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Ghostface rework suggestion
This is my list of suggestions in order to make Ghostface a balanced and fun killer for both sides.
1: The closer you are to survivor, the quicker you stalk them
2: Survivor breaking Ghostface out of stealth is based on a distance. When Ghostface very close to survivor the quicker they can break him out of stealth (instead of having look contest)
3: Make base kit recovery 20~15 seconds and when successfully downing marked survivor, recovery is reduced to 5+- seconds.
4: Rework the whole concept of stalking with Ghostface. My idea is: when individual survivors breaks Ghostface out of stealth, their marked meter is removed (goes to zero) and when he's injuring someone he's no longer losing his stalking meter on a survivor. (I think this will balance out the 99% stalk problem and make it more balanced for each side.
5: Leaning stalk could be otherwise increase marking speed from far distance + keep survivor marked much longer if he decides to expose them from far distance (I dunno 80~120 seconds) and slowly stalking from close proximity if leaning from corner.
6: Right now Ghostface add-ons that increase his marking speed extremely overpowered in my opinion, because he can stalk a survivor much quicker before he breaks him out of stealth. My suggestion is to rework the whole thing. I dunno... maybe a slower recovery rate? (I need more time to think about this addons...)
7: starts game with activated Night shroud. (Similar with Wraith when he starts trial cloacked)
I wanna hear your thought and opinions on this, even hear your own suggestions! Would like to discuss them!
Comments
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I like the idea. GF don't need huge changes, so your suggestions are great. This with ofc fixing his reveal problems.
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1 and 2: this seems fine, he stalks faster when leaned anyway. kinda thought thats how he worked as is, but thats prob cause im thinkin of myers.
3: pretty neutral honesty, i dont mind the recovery time as is.
4: the first part, absolute terrible. the second part i couldn't really understand.
5: i would omit this.
6: his addons are alright, ghosty can have a hard time and so marking faster so he can close in faster is fair.
pretty good idea though, seems solid.
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Well, 4th suggestion is changing his 99% aspect while also keeping it somewhat the same, basically, GF can injure survivors without losing stalk meter and also somewhat rewards survivors for trying to remove night shroud from GF because as it is now you're only letting GF where you are and the fact that GF doesn't get punished for getting exposed like there were a thousand situations where GF 99% someone, survivor expose GF and now he's just waiting for night shroud to recover and he's going to expose survivor for free.
5th suggestion is to make his power somewhat different when compared to Michael Myer + the fact that is harder to expose him when he's leaning from the corner. This is also changing his stalk overall.. I mean if GF close, he can simply stalk you and when you're far away, the best option to 99% or expose you and then come out of nowhere is to stalk while leaning from a corner.
The difference between Myers and GF in the movies is that Myer sneakily get close as much as he can while GF stalking from afar, gaining information about his victim and then waiting for the best opportunity to strike and... I dunno if it's just me but I don't mind playing immersive GF from time to time if I had the opportunity since in DBD you don't have that kind of opportunity right now.
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Some few things like reduce his cooldown / longer exposed if from far distance sounds like a nice buffs but I dislike the close range detection being faster. Don't forget that power can be used in mid-chase to mindgame too.
I think I don't like this rework overall, sorry
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Id rather have NS on a 60 sec timer and then a 30 sec recovery. You get penalised for missing an attack and even if you land one. Having 60 seconds of unbreakable NS atleast makes him consistent and allows him to chain/use his power properly.
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Idk why you would change that though. 99ing individual survivors is the one decent advantage GhostFace has over Myers.
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If survivor w-keying without looking behind him then yes, Night shroud can be used mid-chase to expose a survivor however only practical use Night shroud has right now is hiding red stain, that's all. Also I don't like people that dislike suggestions without suggesting anything themselves like that's not how you do the discussion about rework if all you're gonna do is: "GF can expose you during chase and mind game you, so your suggestion sucks"
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Having NS long recovery is a terrible idea because 1. Survivor can expose GF even when you crouched perfectly because of latency issues. 2. GF is a stealth killer, what's the point in having a stealth killer that can get less stealth value compared to Myers, Wraith, Pig? 3. My suggestion about NS exactly rewards right decisions and punishes GF for playing poorly.
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I don't see why you would think that this gives GF a disadvantage when in reality it isn't. You can still 99%, all you have to do is not get exposed by that exact survivor that you're 99ing. On a side note, this also gives fair gameplay for both sides since survivors have to keep in mind that they can be 99ed and taking bodyblocks might be less valuable compared to other killers since you won't lose your stalk meter after being hit.
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Most of these changes don’t actually fix Ghostie’s issues and would likely just make him more problematic.
Having stalking be linked to range is unnecessary and would also make leaning pretty redundant. Unlike Myers, Ghostie already stalks fairly quickly, even more so with stalk rate add-ons (which I agreed need to be tuned down). Having stalk speed increase with less distance would give survivors very very little time to react since he has no Terror Radius but also doesn’t require Ghostie to do anything special like leaning. It would also make stalking from afar more annoying as it’d be super slow.
Having reveals based on range is ditto. The problem with revealing is that the mechanic is broken, with the reveal area being tied closer to the top of the screen and the amount of Ghostie’s body registered is not accurate all the time (thanks latency).
Night Shroud recovery reduction to 20 seconds is good. Add-ons would also need to be nerfed though. I don’t think the extra recovery with downs is necessary and would work better as an add-on.
Eh, I’m a bit indifferent on this point. 99% stalk isn’t a problem really. But rewarding survivors for interacting with the killer is good I guess. However, stalk meter should be reduced by maybe 30% on hit, akin to Trickster’s Laceration.
Starting the game with Night Shroud activated is unnecessary. Survivors shouldn’t spawn within your Terror Radius and you already begin with Night Shroud being useable. Give players the option to use it or not.
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Really like 3 and 7, and agree about 6.
In addition to those, I'd like to change how the reveal mechanic works. Currently Ghost Face can stalk survivors without being revealed from 32-40 meters (or 24-40 meters with a specific add-on). I would allow survivors to reveal him up to the max 40m stalking range. I also don't like that you need to have 20% of Ghost Face's body visible to reveal him, especially given that he stalks faster while leaning. I would allow him to be revealed when any percentage of his body is visible.
I would also remove survivors' ability to essentially abuse the third person camera to reveal Ghost Face around corners and while behind obstacles. In order to reveal Ghost Face, then, not only does he need to be close to the center of the survivor's screen, but he needs to be able to physically see the survivor revealing him. Given that he can now necessarily see the survivor revealing him, then, I'd feel just fine removing his radial indicator when a survivor starts revealing him. To compensate I would increase the duration of the killer instinct on the revealer by a few seconds.
These additional changes would combat a bunch of the frustrations I have with Ghost Face right now. As killer it feels like BS getting revealed by someone you can't even see. As survivor it feels like BS when you have Ghost Face in the center of your screen and you're not able to reveal him while he can still stalk you (because he's outside of 24-32m, because he's sprinting between cover and cheesing with his ultra-rare add-on, etc.). As survivor I also hate when you're trying to be stealthy and you end up giving away your location because you accidentally put Ghost Face near the center of your screen for a fraction of a second. None of that would be an issue anymore.
One potential issue to address would be survivors just barely losing line of sight on Ghost Face for a fraction of a second and losing all reveal progress; with the aforementioned change to revealing outside of line of sight, I could imagine this being rough. To get around this, I'd like to see a mechanism for reveal progress to decay rather than to reset to zero. For example, let's say a survivor loses like 25% reveal progress per second if they start revealing Ghost Face but don't finish the job. That way, a momentary LOS break or bad texture wouldn't be much of a big deal.
There's definitely room to tweak all of this. I basically just want to base the killer around a logic of "If Ghost Face can stalk, he can also be revealed".
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Remove his one hit down ability. He does nothing to earn it and staring right at him doesn’t do anything. He’s so busted.
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Being stealthy and avoiding attention is earning a instant down. Also his Hit boxes are broken for survivor too since you can reveal him if he is behind a giant rock.
Ghostface and survivors are basically the same because......you sit and stare while doing your objective.
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I don’t think we should be taking advice from the guy who wants killer speeds nerfed lol.
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