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Killer Meta is too overpowered
Comments
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Scarily enough, 8 people voted up for the OP.
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i think its because they are tired of ruin undying tinkerer blight lmao, either that or they are like whatever you say buddy.
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If 3-4 gens gets done in 1-1.5 mins you're doing something extremely wrong? No gen can be done in 1 minute in order to do 3-4 gens you need all 4 survivors doing gens on separate ones meaning you're not chasing anyone and just let them do free objective even if that was the case still all of them need 80 seconds to do one gen which is more than a minute and if it's 1.5 minutes and 3-4 gens gets done than what are you doing? Being afk? This is such an exaggeration and it shows no game ever ended with being 4 gens done in one minute that's impossible if it happens it only can if they hacked nothing else even if they used 4 brand new parta. With strongest + add on it's still not possible to do gens like that and you're speaking about shack looping? Do you even know when to drop the chase and which perks to use? I mean 4 gens in 1 minute? Are you playing some new mode 1vs8 or sum?
And kill rate is higher than escape rate so whole this story about killer not being possible drops in water
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I just want to know what Sluzzy's Nurse loadout is. Also why no Nemesis Adpet yet?
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Okay, so imagine, we starting the trial, starting to rep gens with toolboxes (+- parts that doesnt matter ) killer needs to find someone and if he guessed bad it takes 20+- sec ~ cant say precise time. So he founds 1st surv he starting to chase him, he needs to at least do a hit, if he drops chase surv will continue to rep and other 1 starts to evade, if he continues chasing the first 1, we finish our 3 gens. then we will get 4 gen soon i guess. And then if we dont have gens in triangle and space between them is huge, its a win, even if we lose 1 surv its still a win. Thats not how it will be maybe but it is pattern that happens most of the time vs premade, and i skipped the part with flashlights and other stuff. U got absolutely no chance to win with a M1 Killer if ppl wont do mistake.
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You keep mentioning m1 killers I main trapper, pig and wraith and sometimes spirit and I preform same with spirit and trapper no differenence as I said you can blame it on survivors that weren't skilled enough but you didn't think a second that I might be more skilled than them? Instead just saying unskilled survs.
Kill rate is higher than escape rate by ur logic we would have 10% kill rate and 90% escape rate my advice is practice a lot more
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Man, i told u why u have kills and why killrate is higher. Most of the ppl play solo and solo IS BAD, and its ranks matter also. We talking about good premade and good killer skills. I can say it in different words. U need to get 1st kill as killer ASAP and the m1 killers just CANT DO IT in time because u cant get down surv FAST, u JUST CANT , because u cant be fast enough. I told u that im getting -1 with random noobs in a 2 mins vs shape sometimes because they afk or leave or just go to basement to bubba, that mistakes which premades NEVER DO. Idk how to simplify the even more to understand that premades has ULTRA advantage and makes almost all killers unplayable
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And about the difference that u dont see : Spirit after the hit can kill surv within 5-10 secs, for trapper it can take much much longer
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They do play killer. They're a nurse main
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But if solo q is mostly the case why than it's impossible? If u don't go against groups that often? You should be able to win at least 70% of games in that case or you want that 100% without single lost match? That ain't no balance balance is 2 escapes per match and we all know that's not the case often killer 4k's or they lose match entirely
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I'd you said that swf had advantage over it I would have agree but saying you can't win? Oh pls I stomped more swfs than I have hair on my head
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When i go through sluzzys steam profile comments and then read their forum posts it just doesnt add up. Im still not convinced if these are troll posts or not.....
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I didnt say im not win games at all, im just said in the start that killers should be UP not nerfed, cuz vs good players most of thekillers cant do anything
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that makes even less sense.
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At beginning you will not be against good experienced players but rank 15-20 survs once u reach red ranks u'll posses skills needed to be there
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Yea, but we're talking about red or purp ranks, who cares about 20
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The game isn't balanced toward red rank SWF death squads. The game is balanced more toward mid ranks, because 95% of players are in mid ranks, only 5% are in red ranks. In mid ranks, killers dominate.
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By the time you reach red ranks you'll have around equal skills as ppl in that rank otherwise that says you got to red ranks only because playing a lot a not because of skills
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But that's not them doing anything special, is it? It's the survivors being bad that causes them to dominate.
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Ah shiiiiiiiiit here we go again....
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They want the meta nerfed but dont realise why its meta to begin with
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Whatever skill level the survivors are is the same skill level the killers are. So if survivors are bad in mid levels, then killers are also bad in mid levels. You are comparing an equal skill level and basing balancing on those.
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They're usually not the same skill level. Mismatches constantly occur because there's no MMR system in this game. So I do want to balance around equal skill, but right now you never know what you're gonna get so you have to play it safe and play meta perks.
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WOOOO SLUZZYS BACK
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There's a matchmaking system in place, it just sucks. When MMR is implemented, I think we'll see a lot more balancing because the development team has been working with a vastly inferior system to balance everything so they're pretty much balancing everything semi-blind.
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Can't stop the gens? Use Ruin.
you know how hard is to stop gens when survivors are in control? there are few killers that can stop gens with their power but they don't have anything good in chase and viceversa. survivors can stop the regresion with one click while killers need to wait until the end of the animation, while survivors that was working on a gen is far away.
Prevent the objective? Use POP.
it's literally the same as previous
Need more help stopping gens? Use Undying.
geuss what.
Need even more help stopping gens and help finding survivors before they can finish the hard to finish objective? Use Tinkerer.
do I need to repeat myself?
Need more very easy to obtain bloodpoints for OP addons and auras to find survivors and stop the objective? Use BBQ.
you're complaining about bloodpoints? also finding survivors is not that easy if they just hide when they hear terror radious. also you can hide in a locker.
NOED instantly causes the need to do 10 objectives. Devour Hope does exactly that as well.
just escape if there's noed, and 10 objectives is not for four survivors when only 5 needs to be done? Devour hope most of the time is just destroyed, it's high risk, high reward.
Edit: yeah if killer is using all regresion perks then it's op, but it can be also unrewarding, ruin and undying are hex perks, they can be destroyed and countered, use perks that helps you desrtoy them.
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Sluzzy I really wanna know how many times have you played Killer cause judging by the comments I've seen from you it sounds like you never played killer.
Ruin, pop, undying great for good coordinated teams and hard maps like Mother's Dwelling, Ormond, Gideon, Haddonfield, etc.
Tinker is great for info and sneak attacks but, for some killers by the time you get there (depending how far you are from it) the gen pops and BBQ you may know where they are but, if it's a cross the map that survivor could move to a different spot very quickly and avoid BBQ I've seen it happen many times and if they do get found they're probably miles ahead and most killers will have a bit to catch up.
NOED break the totems than you won't have to worry about it same with Devour, Ruin, and Undying all the hex totems use Counter Force and Small Game and Detectives Hunch or bring a map there's perks and an item to help you right there.
Survivors can use BNP, Prove Thyself, Resilience, Object, Spine, Leader, etc to finish there objective quicker.
So the killer can use slow down and info perks to help slow down the survivors objective and help with there own objective.
Also there's many other perks to help Survivors with info to use kindred, Bond, Empathy, Alert, Object, Deja Vu, etc there's so many perks and items to help you yet I doubt you've use them.
Play Killer in red ranks against a very good team and tell me how you do after that.
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Ive missed you sluzzy, where have you been?
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You forgot Blight and Huntress. All these killers are accessible by anyone. My point is, it is not so easy to do that on the survivor side. Skill certainly helps but it is not the deciding factor, the weakness of the killer and how good all four are. Is a coordinated genrush happening or playing the game normally as in taking the time to actually look in chests? It's much easier to be an unstoppable Blight with these perks than it is to be a sweaty SWF. Solo loses because it is so OP.
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This is an old video, this is before Wraith's insane buff.
The nurse didn't even try and the Wraith left 2 people working on a gen. A red rank killer never plays like that.
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they're a nurse main. Just take that to bed with you
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I agree with all of that. I'm just afraid they're gonna put the MMR system in and not supplement it with any significant balance changes. Then people will say it doesn't work and they'll either leave or get the devs to permanently get rid of it.
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We 💜 you Sluzzy.
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OP, are you a solo que player?
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Clearly not a good one
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Stop. The meta is broken on both sides which just hurts perk diversity. It isn't overpowered, just annoying
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Tbf, Trapper isn't winning ######### against an actually solid team. Pubs is just, well, pubs
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Sluzzy is OP pls nerf.
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This post brightened my day like a charming sunray
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They're actually a really good one. It's why no one takes them seriously also they have made a bunch of troll posts that are easy to see through.
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Well, if they're trolling that's a different story lol
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What?
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Obviously there are gonna be perks to counter certain things to happen. Sure, some things are a bit busted, but LITERALLY the same thing could be said for survivor. Getting slugged, use Unbreakable or even We're Gonna Live Forever. Getting tunnelled, use DS. Survivors have BNP, Prove Thyself, and can gen rush the game if they're on comms easily with one person in chase. If a survivor messed up once in a chase, just use Dead Hard. Wanna do a safe unhook 1 second after getting hooked, BT. So yeah, it goes both ways.
Post edited by EQWashu on0 -
While it's nice to see our favorite troll back, please go touch some grass.
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That's a lie lol...
Survivors have small restrictions and they loose most of the trial, kill rate being above 50%, even 60% in some. 😂
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Oh and, these are some of the best survivors in the world.
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Well....
Don't like Ruin, Undying, Devour Soap or NOED? Do bones. Need help? Use Small Game, Counterforce, Detective's Hunch or a map.
Don't like Pop? Be better at chase and don't get hooked. Not an option and still need help? Use Repressed Alliance and Flashbang.
Don't like Tinkerer? Be more aware of your surroundings. Too hard to do that? Use Spine Chill or Premonition (though latter is bugged).
Don't like BBQ? Get closer to the hook killer is going for or hide in a locker for literally 5 seconds. You can also try hiding behind a gen if you don't wanna lose time. Impossible to achieve that? Use Distortion, Off the Record or Sole Survivor.
Perks are overpowered only when you can't counter them. Yet you can, so how are they overpowered? Because you are too lazy to do side objectives, instead of holding M1 24/7? Or what? lol
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You're using.. hexy's DbD tournament...
Where there were only like 3 teams that were ACTUALLY capable of competing at that level and the rest were simply there to have fun...
ok lol
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Ye and who are you, "OK LOL" to state the skill level of those players ?
So 1st argument is : "SWF are too strong, this game is unbalanced"
When we prove you that you are wrong and that SWF still loose most of the trials : "Those SWF are low skill"
There is another tournament that had around the same results, the Asian tournament (Japanese if i remember correctly).
What will you say then ?
Oh and the 70% kill rate in red rank is balanced for you when 90% of the survivor playerbase don't play in SWF ?
The game is mainly played in soloQ/duoQ, it should be balanced around soloQ and duoQ.
Having a kill rate around 70% is clearly unhealthy for the game. Who cares about SWF when it's only 5% of the trials ?
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I think you forget the perk "Press E to win" and others plenty second chance perks that can be used in FOUR survivors. These perks you complain about is to compensate the lack of control killers have because guess, they are ONE.
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