Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Get all the details on our forums: https://forums.bhvr.com/dead-by-daylight/discussion/436478/sign-up-now-to-receive-a-recap-of-your-2024-dead-by-daylight-stats/p1?new=1
Dead by Daylight is unfair. Here's why.
I've been playing this game since Nurse hadn't had her movement speed nerfed, when she only came out and everyone was ranting about how OP she was.
This game has never had any balance, and we all know that. I can see that pretty well right now, because I've played a rank 1 match as a Pig and rank 1 match as Nurse and Huntress. Where do you think I've won? Exactly, definitely not as a Pig (SWF, 4 adrenalines, dead hards, decisives, insane tryhards). There are extremely weak killers that make this game unbalanced. Playing cliche killers like Nurse or Spirit is lame. Then, you'll ask me: "Suggest something if you are such a noob then. git gut ez gg i'm a SWF only tryhard". Well, I suggest adding a new game mode to make the game fun, but not to dig a deeper and deeper hole, pleasing SWF survivors and making the game even more unbalanced. Instead make it fun.
Comments
-
Best build for huntress is BBQ, Corrupt, Bitter Murmur, Iron Maiden. Change ma mind
0 -
im not fan of corrupt, if the survivors want, they can just hide these two minutes, and then do the gens they want.
i prefer ruin instead.
1 -
Corrupt is not about blocking gens when you're playing huntress. It's about estimating survivors locations.
1 -
You can also use lethal pursuer, but I think Bitter Murmur is a bit more useful for endgame
0 -
It's hard to balance this game especially with all the new perks for survivor that come out that seem to be "balanced" around high tier killers who are capable of handling it while leaving what used to be fun semi-viable killers in the dust completely (myers and pig come to mind).
I don't see how we can balance this game at all except to just rework the old killers to have better map pressure as any killer without map pressure right now running anything less than undying ruin (because totem spawns are still just utter #########) has absolutely no chance against a swf even remotely trying in high ranks.
Another issue seems to be survivors are focusing on 100% gen efficiency more these days than in the past. We are starting to see more prove thyself, we've now added combos like blast mine and repressed alliance to completely counter pop, and the game is just actively encouraging camping and tunneling to generate any sort of pressure which is boring and usually leads to a 1-2k with a proper team.
The only solution which would be controversial would be to introduce portals at the edge of these huge ass maps for slow killers to even have a chance at defending generators. This of course would only make strong killers even stronger making it impossible to go against as survivors which would kill off the game. So I'm not too sure what the solution for this would really be other than BVHR's classic ignore the problem and make more skins and push out half-assed killers.
0 -
pretty much my identical build except I don't like BM. I use nurses as BM you have to lose gens to get value and I don't plan to lose.
0