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The Stridor nerf is going to make Spirit more annoying to go against

kyogul
kyogul Member Posts: 491
edited July 2021 in Feedback and Suggestions

I see lots of people cheering for the Stridor nerf, being thankful that Spirit is even a little bit more counterable if you bring a perk, but I don't think people realise that all this does is encourage Spirit players to use slowdown perks, or if they already do, stack them.

I play Spirit and I don't run any slowdowns; the most I would use is Sloppy and I even preferred other perks over it. With the Stridor nerf I am considering slowdowns, and with the perk slot free for others, there is no need for them to not run slowdowns. There really aren't any other perks to use to make her more efficient in terms of her power.

I personally think the nerf is going to make her more annoying to play. Even with the nerf Spirit still has significantly more information to where you are than the other way around.

Give me a Stridor spirit with little to no slowdowns as opposed to a double~triple stack slowdown Spirit.

Post edited by Mandy on

Comments

  • C3Tooth
    C3Tooth Member Posts: 8,266

    Stridor is weak, IronWill is strong. Fun thing that Stridor could counter IronWill, which made the perk 'balanced'

    Though only Spirit can benefit the perk. Nerf Stridor makes the perk completely useless. While its not change anything about the real counter play for those who doesnt use IronWill.

    As for me dont use headphone because its easy to damage hearing, I only use speaker which mean I never use Stridor on Spirit but Nurse calling. And Nurse calling is much much more dirty because she come to you without you able to hear TR or phasing.

  • kyogul
    kyogul Member Posts: 491

    Honestly, instead of calling it a Stridor nerf, it should be called an Iron Will buff. Because Huntress and Freddy got new add ons to make grunts of pain louder. Those add ons went from near-bad to completely and 100% bad as there is at least one person almost always who uses Iron Will every single game.

    Even still, on the subject about Spirit, it's only going to encourage people to use more slowdowns which is a lot worse than a Spirit having Stridor. My typical Spirit build was something like: STBFL/brutal/BBQ/stridor. Now honestly I'm considering running corrupt and sloppy in place of stridor and brutal because there's nothing else I'm interested in running that I think would work well/that I'd have fun with.

  • kate_best_girl
    kate_best_girl Member Posts: 2,184

    I mean I don't use either too often I switch up my build a lot. I've never actually used Stridor on Spirit though so it doesn't affect me all too much I just love my spooky girl and hope the devs don't kill her off

  • MadLordJack
    MadLordJack Member Posts: 8,814

    Bad Spirit's are going to start short-burst plays instead of sound sniping. Which has always been stronger.

  • kyogul
    kyogul Member Posts: 491

    They still haven't addressed the issue of Spirit though. They now created a problem of making Iron Will uncounterable.

    Survivors shouldn't have any unnecessarily uncounterable perks. Iron Will basically grants invisibility

  • WeenieDog
    WeenieDog Member Posts: 2,184
    edited July 2021

    even before the nerf, running into high A - S tier killers with 3 gen + BBQ/tracking perks is the norm for me already.

  • BioX
    BioX Member Posts: 1,378

    So you project your own lack of skill on the rest of the killer community, interesting

  • kyogul
    kyogul Member Posts: 491

    Nah, there's no projection. I never even explicitly said that Spirit players will, let alone specified a quantity such as saying majority will; simply said it encourages Spirit players to do so since...it does. Not really any other worth-while perks. And I would consider running them since there's not really anything else that I think would be worth a perk slot to run

    Interesting how hard you're trying to start shite though. 6/10 for effort since your effort's showing

  • BioX
    BioX Member Posts: 1,378

    "No other worthwhile perks" sigh, again stop trying to make up for your lack of skill through perks, just become better

  • kyogul
    kyogul Member Posts: 491


    Again, 6/10 for the effort. Somehow, someway, you managed to become enough of a clown to entertain yourself, but no one else.

    Even in red ranks on NA East, I rarely go against Spirit, but the ones I do rarely ran slowdowns. It was extremely rare to see like a ruin undying spirit for example; I typically saw Pop

    The nerf doesn't affect me in terms of Spirit gameplay; like my games aren't harder when I don't use Stridor, I actually liked using Stridor more to hear idle breathing as opposed to injured noises. However I don't think it's worth running simply to hear idle breathing after the nerf personally, since there was some additional benefit with hearing injured noises too.

    I really love using STBFL on Spirit and she's really not fun to play when I take it off, so that just leaves me with two other perks which will probably be Corrupt and Sloppy Butcher. I find gen slowdown like pop and ruin to be boring on Spirit; she doesn't particularly need it most games.

    Monitor and Nurse's actually aren't bad either but for the entire build it would be something like Monitor/Nurse's/Sloppy, and sadly no room for STBFL without moving it for BBQ.

  • MrDardon
    MrDardon Member Posts: 4,047

    I understand how it'll work multiplicative with Iron Will 3.

    Tier 3: 0 % sound × 50 % sound = 0 % sound

    Tier 2: 25 % sound × 50 % sound = 1.250 % sound?

    Tier 1: 50 % sound × 50 % sound = 2.500 % sound?

    How does it work? Will I be able to hear a grunting Meg across the whole map if she only has Tier 1 IW?

    Or will it rather be 50 % of 50 % which is 25 % and 25 % of 50 % which is 12.5 %?

  • BenihimeWrath
    BenihimeWrath Member Posts: 968

    *Laughs in father's glasses/sloppy butcher spirit*

  • kyogul
    kyogul Member Posts: 491
    edited July 2021

    Grunts of pain will be multiplicative instead of additive like it is now.

    T3 IW is 100% reduction in noise, so 0% grunts of pain in terms of volume. Stridor adds like 30% to that, so it becomes 30% loudness of grunts of pain.

    With the change, Stridor, as well as any grunts of pain add ons like Huntress and Freddy add ons will be useless against Iron Will (T3). 0% x 30% is going to be zero.

    Meaning Iron Will has no counter now.

  • MrDardon
    MrDardon Member Posts: 4,047

    I know that it is gonna be multiplicative, and I know that 50 × 0 = 0. But how does it work on Tier 1 and 2?

    If I have Tier 1 Iron Will where my grunts are reduced by 50 %, is it gonna be 50 % × 50 % = 2.500 % which seem quite unrealtistic or is it gonna be 50 % of 50 %, which would be 25 %.

    0 % of 50 % would be 0 so variant 2 is making the most sense. With variant 1 you'd hear a Meg scream across the entire map.

  • kyogul
    kyogul Member Posts: 491

    In theory, anything under tier 3 should still be affected by Stridor.

    The latter version of your equation is what I would presume, which is it being 25%. Since the value for grunts of pain being muted should be taken into account first and then multiplied by Stridor which increases the grunts of pain, which would essentially be 50% of 50%

    However honestly, I run into tier 3 Iron Will 98% of the time, even when I sometimes smurf to practise Nurse or Blight or I'm swfing with people who are very low ranks. Really the only time I see Iron Will is on baby Jakes who have nothing else to run.

    It's one of those perks that aren't worth running unless it's Tier 3.

  • Clevite
    Clevite Member Posts: 4,335

    Think you just forgot the decimal.

    .25×.50 = .125 which equals 12.5 % volume.

    25% for tier 1

  • truegod_10
    truegod_10 Member Posts: 393

    If it is truly multiplicative then stridor needs to say times 150% cause multiplying normal sound by 50% is 50% so if they forget to change a value in the code strider could actually end up with a negative effect for the killer. It is also unclear how it works with the stuff you pointed out due to multiplying by 50% always being worse for the killer then not having the perk.

  • DoomedMind
    DoomedMind Member Posts: 793

    Uuuh no, I'm sorry but, just no. It's way better slowdowns than Spirit Stridor. I prefer to be able to loop a Spirit if I'm playing well than be dead under 20s.... If you're good, you'll do a good chase, and buy a lot of time for your team mates.

    In short, it will reward more good loopers. The only problem is that change is absolutely to nerf the Spirit, it's not to balance the perks, and it's making Iron Will unleashed as a perk, making it even more top tier. It will be the old DS 2.0, everyone will use it, even more than before.

    I prefer an actual Spirit change to have feedback when she phases but... I guess they're just lazy, and don't want to address the issue.

  • WishIcouldmain
    WishIcouldmain Member Posts: 4,082

    All the people who never ran Iron Will are blessed. Since Stridor would still end them, but with it no longer countering Iron Will. It’ll be dropped

  • rebecca123
    rebecca123 Member Posts: 34

    As a survivor main I don’t mind slow down perks, it’s nice for the games to last longer so you can have more interactive chase and I think the iron will buff will make spirit more interactive, rather than her just landing right on your head every time .