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Why do we excuse Nurse?

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Comments

  • Verconissp
    Verconissp Member Posts: 1,588

    Till survivor is nerfed hard to the point that Killer is the Actual Power role.

    It will never happen that she will never be Nerfed.

    Cause if that's the case. if she was nerfed along with all the other killers and not One touch to survivor.

    This game would be 100% over..

    Just my Opinion..

  • Schardon
    Schardon Member Posts: 177

    I don't think there will be 2 lobbies either especially given how DbD struggles with queue times here and there. I just mentioned it because I've seen it mentioned a couple of times on these forums in the past few days and I thought that I may have missed some announcement about there being 2 lobbies in the future.


    I've never mentioned anything about facing SWFs all the time. My suggestion was to just match SWFs with slightly higher rated Killers to balance out the communication advantage.


    Coming to your last point - I honestly don't really understand why the devs even implemented a post game chat to begin with. There's literally no reason to have it other than the rare "you did really good bud" which happens like once every 100 matches. In 99% of the cases it's just harassment, insults and pure salt.

    There should at least be an option to disable the chat altogether and.. yeah and anonymous mode for console players I guess.

  • just_teme
    just_teme Member Posts: 195

    Because playing against nurse requires completely diffrent skillset compared to other killers and the reason why people are okay with it is that back in the day 60% of your games were against a nurse and you got tons of experience to learn to play against her. It creates very diffrent experience as nowdays players barely ever face her which also makes learning to play against her take way longer.

    Nurse mostly reveals how over reliant too many people are with safe pallets and windows.

    Every single point at the map is a potential loop or a deadzone against her depending on how you and the nurse play.

    Most nurse players are completely beatable in both 1v1 and 1v4 aspects but the problem is that very often theres someone in your team that hasnt had the chance to play enough against her making it a 3v1 from the beginning.

    She constantly has a map wide scream telling you when she is chasing someone or hovering around looking for someone or sneaking up on someone.

    She constantly tells you the exact position she is going to appear to and how long it will take her to appear there and your job is to play around that.

    Overall probaply the most fun to killer to play against as she doesent suffer much from safe pallets making it more than holidng w and occasionally pressing spacebar. to compensate for this even a single tree can be used against her making the gameplay way more fluid as you are never safe but almost never hopeless.

    To a degree huntess has the same issue where if you play against someone who always runs in a straight line you will down them in 10 seconds every time you see them which does not make huntress overpowered just the survivour inexperienced.

  • Mr_K
    Mr_K Member Posts: 9,222

    🥰


    She has a lot of tells to when, where, and how far she blinks. Keep your distance, keep her guessing, and pay attention.

  • MarcoPoloYolo
    MarcoPoloYolo Member Posts: 508
    edited June 2021

    Yeah, and those builds don't let the god Nurses consistently stomp god squads, so your point is what exactly? In this game, the gen speed are an issue because there's just so much built-in time waste for killers (such as hooking). Nurse isn't immune to this just because she's the best killer if you give her good add-ons. It's either this, or its slugging time. Odds are really good your team lost because you made way too many mistakes, didn't waste enough of the Nurse's time, and/or didn't make use of the time waste.

    I mean, if we're unironically having this conversation that the strength of the killer should influence the perks they're allowed to have, then premade lobbies should have exhaustion perks and anti-slugging perks banned. Exhaustion perks aside from Smash Hit and Head On represent free, braindead chase extension and time waste for the majority of killers. Meanwhile, slugging is a method of punishing survivor mistakes, making anti-slugging a form of second chances. If all Nurses have to be restricted because there are insane Nurse players, then SWF should be restricted because there are insane SWFs that are out there that you will not win against unless you're skilled with the top-tier killers and have a sweaty build like you posted.

    Post edited by MarcoPoloYolo on
  • nursewannabe
    nursewannabe Member Posts: 1,075

    I'll just reply with an XD and pretend i didn't read the load of bullshit you posted 😄

  • nursewannabe
    nursewannabe Member Posts: 1,075

    Because it doesn't take a good nurse to destroy an ok team

  • woundcowboy
    woundcowboy Member Posts: 1,994

    Not true at all. If you aren’t good with Nurse, you’ll be lucky to land a hit all match.

  • OopsAllHexes
    OopsAllHexes Member Posts: 624

    Yeah, because she doesn't have to respect the Survivor fundamentals and you can't just run her around obstacles, right?

    And no, you force her to have to guess where you're going, and then position yourself behind the object.

  • MarcoPoloYolo
    MarcoPoloYolo Member Posts: 508

    Well that's some very sad posturing for someone unable to form an actual retort.