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Welcome to the Borrowed Time Meta
Comments
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funny, they reworked it because of people going down because of the perk in chase, so they reworked it to allow the bar not to go down mid chase but reduced time by a little, reduce it to like 16 or 14
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Don't tunnel. Problem solved.29
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Oh, I've made sure that tunneling is no longer an option in my killer PTB games.
I appreciate the suggestion and implicit acknowledgment that perks such as Dying Light and Remember Me have received a minor nerf as a result.5 -
@Raccoon said:
Oh, I've made sure that tunneling is no longer an option in my killer PTB games.I appreciate the suggestion and implicit acknowledgment that perks such as Dying Light and Remember Me have received a minor nerf as a result.
How were those two perks nerfed?
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CodyJia said:Don't tunnel. Problem solved.12
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Dying Light requires you to focus on making sure one Survivor dies ASAP. Remember Me requires hitting one Survivor multiple times.
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If BT activates, can you still down them like normal (So 2 hits)? Or does it act like the Frenzy state of Legion?
Everyone is complaining, but offering little to no information other than the time changes on it's tiers...This is what I want to know.
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@Swiftblade131 said:
If BT activates, can you still down them like normal? Or does it act like the Frenzy state of Legion?Borrowed Time now grants the Deep Wound status effect if it triggers. The Deep Wound status effect is the same effect granted by the Legion if he attacks while using his power (Frenzy).
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@Orion said:
@Swiftblade131 said:
If BT activates, can you still down them like normal? Or does it act like the Frenzy state of Legion?Borrowed Time now grants the Deep Wound status effect if it triggers. The Deep Wound status effect is the same effect granted by the Legion if he attacks while using his power (Frenzy).
Yes, but!
It still only takes, the initial first hit which activates the bleed out timer, and then the 2nd hit to down yes?
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Orion said:
Dying Light requires you to focus on making sure one Survivor dies ASAP. Remember Me requires hitting one Survivor multiple times.
In all honesty, though, I'd be very surprised to see this change go live, given the feedback, so I'm not too worried about it.0 -
@Tzeentchling9 said:
CodyJia said:Don't tunnel. Problem solved.
Still have yet to see Survivors leave gens half finished to work on fresh ones.
Maybe if you'd go after them instead of tunneling it would work.5 -
Feels like they're really putting the screws to the killers, basically forcing them to let people go, and trying to find someone else, and acting like that's always possible.
Like no killer has ever gotten to an unhooking, and the unhooker is long gone, and the person unhooked is spotted first?4 -
@Orion said:
Dying Light requires you to focus on making sure one Survivor dies ASAP. Remember Me requires hitting one Survivor multiple times.
welcome to dead by daylight, the game where they make pro tunneling/ pro camping perks
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Juya said:
@Tzeentchling9 said:
CodyJia said:Don't tunnel. Problem solved.
Still have yet to see Survivors leave gens half finished to work on fresh ones.
Maybe if you'd go after them instead of tunneling it would work.2 -
Rebel_Raven said:
Like no killer has ever gotten to an unhooking, and the unhooker is long gone, and the person unhooked is spotted first?1 -
Wonder when they make a perk, that punishes the survivors for working too long on one generator.
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I bring Borrowed Time into almost every single game at R1. Its already pretty much required to play high rank Survivor, even solo.
Are you not playing at R1? lol. It’s been a meta perk since it’s release.8 -
Oh no, sir, I've never been Rank 1.
Tell me more about Rank 1 lol.
Did I put my lol in the right place?
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Breaking news, not camping prevents BT from triggering.14
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Breaking News - *chainsaw noises as M2 is held near the hook*2
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Orion said:
@Vietfox said:
Breaking news, not camping prevents BT from triggering.Breaking news, hookswarming triggers BT regardless of what the Killer does.
More breaking news, you already knew this and were being disingenuous.
Breaking news, hit the others or grab them while performing the rescue.7 -
@Vietfox said:
Breaking news, hit the others or grab them while performing the rescue.Hit, and they can rescue, thus triggering BT. Because the grab can be cancelled before the animation actually ends, there's only one Killer that can reliably grab them (the Doctor), meaning that you'll likely hit them, thus allowing them to rescue, thus triggering BT.
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Vietfox said:7Orion said:
@Vietfox said:
Breaking news, not camping prevents BT from triggering.Breaking news, hookswarming triggers BT regardless of what the Killer does.
More breaking news, you already knew this and were being disingenuous.
Breaking news, hit the others or grab them while performing the rescue.4 -
Orion said:
@Vietfox said:
Breaking news, hit the others or grab them while performing the rescue.Hit, and they can rescue, thus triggering BT. Because the grab can be cancelled before the animation actually ends, there's only one Killer that can reliably grab them (the Doctor), meaning that you'll likely hit them, thus allowing them to rescue, thus triggering BT.
Also, hookswarming is good for the killers since survivors won't be doing gens.8 -
To be fair they are just making it more useful, before you could simply follow for 20 seconds and they would go down, really for a perk which whole idea was to help against people camping what use actually was it apart from at end game? nothing has really changed in that regard as its most strong in SWF and they will body block to the gate anyway, I put it in the same boat as making all tiers of NOED down someone, both perks now do what they are designed too.
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Raccoon said:Vietfox said:7Orion said:
@Vietfox said:
Breaking news, not camping prevents BT from triggering.Breaking news, hookswarming triggers BT regardless of what the Killer does.
More breaking news, you already knew this and were being disingenuous.
Breaking news, hit the others or grab them while performing the rescue.
Unlikely to crossover, though.1 -
@Tzeentchling9 said:
Still have yet to see Survivors leave gens half finished to work on fresh ones.Stop comparing kills to gens. If I do a gen it doesn't remove a player from the game. Not the same thing.
Also good survivors will just leave a gen that's mostly done if they see the killer spending a lot of time near it. That's like the number 1 way to get killed, is to not leave a gen for another when the killer hovers around it.
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I ran into our friend @TheDarkLycan the other night and told him about it and he laughed his ass off and reminded me of when you passed out playing.
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Overall it just seems so damn annoying.
It's like "look, I know you just got here, and the injured guy would be so much easier to take down, but if you could go after someone else, and have to chase and hit them multiple times that would be greaaat.
If you could also basically let the guy that got unhooked have enough time to go and get healed so you have to chase and hit them twice the next time you run into them, that would he greaat.
If you could just not use this hook, and pick another one regardless of how far away it it, that would be great.
If you, regardless of killer choice, talent, etc. Could give survivors more time to get gens done while we eat up your time, that would be great."
It's like they're trying to go out of their way to make the game harder on killers by making them spend time inefficiently.
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@Orion said:
Dying Light requires you to focus on making sure one Survivor dies ASAP. Remember Me requires hitting one Survivor multiple times.
Still waiting for an explanation as to how those two perks were nerfed
If anything, Remember Me gets an extra stack if you tunnell the obessesion with BT
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As a player that just came back and plays about 70% killer and 30% survivor, why is tunneling a bad thing? I do not hook camp, but if i see a survivor going for a unhook, i will head to the hook. Normally by that time i am a little late getting there so i go after the unhooked injured survivor.
Isn't that the smart thing to do? go after the injured survivor that takes 1 hit and shorter chase rather then the other survivor that needs two hits and a prolonged chase? If i end up going after the survivor that needs two hits, the unhooked survivor can just get healed then its back to a long chase and 2 hits again.
I noticed someone said just grab them off or hit them when they are trying to pull the other survivor off, but correct me if im wrong the only real killers that can do that consistently is the nurse or billy (maybe spirit) with their extreme movement? with the other killers you would sorta have to patrol the hook, then get called a camper.
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@PandaChris said:
As a player that just came back and plays about 70% killer and 30% survivor, why is tunneling a bad thing? I do not hook camp, but if i see a survivor going for a unhook, i will head to the hook. Normally by that time i am a little late getting there so i go after the unhooked injured survivor.Isn't that the smart thing to do? go after the injured survivor that takes 1 hit and shorter chase rather then the other survivor that needs two hits and a prolonged chase? If i end up going after the survivor that needs two hits, the unhooked survivor can just get healed then its back to a long chase and 2 hits again.
I noticed someone said just grab them off or hit them when they are trying to pull the other survivor off, but correct me if im wrong the only real killers that can do that consistently is the nurse or billy (maybe spirit) with their extreme movement? with the other killers you would sorta have to patrol the hook, then get called a camper.
It's easy to do, low effort, and knocks players out of the game quickly. It is not fun to be on the receiving end, and it is not something the game wishes to encourage. You're basically chasing around a person that's Exposed past the first hook, and you'll always know where they are (by the hook)/when to chase them (when they are unhooked). It's smart unless the person is using Borrowed Time.
The easiest ways to combat this change is to walk away from the hook (MYC, BBQC, Devour Hope), use TR lowering perks (M&A or Insidious), use a stealth killer power, or facecamp. People who complain are just people who camp, like how they complained about every camping nerf.
Every killer can grab survivors off from unhooking. The best killer to do this is the Doctor. The worst is Freddy.
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@Orion said:
Dying Light requires you to focus on making sure one Survivor dies ASAP. Remember Me requires hitting one Survivor multiple times.
Ok I can understand that. Although remember me is only barely effected I'd argue.
However, Dying Light is such an awful perk anyways. I don't understand why the devs created a perk that actually promotes tunneling. That perk needs a rework, no doubt.3 -
@Visionmaker said:
@PandaChris said:
As a player that just came back and plays about 70% killer and 30% survivor, why is tunneling a bad thing? I do not hook camp, but if i see a survivor going for a unhook, i will head to the hook. Normally by that time i am a little late getting there so i go after the unhooked injured survivor.Isn't that the smart thing to do? go after the injured survivor that takes 1 hit and shorter chase rather then the other survivor that needs two hits and a prolonged chase? If i end up going after the survivor that needs two hits, the unhooked survivor can just get healed then its back to a long chase and 2 hits again.
I noticed someone said just grab them off or hit them when they are trying to pull the other survivor off, but correct me if im wrong the only real killers that can do that consistently is the nurse or billy (maybe spirit) with their extreme movement? with the other killers you would sorta have to patrol the hook, then get called a camper.
It's easy to do, low effort, and knocks players out of the game quickly. It is not fun to be on the receiving end, and it is not something the game wishes to encourage. You're basically chasing around a person that's Exposed past the first hook, and you'll always know where they are (by the hook)/when to chase them (when they are unhooked). It's smart unless the person is using Borrowed Time.
The easiest ways to combat this change is to walk away from the hook (MYC, BBQC, Devour Hope), use TR lowering perks (M&A or Insidious), use a stealth killer power, or facecamp. People who complain are just people who camp, like how they complained about every camping nerf.
Every killer can grab survivors off from unhooking. The best killer to do this is the Doctor. The worst is Freddy.
" it is not something the game wishes to encourage" this is just fake news.
The devs have said otherwise on stream and they do encourage it as a style of game play.
Panda is also right, it is very effective given the alternatives.
" It's easy to do, low effort, and knocks players out of the game quickly. It is not fun to be on the receiving end"
This sounds like something else I know called looping, yet all the survivors do that. There's a lot of hypocrisy is saying these things about tunneling/camping.5 -
@alivebydeadight said:
@Orion said:
Dying Light requires you to focus on making sure one Survivor dies ASAP. Remember Me requires hitting one Survivor multiple times.
welcome to dead by daylight, the game where they make pro tunneling/ pro camping perks
Exactly. The fact that Insidious and Dying Light exists baffles me. Such terrible perks. A shame really, especially since perks like Thanatophobia, that actually encourage not to camp and not to tunnel, are so bad.
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Cool, now endgame saves are guaranteed to succeed. Combine this with the short immunity featu... uhm I mean "bug" and killers can finally stand in a corner after all gens have been done.
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I can understand how it would be annoying to die quickly and feel "bullied/tunneled". Maybe have it so that even if you die you still get bonus bloodpoints for each survivor that ends up escaping during that game. If you think about it, being chased, hooked, unhooked, chased again and hooked and so forth does help the team by giving them time.
Just would have to make the feature in such a way you dont have to wait around and spectate till the end of a game. Maybe this is already in the game somehow, it doesnt look like it to me though.
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Tsulan said:Cool, now endgame saves are guaranteed to succeed. Combine this with the short immunity featu... uhm I mean "bug" and killers can finally stand in a corner after all gens have been done.
Alternatively, you can just pick Leatherface/Billy, chainsaw camp people out of the game one by one, and ignore all the new changes
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Also they removed the fact you have to have self care to heal yourself to normal. Takes less time than a full health state. And just to make killers get nice and shafted made killer perks not impact mending. Honestly until this patch I was happy the devs were finally listening to killers and making the game more balanced. Then they hit us with this.2
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If Deep Wounds were unique to The Legion, I think this patch would have been pretty balanced, even considering that lockers blocking auras makes it extremely easy to further mess with Freddy mains, haha.
I'd also personally prefer a different name than Deep Wounds, as they are by no means an ordeal to cleanse, unlike the name's implication.0 -
Raccoon said:Tsulan said:Cool, now endgame saves are guaranteed to succeed. Combine this with the short immunity featu... uhm I mean "bug" and killers can finally stand in a corner after all gens have been done.
Oh so you want to trade one hook for 3 hooks? Awesome.
Idk who said that but certainly wasn't me.0 -
@Raccoon said:
Oh, I've made sure that tunneling is no longer an option in my killer PTB games.I appreciate the suggestion and implicit acknowledgment that perks such as Dying Light and Remember Me have received a minor nerf as a result.
Remember me is buffed by this. If you tunnel your obsession with Remember me, you only get 4 stacks. Try again.
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purebalance said:
@Raccoon said:
Oh, I've made sure that tunneling is no longer an option in my killer PTB games.I appreciate the suggestion and implicit acknowledgment that perks such as Dying Light and Remember Me have received a minor nerf as a result.
Remember me is buffed by this. If you tunnel your obsession with Remember me, you only get 4 stacks. Try again.
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Rebel_Raven said:purebalance said:
@Raccoon said:
Oh, I've made sure that tunneling is no longer an option in my killer PTB games.I appreciate the suggestion and implicit acknowledgment that perks such as Dying Light and Remember Me have received a minor nerf as a result.
Remember me is buffed by this. If you tunnel your obsession with Remember me, you only get 4 stacks. Try again.
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@Blueberry said:
@Visionmaker said:
@PandaChris said:
As a player that just came back and plays about 70% killer and 30% survivor, why is tunneling a bad thing? I do not hook camp, but if i see a survivor going for a unhook, i will head to the hook. Normally by that time i am a little late getting there so i go after the unhooked injured survivor.Isn't that the smart thing to do? go after the injured survivor that takes 1 hit and shorter chase rather then the other survivor that needs two hits and a prolonged chase? If i end up going after the survivor that needs two hits, the unhooked survivor can just get healed then its back to a long chase and 2 hits again.
I noticed someone said just grab them off or hit them when they are trying to pull the other survivor off, but correct me if im wrong the only real killers that can do that consistently is the nurse or billy (maybe spirit) with their extreme movement? with the other killers you would sorta have to patrol the hook, then get called a camper.
It's easy to do, low effort, and knocks players out of the game quickly. It is not fun to be on the receiving end, and it is not something the game wishes to encourage. You're basically chasing around a person that's Exposed past the first hook, and you'll always know where they are (by the hook)/when to chase them (when they are unhooked). It's smart unless the person is using Borrowed Time.
The easiest ways to combat this change is to walk away from the hook (MYC, BBQC, Devour Hope), use TR lowering perks (M&A or Insidious), use a stealth killer power, or facecamp. People who complain are just people who camp, like how they complained about every camping nerf.
Every killer can grab survivors off from unhooking. The best killer to do this is the Doctor. The worst is Freddy.
" it is not something the game wishes to encourage" this is just fake news.
The devs have said otherwise on stream and they do encourage it as a style of game play.
Panda is also right, it is very effective given the alternatives.
" It's easy to do, low effort, and knocks players out of the game quickly. It is not fun to be on the receiving end"
This sounds like something else I know called looping, yet all the survivors do that. There's a lot of hypocrisy is saying these things about tunneling/camping.The new killer is literally anti-tunneling. Borrowed Time discourages camping and tunneling. The Chase Emblem discourages camping. Please stop saying fake news. lol
Which is why looping got nerfed like three times.
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Vietfox said:Raccoon said:Tsulan said:Cool, now endgame saves are guaranteed to succeed. Combine this with the short immunity featu... uhm I mean "bug" and killers can finally stand in a corner after all gens have been done.
Oh so you want to trade one hook for 3 hooks? Awesome.
Idk who said that but certainly wasn't me.
Can you please clarify?0