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Improving Player Behavior and Experience

ModernFable
ModernFable Member Posts: 836
edited May 2021 in Feedback and Suggestions

Before you read

I attempted to keep the contents of this post light for discussion purposes. These are not intended as direct suggestions or feedback to Behavior's development team, but rather a platform for constructive deliberation.

Please do not relegate this post to Feedback and Suggestions.


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Fixing Disproportionate Score Events

(Favoring the safe unhook deters unhook farming and rewards real altruistic play. Additionally, Survival BP could be more evenly distributed)

  • Hook Rescue | 1000 to 400 BP
  • Safe Hook Rescue | 500 to 1200 BP
  • Survived | 5000 to 2500 BP


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New Survivor Score Events

(Some actions which contribute to a group's escape are currently unrewarded, these changes intend to remedy that, as well as help address some common player frustrations)

  • Distraction: Being chased while a generator is being repaired | 5 BP/s per generator {Objective}
  • Martyr: Being on hook while a generator is being repaired or a survivor is being healed | 5 BP/s per generator/survivor being repaired/healed {Survival}
  • Struggle | 15 BP/s {Survival}
    • Struggle Skill Checks | 50 BP
      • [Being unhooked early will reward 15 BP multiplied by your remaining struggle time]


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New Killer Score Events

(In order to encourage interacting with every player in a match, let's reward actions supporting this play style)

  • Traveler: After hitting a survivor, hit a different survivor | 200 BP {Hunter}
  • Patient: Hook a different survivor than your previous hook | 600 BP {Sacrifice}


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Thank you for reading and I am excited to hear your thoughts.

Post edited by Rizzo on

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