Kill Switch update: Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.

http://dbd.game/killswitch

Nemesis Buff Thread.

Vampwire
Vampwire Member Posts: 740
edited July 2021 in Feedback and Suggestions

So I'm just going to cut to the chase and say Nemesis' power is horrible for mid-late game. And this is mostly due to the fact that you have to infect survivors multiple times at random periods in the match. This means that any infected survivors can deny you your power in the 1v1. This isn't a terrible thing, though, as it provides counterplay at the risk of not having a chance to recover from infection later. It also punishes your team for playing badly and spamming syringes at the beginning of the match. Because once all 4 syringes are used you're vulnerable to potential tier 3 Nemesis, which is a scary thing. Along with zombies but that's honestly rare that they do anything significant. Essentially my biggest gripe about Nemesis is that tiering up is only beneficial for the range. Outside of that there's no reason to even bother infecting survivors late game. How come my reward for landing hits with my power is to give survivors a third health state and a speed boost?? It makes no sense. In late game scenarios you want to eliminate survivors as quickly as possible. With 1-2 gens left, there is no time to waste. So my proposed buff is simple. Remove the speed burst from infection OR have tier 2 and tier 3 deal damage on the first hit. This makes Nemesis more lethal in chases. Both may seem like small and simple changes, because they are! Doing this would make him more intimidating and fun to play as/against. Weak killers are usually boring to play against, because there's nothing thrilling about the chase. It's just loop by daylight again. Strong, well balanced killers, make the game interesting and less mundane. Keep in mind the "well balanced part". If this buff makes him less enjoyable to interact with then the community will definitely let you know bhvr. Worst case scenario is you have to revert him back to his old state. Which may or may not be extremely taxing for developers already tight schedule, but idk anything about that. Still I hope you consider this from someone who loves having Nemesis in dbd.

Post edited by Rizzo on

Comments