play around it, and a risk if performed wrong. I think it's fair enough for a basekit tool, but I know there's a fair amount of disagreement on that.

  • Yatol
    Yatol Member Posts: 1,960

    disagree blight is fine, the J-flick is an exploit and dev are going to fix it.

  • Joevela
    Joevela Member Posts: 19

    He should be a 110% movement killer, why? because almost doesnt have a cool down, so he always moves like a ######### jet.

    and the J flick needs to go, taking advantage of an exploit, u all deserve it, he needs a nerf.

  • QwQw
    QwQw Member Posts: 4,531

    Blight is fine the way he is. He's arguably the second most skill based killer in the game behind Nurse, so of course players should be rewarded for playing him effectively. He's strong, but still has clear counterplay.

    J-Flicking is an exploit the devs have already confirmed is going to be removed.

  • ALostPuppy
    ALostPuppy Member Posts: 3,398

    Eh..how 'unfair' Blight feels to play against is pretty dependent on the map. If you, say, drop a pallet and he kicks it, if you're in a bad area because the map decided to say "######### that" to pallet loops and give you a bunch of dead zones he's gonna run up to you and hit you right after that pallet break and there won't be much you can do about that which I can see would be annoying to some. The low cooldown and how he instantly goes to his rushing speed also means that if you're at a pallet loop you're probably better off just staying at that loop and not really doing anything else based off the cooldown because you'll probably get hit if you do because it's so short.

    Overall I do like playing against Blight though, even though it's usually up to map RNG to determine how many free hits he's gonna get on me during the match. When it's not that, his counterplay and interactions are really fun.

  • LapisInfernalis
    LapisInfernalis Member Posts: 4,218

    Ah OK. I also found some videos about this. It explains why some Blight can hit you around corners they should not get around.

    Such manual adjustments (as well as macros or stretched res) are cheating for me.

  • sesawyer3127
    sesawyer3127 Member Posts: 342

    Ummm I think you are responding to the wrong person lol,,,I simply asked was this the reason why I am seeing a lot of Blight's these days that's all. Everyone is sooooo wanting to get in literal word fights now its crazy.

  • sesawyer3127
    sesawyer3127 Member Posts: 342

    I personally dont have a problem with Blight's because if you make last minute changes in your direction as a survivor you can usually avoid his hits. Just be erratic and run the walls in tight corners.

  • Yords
    Yords Member Posts: 5,781
    edited May 2021

    Funny how you want blight to be nerfed but main nurse and think she is fine.

    btw the j flick will be fixed sometime soon

    Blight is in a very good state and does not need any changes.

  • sesawyer3127
    sesawyer3127 Member Posts: 342
  • BangBang
    BangBang Member Posts: 154
    edited May 2021

    No way.

    Blight's power changes depending on the choice of maps. While some maps such as Macmillan Estate would maximize Blight's potential, maps like Larry's would give Blight a hard time. Maps like Autohaven Wreckers is also debatable as Blight's power is pretty useless against short pallet loops such as cars, unlike Spirit or Deathslinger who can ignore those loops.

    He is definitely a strong killer, but Nurse is consistently stronger as loops are basically useless against her.

    You'll know his weakness once you get used to using him.

  • glitchboi
    glitchboi Member Posts: 6,023

    I am a Killer main and I actually main The Nurse. A Killer with a high skill ceiling.

    What a way to boost your ego.

  • Mandy
    Mandy Administrator, Dev, Community Manager Posts: 23,174

    Blight is definitely strong for sure, but he's also counterable and dodgeable...I think he's in a pretty decent spot right now and doesn't need any adjustments (not talking about J-Flick here, it's irrelevant as it's an unintended mechanic that will be removed).

    Also, please don't link videos that show how to do this J-flick with Blight - it's completely unintended in game, and not something we will promote on the forum!

  • GrimReaperJr1232
    GrimReaperJr1232 Member Posts: 1,703

    J-Flick is an exploit that's going to be removed. Not fair bringing it up in regards to balancing a killer.

    Exploit his mobility mindlessly? The entire point of his power is using it for mobility similar to Billy's chainsaw, only trading the insta-down for more maneuverability.

    Rundying has been nerfed so that it's actually possible to get rid of it now. If survivors don't equip perks/items to deal with totems despite knowing the existence of these perks, that's on them. Without them, Tinkerer becomes much weaker as he can't regress the gens back beneath 70% quickly.

    And sure, at his worst, he's 115% killer. So? Should powerful killers be required to be 110% (or 96.5% in Nurse's case)? Or are you saying he's so powerful he should be 110% despite his power being similar to Hillbilly, a 115% killer WHO CAN INSTA-DOWN?

    His cooldown varies depending on the tokens used. It's 2-10 seconds, not including its 2.5 sec fatigue. If you use all your tokens, then you get a 12.5 sec cooldown when combined altogether. This fatigue can be lowered to 1.75 secs with stacked add-ons BUT his fatigue for missing or hitting attacks are both fixed to 2.5 and 3 respectively (the former having a faster animation giving the illusion that it's faster).

    Combine that with needing to have in-depth knowledge of hitboxes and collision zones on each map, as well as needing to understand a survivor's pathing and counter their juking attempts, I say yes, Blight is a very difficult killer to master. At his worst, he's an M1 killer with great mobility, and at his best, he's a killing machine.