Feedback and Suggestions

Feedback and Suggestions

When are survivors getting a buff?

Member Posts: 3,130
edited September 2021 in Feedback and Suggestions

Unless it is a well coordinated SWF, survivors will hardly at all win. This is because maps do not have enough pallets for most survivors. I just played on Autohavens and there was hardly any pallets at all.  All I could literally do was simply run and wait to go down. I passed through at least 5 locations where a pallet should have spawned but it didn't. This is why killers win too much. 

In the next match, it was a Spirit with haunted grounds, ruin, etc and everyone went down instantly at 4 gens still remaining.  How is this fair?

I’ve noticed as you increase your MMR as killer all you see is SWF genrush teams. It’s because solo can’t win. Survivors need better perks and when it is solo then the game should spawn in many more pallets and the gens take less time to repair. Solo should also have 5 perks. This should give a helping hand to increase the chances of winning in a completely disadvantaged situation.

Remove MMR because all it does is put SWF with high MMR.

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Comments

  • Member Posts: 7,322

    Bring Solo up to SWF level then balance accordingly.

    You can't just give Solo Q something that SWF won't have access to, why take away something from some one who's just trying to play with their friends?

  • Member Posts: 3,130

    You aren't taking away anything from SWF, you are simply giving solos a better chance at winning against impossible odds.

  • Member Posts: 7,322

    You are taking away something from SWF, a 5th perk slot, and faster generator repairs. Nobody wants to sit on a gen longer just because they want to play with their buddies.

    You have the right idea of buffing Solo Q, just not in the right way

  • Member Posts: 3,130

    They already have a 5th perk slot: voice comms.

    Killers have been buffed so much because of SWF, solo can't win.

  • Member Posts: 7,322

    which is why we buff Solo to SWF level in a way that doesn't completely change their gameplay. Removing a perk slot just because some one wants to play with their friends will discourage people to even do so, or even attempt to snipe each others lobbies.

    The reason why SWF is so strong is communication, so simply give survivors more communication, such as Kindred base kit, a ping system or add a little icon next to their portrait that shows what that survivor is currently doing

  • Member Posts: 3,130

    Randoms don't normally play well with communication. There needs to simply be a way to make each survivor more powerful, more rewarding with skill. More ways to escape would be nice too. A killer becomes overpowered with some skill, why can't a survivor become more than someone with 4 weak perks? If a survivor depends on the killer being bad at the game with bad perks to win, balance is very bad.

  • Member Posts: 7,322

    How do you know Randoms play bad with communication? We've never seen it in action. Besides, the only true way to make Solo on the same level as SWF is to add voice chat in game. Since even if you give survivors survivors all the information that's currently going on at that moment, every one will process it differently and every one will have a different idea of what to prioritize (this is present in the game today)

    Even if you give survivors an extra perk slot, or reduce gen times only for Solo Q, the problem still stands of every one prioritizing what they think is most important, because how the game is currently people have the mindset of "every man for themselves"

    So I think it would be better if the devs added more incentive to work as a team, make it feel more rewarding, let them talk to each other before the game starts so they can plan ahead. And I actually like that you mentioned different means to escape, this wouldn't only add the feeling of multiple game modes, but it would also feel more rewarding, as survivors would work together to reach the same goal

  • Member Posts: 3,333

    In what universe have killers been buffed to deal with SWF?

  • Member Posts: 3,130

    For 5 years, survivors have consistently been nerfed every patch and killers buffed.

  • Member Posts: 3,333

    You must be living in a parallel time stream, hun. Survivors have been far from continuously nerfed for 5 years, but I'll entertain this: Tell me what has been nerfed for survivors to such a great deal that they're struggling to win?

  • Member Posts: 6,025

    Damn you remembered the words of your arch-nemesis Lord_Tony.

    Lord_Tony... man I miss that guy.

  • Member Posts: 4,167

    Can solo pre-drop every pallet now with sbmm. Teammates are efficient enough that there no need to conserve pallets at all.

  • Member Posts: 3,294
    edited September 2021

    Passive Kindred (without killer reveal) would be enough and sign to show who is in chase (like obsession for everyone).

    The main issue you can have with soloQ is multiple players running for unhooking, which wastes a lot of time.

    Others than that, problem is just that most survivors suck and don't play effectively, but that is not something you can just "buff" for them.

    I will never think game should be balanced around weak players, so only thing I would be willing to give is information, that is easily shared by SWF already. Definetly not more perks, or gens speed.

  • Member Posts: 452

    I think the problem might be bad teammates

  • Member Posts: 1,375

    Sluzzy for president.

  • Member Posts: 5,279

    Survivor matches couldnt be easier right now so lets buff them alright

  • Member Posts: 10,915

    In 2045

  • Member Posts: 4,082

    The Spirit has been nerfed your prayers answered

  • Member Posts: 764

    I'm a solo player (killer and survivor). The only buff solo surv need is a ping system. The game is already survivor side, an survivor dont need more buffs. A ping system will give more coordibation to solo, reducing the gap with swf. The real problem in solo are bad or egoist teammates.

  • Member Posts: 793

    Well, the recent Iron Will buff is quite something.

    I mean, it's literally a perk without counter, you can't mind game a surv that has this perk. Also, the Spirit is severely nerfed soon, Undying was (rightly) nerfed short after its release.

    I wouldn't say that survivors are needed again and again and killers are buffed again and again.

    As @Shroompy said, the best way to have a better balance is to put solo survivors to the level of a team by giving them coordination and communication tools.

  • Member Posts: 1,033

    I agree a ping system might okay, but then you'd have survivors just pinging the crap out of the killer's position at all times. Which would make some killers way worse. I think the only ones who could possibly think this game is killer sided must be pretty new to the game. I've played solo the entire time, and even when I'm playing survivor, my escapes are about 60-70% of the time, even against strong killers.

    I don't feel like kindred should be based kit. Or gens should be sped up. They're already pretty quick and is why we have a slowdown perk meta on killers. As someone who plays both sides, if you take a chase that lasts longer than a minute, you're probably down 2 gens already. I don't really think survivors need any more buffs than they already have. Maybe take a look at your build, and pick perks that either make your strengths stronger, or that make up for things you're not good at.

  • Member Posts: 73

    SwF really should be nerfed.. personally I agree with Tru3 on this... whereas if you queue solo as a Survivor you should be given some benefit (Not sure what)..

    BC buffing survivors will unjustly buff the SwF bully teams..

  • Member Posts: 165

    If you play badly for Survs it doesn’t mean that they are weak.

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