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Fix grabs please

Hopeful_Songbird
Hopeful_Songbird Member Posts: 84
edited May 2021 in Feedback and Suggestions

I can't fathom how many times I've missed out on a grab because it glitches. Just today, I've missed out on 6 from 5 matches. Survivors can spam unhook until I swing while trying to grab them, the animation starts, and then I swing. For reference, I don't camp. I may notice a survivor going for the unhook and follow them to get a potential grab.

Post edited by Mandy on

Comments

  • Phasmamain
    Phasmamain Member Posts: 11,543

    You have to wait a bit longer for a hook grab. Gen grabs literally never work from my experience though

  • ShinobuSK
    ShinobuSK Member Posts: 5,279

    Grabs are horribly inconsistent ever since I started playing.

    Best part is rewarding sneaky killer gameplay with not only failed grab, but also not even a hit while survivor runs away and you stand there with your extended arm, still locked in the animation like an idiot

  • NekoTorvic
    NekoTorvic Member Posts: 850

    It's worse when you have full stacks of STBFL.

    Normally youd be able to just hit them twice before they get the save. But because of the grab animation, they can get the save because the game will think youre trying to grab them, force the animation which will get cancelled and then you can swing, by then they get the save. It's annoying.

    Honestly, I would much rather a failed grab turn into a hit, than it just disappearing into the void giving survivors extra time to do things.

  • Dr_Loomis
    Dr_Loomis Member Posts: 3,703

    Wholeheartedly agree.

    The generator grabs are especially glitched.

  • HaunterofShadows
    HaunterofShadows Member Posts: 4,091
  • Hopeful_Songbird
    Hopeful_Songbird Member Posts: 84

    To be fair, spirit literally phases out of existence to grab survivors and they can't react. If I'm standing in front of a hook to catch the survivor, I should be able to grab them

  • SunderMun
    SunderMun Member Posts: 2,789

    Yeah I feel like I always get cucked out of grabs, but also laggy killers get to grab me when I've been in the running animation for a clean second.

  • Hex_Llama
    Hex_Llama Member Posts: 1,943

    Honestly, grabs feel awful for everyone. On the killer side, it feels like you constantly get stunned because you tried to M1 someone and the game decided to go for a grab, and then decided to cancel its grab, and then you were just standing there. On the survivor side, it feels like you sometimes get grabbed when you already cancelled your action or vaulted. The outcome literally feels random from both sides.

  • Exerath1992
    Exerath1992 Member Posts: 1,035

    If they're not gonna fix the grab failures, it should at least register as a hit

  • gibblywibblywoo
    gibblywibblywoo Member Posts: 3,772

    I actually got scared by a grab while palying earlier. Went to hit around a corner window and it started the hit/snapped to a grab and then left me standing there with nothing.

    The snap to the grab and then cancel actually made me jump lol.

  • JPLongstreet
    JPLongstreet Member Posts: 7,140

    This sums it up nicely. I've practiced the timing with my Amanda Panda and have it down pretty good, but the surv really has to not be paying attention and they are far from consistent

  • Power_Guy
    Power_Guy Member Posts: 1,562

    Grabs are such a weird thing.

    It's like, the latency issues makes it look like you are grabbing while the game says 'No, you did not grab in time' but the game ALSO forgets that, if it's not a grab, it should be an attack. Both are M1.


    And the fact that Survivors can literally bait this out for unhooks feels like an exploit, but that's neither here nor there. I mostly just lunge, since I'd rather an attack that 100% hits, instead of a grab that 0.000000000000001% works.