http://dbd.game/killswitch
Can we remove the cap on bp categories?
Im sorry if im chased the whole game from start to finish so i can't get any objective and altruism but its so lame to barely net any points. If they removed the cap on categories (but kept the 32k limit) i can at least get the 32k points from boldness. This also goes for killers like wraith hag or twins that don't really get much in say chase points because of their killer design. Just seems like old design.
Comments
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Yes please.
I'd love for other point categories to bleed into other categories
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Agreed. Raising the cap to 12k per category at least, without actually increasing in game BP scores, probably wouldn't lead to a huge increase in BP for most people, but just remove that frustration of capping out on one category so easily.
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And how do you stop people from just abusing it for farming?
Games go on long enough sometimes with idiots standing at gates begging to be chased instead of leaving.
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That is a completely separate issue and EGC already deals with it perfectly fine.
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Well it doesn't if they're standing there for the full 2mins.
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This idea should have been in the game so long ago. The fact is that iuf you get a bad killer or bad survivors, you can end up literally unable to get many points at all, but allowing gen progress to give more points for example means you dont get punished for the killer tunnel visioning one person all game and being able to cap out on gatekeeper after a long game where no gens got done somehow would have the same effect.
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You can just go to them and hit them. They'll leave right away. And yes, that is still dealing with it, since their time is limited where before they had infinite time to waste yours.
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And that gives them chase points. Which is what they are after.
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The cap is still there, max 32K BP/game. The only difference is that you no longer have a category cap. Farming still won't lead you to more than 32K.
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I get the feeling then it would just make people have snowball builds, full chase perks or gens etc. Rather than a balance like Killers are forced to have.
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That would actually help with insane BP grind so no
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You are under the assumption that people create their build to maximize the bloodpoint gains, instead of basing them on the killer capabilities
I mean, if you raise the cap on ALL categories, I'm not going to change my build because of that, because I still need some gen regression, some chase perk and some tracking to win the match
EDIT: Plus, (speaking personally) if I'm running in circles in front of the killer at the exit gate, it's because I didn't have a chance to get enough Boldness points since I was the only one doing gens all game. Remove the cap on the Objective category and I'm good to go without my 300 Boldness points
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Oh so i deserve to get 13k points because a killer chased me all game? And then camped me to death so all i got maxed was chaser. Didnt do a gen becauae killer wouldnt stop chasing. I was the only one hooked so no altruism. And i died because of a facecamp so no survival. A lot of that seems like punishing me for the killers actions.
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You have to think like a dev.
"Increase the grind, increase it, it has to increase even more, it has to become a grind imperium!"
So how about rerstrict the cap even more: Down to 6k per category. I mean you have BBQ and BP offerings, escpecially the worthy brown ones. You've got the rank rewards, the shrine, the rift, dailys... gawd why can't you be happy with what you already gotten? Jeezz.
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The classic person that worries about non existent issues.
All this would do is help survivors get BP from matches. Killers' categories are made so regardless of what you do, you still get bp. Chase survivors? Great, that will gave you hunting bp, deviousness bp if your power allows it, brutality bp and sacrifice bp if the chase ends victoriously. If the killer tunnels you, you will get boldness bp (max 8k) and a laughable amount of survival bp.
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This should have done long ago. This would also be THE thing which would bring Survivor BP-gain up. It would also help some Killers, but it would be more useful for Survivor.
And the 32k BP-Cap overall will avoid farming matches.
This should have been done years ago.
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"You are under the assumption that people create their build to maximize the bloodpoint gains, instead of basing them on the killer capabilities"
If you were in a swf you could have each player make a build around one of the bp catagories simply to just get bp bleed over.
"I'm not going to change my build because of that, because I still need some gen regression, some chase perk and some tracking to win the match"
Exactly, Killers don't have that option they need a rounded build. Were as a team of survs could just have 1 player run 4 perks for gens, one for heals one for loops etc, and the bleed over points would get them more bp.
Then the killer would get the same limited points.
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Yes and the killer goes in not caring about getting that little bp because their ego gets alittle bigger at the thought of finally catching me. Despite that being how this game works you can't run forever. Bloodlust and use of resources make that impossible. Survivors shouldn't be punished and dragged down with the killer by all 4 of the survivors getting minimal points because the other 3 had to stay on gens the whole game and the one in chase was just that. Thats the killer deciding whether the survivors get anything or not. Which should not be the case.
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Killers dont need that for the most part. Every Killer BP-Category fills up at the same time. Survivors can only do one thing at a time to gain BPs AND have to share their BP-sources with others - if you dont get an Unhook, you get only a few Altruism-BPs. If you get chased all game, you will max out in Boldness but miss anything else. And so on.
It helps Killers a bit, mainly those who have bad Deviousness-gains (like Pig) or bad Chase gains (like Twins). But USUALLY, Killers dont need this in the first place, still they would profit from it.
I really dont know how you can turn this into an us vs them-Argument, where you bring up that Killers have to play with specific Builds while Survivors get BP-Farming Builds. (Let alone that the best BP-Farming Tool is STILL on the Killers side...)
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I really dont know how you can turn this into an us vs them-Argument, where you bring up that Killers have to play with specific Builds while Survivors get BP-Farming Builds. (Let alone that the best BP-Farming Tool is STILL on the Killers side...)
It was just theoretical on how it could be abused, i highly doubt you'll find many killers run builds on farming bp. There might be a side bp bonus on a perk i.e Bbq, but if you think killers use this perk for bp, you're being silly.
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I thought personally their thinking like a doctor/legion with like distressing will get like a easy 32k each match. But thinking on it those two already most likely do that so does bleed even change that much? If i don't get near max bp with those two thats on me lol.
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What kind of team plays like that?
What do I do if I'm the "Gen-dedicated team member" and I get chased? Throw Stake Out at the killer?
Survivors need a rounded build as well to survive, being in a swf with friends helps with coordination, sure, but you can't the decide who gets chased and who doesn't, removing the cap would help only against afk killers and hard tunnelers, which are one of the most frustrating things you can find
Don't act like killers don't get enough bloodpoints from matches please, someone else already pointed out to you that chasing and downing survivors is usually enough to fill 3 of the 4 categories
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Most Killers use BBQ for BPs. But Killers would not need to equip full BP-Builds, they already get good BPs. But I also doubt that Survivors would do that, because you might use something like Prove Thyself to get more BPs, but this does not help if your whole Build is just BPs and nothing to help actually win the Match.
Like, I would not change my Build for that, but I would greatly appreciate to get more BPs, especially since one category (Survival) is not really possible to max out, especially when dying.
Yeah, those two problably dont need it at all. Others more, when I think about it, Twins with Chase Points, Pig with Deviousness (you need to use the Dash often to get max Deviousness, but you cannot really use it all the time), Trapper with Deviousness (if nobody steps in your Traps, you get very little of those), Plague with Brutality (if nobody cleanses, less Hits).
There are probably a couple more which would benefit from it.
In general, it would not hurt the game at all, as long as the 32k BP-Cap remains.
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Well said while the killer is pretty much doing fine since their somewhat filling their categories while their chasing the one person all 4 survivors pretty much suffer because they only get their one category maxed and thats it. The killer literally decides if the survivors get anything in some ways.
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Yeah I fill the objective one up quite frequently and don't get rewarded for further participation, i ll even let someone else open the gates. Its a good idea.
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Lol no thanks, i don't want full immersive m1 builds with prove and a bunch of sneaking perks to be viable to farm bloodpoints, that's the last thing this game needs.
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Removing the bp category cap would change virtually nothing. Prove thyself is still very run to do gens quicker. This just makes it easier on wraith and pig and hag who can't generate like say chases or pig with deviousness. And helps in the case where a killer chases one survivor the whole game all 4 survivors don't suffer by maxing out only 1 category. The killer by chasing 1 survivor can literally max out Deviousness and chaser easily. Survivors don't get such a luxury and get hurt when a killer tunnel visions. Or another case is afk wraith. Once your gen points are maxed out after the 2nd gen then what? You still get nothing in the other categories but alittle in survival. This is for the better in a lot of ways. Also go ahead run prove thyself and quad team a gen to get 32k objective makes my disrupting as killer easier.
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"Most Killers use BBQ for BPs."
Haha.
Nevermind the ability to see survivors, its used for bp. Lay off the drugs.
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I agree.
I go in for BP, and if I'm only able to do one thing in a match and then that BP category maxes out... well, I'm sure there have been killers who wondered why I just came to a dead stop in the middle of a chase.
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If you would remove the Aura-Part, most people would still use BBQ just for the BPs.
If you would remove the BP-Part, players would drop BBQ pretty fast.
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I mean all emblems bleed into one another
For Survivor:
Like doing Gens goes into survival (for the most part)
Saving/Healing other survivors goes into survival (for the most part)
Lasting a long time in chase (aka Boldness) should go into Survival (to an extent)
For Killer:
Gatekeeper goes into Devout (for the most part)
Chaser goes into Devout (for the most part)
I don't remember what the forth killer Emblem is sorry but that one goes into Devout (for the most part)
And for a bonus we all saw coming.... both the Killer and Survivors play into each other
The killer doesn't hook anyone 0 altruism
The killer doesn't even hit survivors 0 altruism
The survivors hide 0 hunting but being within the killer's TR gives boldness
The match last 5 minutes (yes I know but still) 0 Gatekeeper
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I've wanted this for a while. I see no reason for them not to do this.
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