There’s Still No FOV Slider, For Some Reason...
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It's not just adjusting your positioning. Many jukes straight up aren't possible or are substantially less likely to work with increased FOV. People will stop using them the second they become unreliable enough that they usually just lose you distance and give the killer free hits.
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Shadowborn absolutely does increase vertical FOV. You can clearly see that the screenshot on the right has more degrees of vertical and horizontal visibility.
Edit: Click the photo so you can see it without it looking squeezed.
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I've told you why I think changing it would be bad for the game. I don't think the devs are perfect and the game was pretty busted at launch.
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The killer's tunnel vision is a balance mechanic to allow survivors to hide more easily and make it impossible to angle the killer's camera in ways in which you can detect survivors over line of sight blockers, like survivors can do with their camera when facing a killer.
That's the general, official reason the devs gave for why the killer fov is so small. It's not just about hiding in the killer's face.
You asked for the reason there's no fov slider after 5 years: this is the answer. Deal with it.
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I've played every CS enough messing with different resolutions and never really had major issues, but yeah, they don't give you a huge FOV so i can see why some people still can't stand that.
They still let you do some things in the console though like modifying your viewmodel.
Consider that i'm a Quake guy and i'm quite sensitive to these things.
That being said, the default FOV of killers is just way too low. I don't necessarily want Shadowborn tier 3 base, but at the bare minimum it should be increased from 87 to like 95
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I literally play on console what is your point?
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They’re already unreliable against decent killers who see it coming...
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A majority of LOS blockers in the game are already tall enough to make this a non issue.
This is still a bad argument.
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increasing killer fov would obviously have balance implications. however, i think the benefits far outweigh the costs. the claim that strategies like "window techs" add depth that is otherwise lacking at higher levels of gameplay is flawed imo, as i find that the vast majority of experienced killers are able to look down after a vault, making the tech useless. also, these techniques are harder to pull off against killers with a much lower pov, and i haven't seen any complaints about how low pov killers lack depth in counterplay because of said pov.
overall, what seems more important? survivors don't have slightly more difficulty pulling off situational strategies against inexperienced players, or increase the fov and greatly improve comfort and accessibility for all killer players?
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We're all aware it was a specific decision to do this. They also made specific decisions on many stupid things in the game some that have since been changed some that haven't been changed just because something was deliberate does not mean that it should stay. FOV in its current state is idiotic and makes killer very uncomfortable for some people, physically uncomfortable for some how is that ok because "balance". The game already has a killer shortage and stupid things like this are why.
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What other First Person games have FOV sliders? Shadowborn and M&A give a clear advantage for killers and also effect core gameplay for survivors as well. Not sure if you realize it, but Killers that run Shadowborn and M&A also have different Flashlight Blind zones.
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I'll just point out that higher FOV gives me motion sickness. Some people get sick at higher FOV, some at lower. Higher FOV is clearly a gameplay advantage, so this remains a difficult issue.
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I wouldn't bring that last point regarding balance otherwise people could use the same point against swf being able to use coms which only give an edge for one side.
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That's a completely separate issue. Some people simply can't run the game at ultra settings due to their pc not being great.
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I mean people can just stretch their res and get a better fov anyway on pc. So not like a fov slider would change much
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Higher FOV is clearly a gameplay advantage
Yeah.
By the way, the changeable aspect ratio gives the player a cleary gameplay advantage, right?
Is your team aware of it? Any plans to fix it?
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IT can't possibly be big enough to matter Almost, considering nearly every game in existence has an fov slider
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Its not really an unfair advantage if you can just as easily use low settings
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Which is why it should be an optional slider, for people who prefer playing with the lower FOV. It is a gameplay advantage yes, but the benefits of adding it far outweigh the downsides, especially considering that PC players can just change it via res regardless (and to a value that far exceeds Shadowborn) while console players are left high and dry.
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I see where you're coming from, but there's no way of removing comms from DBD without killing the game. DBD also would not have a party system if the devs expected players to never be able to communicate with each other. I actually can't think of a single game with a party system to forbids or even discourages voice chat.
Comms and SWF have been part of the game since shortly after launch, just like the default FOV. It's sort of the nature of the beast at this point.
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Same here. Not at Shadowborn levels personally, but definitely at the high end of the range for most first-person games with FOV sliders.
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I'm not sure how that's a helpful comparison. No one gets motion sickness from low graphics settings and everyone (on PC anyway) can use the low graphics preset. High FOV is tough because it can also cause motion sickness while giving a competitive advantage, so people would need to choose between motion sickness and a competitive advantage, just like in the current state. Unlike low settings, high FOV also hurts performance, so it could also be hard for people on low-end hardware to keep up with it. Different games have different performance impacts from FOV changes, though, so it's hard to say exactly how much FPS at the high end of a hypothetical FOV slider would differ from FPS at the low end.
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I get what you mean, on the one hand motion sickness causes a ton of problems, on the other, it could be easily abuseable. But I have an idea. Do the 360 move, instead of making it accessable to have a bigger fov, simply make it so EVERYONE has bigger fov (basically shadowborn) and make it available to lower the fov on the settings. I know that my theory isn't perfect, but you can balance around the higher fov without caring that much for people who lowered it.
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Hard agree with Almo for once
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I know that they can't do anything about it but give solo some form of communication options to elevate them to swf level to buff killer accordingly.
But just like you said other games are not asymmetrical.
And lastly it was more meant as an advice to not give people this point as leverage to start the us vs them or rather the killer vs swf argument.
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You can definitely feel sick with pretty high values but at the same time, it's undeniable that 87 degrees is pretty low FOV.
I would argue that higher FOV is more of an accessibility thing than a big gameplay advantage, and if we're talking about advantages, i can bring up the potential of voice comms for survivors. The low FOV makes many killer's powers harder to use than they actually are.
I get that DBD is a unique game, but i don't think that being forced to run a perk like Shadowborn just so people can play killer without feeling sick is very good and fun design.
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My point is that my console jaunt included using Shadowborn and basically playing a slideshow.
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FOV would be nice, but I get why it's not an option, gameplay wise. The question is then why is strechted rez allowed, when it breaks a ######### ton of loops, by allowing survivors to see over things they otherwise wouldn't?
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I agree, it's clearly a gameplay advantage. Also something should be done against stretched res survivors and killers, even some Fogs use it and teach people how to do it.
At least to protect those people from motion sickness.
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Performance drops have not ever been related to higher FOV in all of my time playing with and without increased FOV. Even if this was the case, it can still be optional, via slider.
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Totally agreed about the need to buff solos and then buff killer. I'd like to see more perk icons in the HUD for starters - things like a Deliverance icon when a teammate is hooked with Deliverance up, an Unbreakable icon when a teammate is slugged with UB, Leader showing up when you're within range regardless of whether you're doing a relevant action, etc.
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The original point of the thread was that some people get headaches and feel sick from low FOV, which I wasn't aware of before, and it sucks. I hope someone comes up with a solution.
On a completely different note, it also drives me nuts that people can "hide" from the killer by crouching right in front of them. If you could just, like, see what's directly in front of you, that would be a huge improvement to me.
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Reduce motion sickness for some players but make ######### jukes nobody with a brain falls for slightly harder 🤔
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I used to suffer the same problems with DBD Fov, I couldn't play more than 2-3 games in a row without Headaches or feeling the same than being on a boat sailing.
So, as a console player, I can't stretch my res, I have to play killer with 3 perks. Shadowborn 24/7 like Umbra.
It is pathetic, and limits my builds, but is the only way to play without vomit after 2 games.
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the fact that survivors can bamboozle killers simply by just running around them in extremely tight circles is actually so immersion breaking.
i hate doing it, i hate when it's done to me. it's just really ugly and stupid and it's clownery.
who cares if it's harder to tuck yourself into a little nook and avoid the killer? add bushes to the little corner spots to balance it if you absolutely can't survive without squeezing yourself into a tight little corner at every opportunity, just get rid of the circus act and frankly ridiculous mechanic where the closer you get to a killer the harder you are to hit.
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Either everybody should have the option to change things for getting an advantage in a multiplayer game, or nobody. Now think about crossplay. We don't even have graphic options on console. Or brightness setttings, like in any other game. How fair is that when you go against players using "low" settings, increased brightness and/or higher fps, which is very common in high level. If you say: "Dude, just deactivate crossplay", you didn't got the point.
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Then add a slider and play at a lower FOV while people who get sick from the low FOV play on a higher FOV?
It's not a complicated problem, it literally takes a small bit of common sense to figure out how to fix the issue. It's an adjustable setting. Can't wait to hear to talk about how you get sick of people badgering on and on about it again tho :')
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I don't think that was the issue he has about FOV. He's more concerned about the advantages of a higher FOV which cannot be measured in any way, shape or form, and the advantage it would provide would be so insignificant it's not even worth mentioning. All that's stopping them is if they think it's a good investment of their time to approve and implement something like this into the game. And FOV sliders don't bring in new players.
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Adding a FOV slider or changing the default one would take zero effort.
The function is already in the game, they just locked it behind perks as they love to do with a lot of things in this game.
Perks as band aid fixes.
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I unlocked shadowborn so I can have it on Nurse (can't say it helps me too much, but I LOVE going max blink range with that huge FOV). After 50+ levels past level 50 I still have to find it. I have a lot of Kenneth's and Heavy Pantings saved for the grand moment.
I vote for an FOV slider.
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Those that want a slider simply want a wider FoV. A wider FoV would give an advantage to the killer. Anyone who played old Shadowborn knows this.
You want a slider? Sure. The current FoV will be 100% and you are free to make it smaller.
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...no #########? It'd be barely an advantage, and it wouldn't even be one that you could measure. The game would play exactly the same way, nothing would change (except allow me and others to play killer for longer than 30 minutes before we couldn't stand looking at it anymore). I still don't know why people are so aggressively against a change that would be nothing but a positive QoL improvement for the game.
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This is a good point, but the original post asked specifically for a slider, not a set increase, which should allow everyone to pick an FOV that is comfortable for them.
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They want it larger.
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Take a step back, hit M1. This is something you just get used to.
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...because it would have balance and gameplay effects. You're just trying to minimize them because you care more about having a wider FOV. I would rather a small minority of unlucky people have to run a perk, or sit farther from the screen, or reduce their graphics settings, or play more survivor, than to lower the skill ceiling for all survivors and further shaft players on last-gen consoles and low-end PCs with performance issues.
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Well, can you see your feet while standing up and staring straight ahead? I sure can't, and humans have a wider FOV than killers in DBD. Now imagine the same, except you're even taller to be in line with a tall killer in DBD. If there were a low obstacle right in front of me I would either see it straight ahead while approaching, see it while looking down, or perceive it by bumping into it. The low FOV does make this harder, but this is more of a problem with the first-person perspective than the low FOV.
Still, the core issue with the low FOV is motion sickness, not visibility, since OP and others are attempting to position this as a purely accessibility / QoL feature. If you remove the accessibility argument there's not much left.
These spins, jukes, and techs add lots of depth to survivor gameplay. 110 degrees base would eviscerate them and I don't see any clear way of raising that skill ceiling again. The second trying these techniques hurts more often than it help players will stop doing them. From that point on it's just your average looping and holding W. Nothing wrong with that, but it's very bland in comparison without jukes to spice things up. These are also some of the most fun and satisfying parts of survivor gameplay, utility aside.
Then there are animations like breaking pallets and Nurse's fatigue that were clearly designed to give survivors a couple of seconds to break line of sight that would no longer serve that purpose. The need for other balance changes (at a minimum M&A and Shadowborn changes, but possible also changes to balance out the buff this would be to killer) is another piece to consider, as are the performance considerations for people on last-gen consoles or low-end PCs.
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Asking for a FOV slider in DBD to help with motion sickness feels akin to asking your local gym to lower their basketball hoops to 6' because you were born with dwarfism, are five years old, etc. and are having trouble reaching the basket. Like, yes, this would be amazing for exceptionally short or weak people, and everyone else would still be capable of playing on a short hoop, but doing so would make the game less fun for almost everyone else. There would be some work effort involved with the change too, and there would definitely be some balance implications. Tall players would suddenly be less useful compared to shorter, more agile ones, for example.
It seems like a better workaround for the people who want a lower hoop to increase their fitness so they can shoot on a higher hoop, or for the gym to provide a lighter ball for them to use, or even for them to spend more time playing other sports than to make the game less fun for most other players.
Analogies are always imperfect and not the most helpful, but this is how I feel about increasing FOV. It's not just a harmless QoL change because it has real balance and gameplay implications. At the end of the day adding an FOV slider would impact basically everyone who isn't isn't new to the game for the benefit of a small minority of unlucky players.
And, even then, Almo makes a good point that some players also do get motion sickness at high FOV, meaning they'd have to set a lower FOV in order to comfortably play and therefore be at a competitive disadavantage. This isn't really a different situation than the players now who have to choose between Shadowborn and motion sickness. The only real difference is that you need to bank up some BPs to unlock Shadowborn while an FOV slider is available to everyone right away.
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Just to be clear, I'm talking about the post itself, not any comments. The title is "There's Still No FOV Slider, For Some Reason...", so I'm not sure where you got that. Sorry for any confusion.
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Read between the lines.
Gameplay advantage. If it didn't make killer competitively better then it wouldn't be an issue. You would get that slider. This isn't a single player game.
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4-5' tall. You sure?
What the survivors lose for increasing killer fov base kit would risk the return business of many survivors surely. Not a risk they'd likely take.
Everything he said was correct. You clearly don't play survivor. Well.
Change in performance is correct but isn't relevent to the balance of killer FOV.
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