http://dbd.game/killswitch
Obsession - New Game Mode
So I had a dream the other night about this new game mode, and I feel like I have a few of the bugs worked out of it. Here’s how it works:
When survivors load into the lobby, there will only be 10 preset perk load outs to choose from. Each time a survivor picks one, it goes dark, reducing the choices of the remaining survivors. There will be no duplicates, no teams of DH or Unbreakables, only one of each perk will show up in these 10 load outs. Once selected, players ready up, and the game starts...
The killer picks a loadout like normal, but is then given a choice of 1 additional perk which will be an Obsession Perk. The killer picks from 10 different obsession perks, readys up, and the game begins...
Heres where it gets fun.
A survivor will be chosen randomly to be the obsession. This survivor starts on the hook and unhooks themselves as the intro. This survivor is given a few perks for being the obsession, as well as a few downsides.
First, they start the game injured and they cannot heal. They leave larger pools of blood, and their grunts of pain are louder than normal. (Not sure % possibly 50%) In exchange for these troubles, the obsession is able to unhook themselves after 15 seconds, and is able to recover from the dying state. The obsession cannot be killed until all the other survivors have been killed.
The killer’s objective is to kill the obsession, but first the killer must kill the other three survivors. Each time the killer hooks the obsession, the killer is given a single MORI to use against one of the other survivors. (Cannot have more than one at a time) When the killer has successfully killed the other three survivors, he will receive from the entity a final MORI to kill the Obsession.
All other gameplay is normal except that there are no keys, and hatch does not spawn until only the obsession is left in the game.
To recap:
Survivors win if the obsession escapes
Killer wins if he kills the obsession
This game mode is meant to create incentives for the killer to chase different people, while rewarding them for being obsessed with one survivor while also rewarding a very strong looping obsession with helping their team to survive.
I hope people like this idea, it seems like it would be a lot of fun to me!
Comments
-
sounds cool but how about killers have limited builds too cause it doesnt seem fair for only 1 side to have a limit.
2 -
That is one of the bugs I’ve been trying to work out. I’m not sure if it is necessary to limit the killer’s build. Maybe, as long as it didn’t lead to killers not playing the mode because of it.
0 -
An idea I have is to over-buff obsession perks or at least obsession switching perks so that even when you're forced to use those perks, it's still okay
1 -
That is a large part of the idea. Not only would it give killers a reason to use obsession perks, but it would create a whole new genre of game-type perks that are specialized to win a particular mode.
0 -
For example, Dying Light :
When a survivor that's not the obsession is hooked, all survivors get a penalty of 11/13/15% to Repair, Healing and Sabotage speed for 20/25/30 seconds.
The Obsession suffers a 25% speed reduction for actions in the altruism category
1 -
That is exactly the type of thing I have in mind. You have a sweet spot for this! Yeah, % might need some toying with, and heck, maybe a few obsession perks are only available in the obsession game type. But yeah, we need more creativity like what you’re proposing.
0