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Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Unpopular Opinion
Pirate
Member Posts: 427
Nemesis should not have any infection mechanic at all:
- tentacle Tier 3 from the start
- tentacle hurts always
- no vaccine BS, that made BHVR rework Franklin's Demise because they are unable to get it to work with vaccine
- no ugly-af blue color on everything (I cant believe noone ever said how unfitting this blue is for DBD or RE or Horror, its like I someone was hugged by a stripper with blue glitter on her body)
This would give Nemesis more consistancy and would give us the chance to see if he needs adjustment to his power (nerfs/buffs).
Dear BHVR! There is no need to overcomplicate everything! It just forces more bugs on your side!
Post edited by Mandy on
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Comments
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Being realistic, taking away the infection mechanic would be stripping away what makes Nemesis, well.. Nemesis. That's literally his power in the games besides the rocket launcher & sprint.
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Okay interesting Input, but what about palett breaking one hit? Disable or should it take longer?
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That would make him a boring killer with no unique aspect besides zombies. He's basically a ranged killer with henchmen
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So... an even better Pyramid Head? No thanks.
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