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Deathslinger getting nerfed
Soooo..... Yeah, that just happened, increased the terror radius to 32m
With that in mind, we’ve made the following changes:
- You can no longer shoot until you have fully aimed down sights
- Increased the delay after cancelling your shot before you can start a Basic Attack
- Decreased movement speed penalty while aiming down sights
I agree with alot of the upcoming changes in the upcoming update, but nerfing deathslinger without giving him any compensation is not the way to go. RIPslinger :(
Comments
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I for one am very happy with the changes. He was very annoying to verse since you were always in a lose-lose situation. And I'm confident he will still be a decent killer even with the nerfs, just will be more fair to verse
29 -
I mean, he got small compensation. He moves faster while aiming.
Though now he's gonna break the tradition of 4.4 killers having 28m terror radius and 4.6 having the usual 32.
5 -
Im not familar with the specifics of deathslinger but i definitely think his terror radius with no lullaby previously was kinda BS when you look at similar killers.
7 -
A range killer with zero TR was pretty BS.
17 -
I think the terror radius nerf was unnecessary, but the other nerfs definitely were in my opinion. He was arguably the most oppressive killer in chases.
1 -
So now we can't quick scope anymore? That was the most fun part of playing this killer
3 -
Wow, they might have murdered his fun aspects. Depends on how it feels in game, can't tell without playing it.
Glad I don't play as much slinger as I used to as these changes seem terrible to people who play him. Nerfed time to shoot and gave mm speed buff while aiming which is useless to him.
Great, just great.
7 -
You've never played Slinger have you?
His movement speed while aiming is ######### garbage, lmao.
A better compensation for these huge nerfs to him is to change his reload speed so it's faster
12 -
I agree he needed some changes but these changes are super heavy. They don't understand what makes people quickscope is that Aiming Down Sights is TERRIBLE. It has a very low sensitivity and the hitbox is so tiny that it's super easy to dodge if you just keep the gun up. The extra speed while ADS is worthless, he already has addons that increase it and NOBODY runs them.
Removing quickscope without addressing this is a horrible change. Add to that the reel mechanic and limited range and there's 0 reason to play him over Huntress now.
19 -
He was B tier at best😂
5 -
They went overboard.
8 -
I do get that Deathslinger was annoying to go against. I really do. For real though, all they needed to do was make it so walking backwards while reeling didn't make it near impossible for the Survivor to move. That's it. Deathslingers who didn't know about that interaction were actually really fun to go against because you could position yourself to get shot and instantly hook yourself on something so you didn't get stabbed. The counter play to Deathslinger is supposed to be in the bit where the Survivor is on the chain. The counter play is not supposed to come from whether or not you get shot.
With this they seem to be killing both quickscoping and stealth Slinger shenanigans which... is leading me to question why one would pick him over Huntress. I guess he can still use on M1 hit perks and Undetectable... but still. Using M&A and his TR reducing while aiming add ons to make him ranged Pig is dead which is sad.
7 -
*Game is survivor sided*
BHVR: Ah yes, nerf Deathslinger
Our Cowboy just got the Billy treatment. I understand the terror radius thing even tho i think a lullaby could have done the trick. But damn why would you nerf his power. Even that you can "quickscope" the traveltime still makes it a skillshot because you have to predict where the survivor runs. And on top of that you can't even adjust the aim sensivity.
I think he will get absolutely bullied around already strong loops.
14 -
I don’t really play Deathslinger when I go Killer, but I do think as survivor having to wiggle to avoid a quickscope was kind of annoying.
I’m fine with the nerfs BUT they could have increased his turning rate while aiming as well, imo.
0 -
Stop saying rip to any killer that gets nerfed we haven't played with them at all yet therefore no opinion is valid yet about nerfs and buffs
5 -
This is so uncalled for. Nerfing a B tier killer is ######### and shows how clueless are of the balance.
6 -
Terrible changes that no one asked for. Just like nerfing Pyramid Head's shockwave on release, nerfing Hillbilly's rev, or nerfing Freddy's trap-laying speed. Nobody wanted those changes, nobody asked for them. All they do is make the power feel bad to use.
4 -
This is what happens when BHVR listens to mobs instead of balancing the game. Notice how there's no mention whatsoever about overperforming killers. They're just nerfing(and not reworking) killers simply because people say they feel bad. Deathslinger especially needs buffs in other regards. We don't know the numbers yet, but if his ADS movement speed doesn't receive a very large buff that puts him in the Demogorogon or Nemesis category, he's pretty dead as a killer. Even then, DS having only one shot really needs to be addressed, especially if they're removing most of DS's advantages over other ranged killers.
4 -
Good for you. The vast majority of people who enjoy him don't.
Give his ADS better travel time and increase his reload speed.
If features of a killer were blocks, taking away his TR and quickscoping would be heavy ones and his change in movement speed is a small tiny, insignificant block that barely changes anything.
7 -
I can't understand why the devs always go the route of making a killer as painful as possible to play when making nerfs. Just look at the Victor stun time, the screaming, janky animations and overheat mechanic on Billy, and now no more quick scoping on Deathslinger.
11 -
I don't understand why anybody would ever choose him over huntress now? His rapid aim was what made up for his weakness at pallets/inability to down survivors if you cant reel them in, and his shorter range.
4 -
It doesn't seem like there's any reason to play him over Huntress anymore.
Huntress can hit through dropped pallets, has a faster cooldown, and has better 1v4. I guess if you find him more fun I suppose.
12 -
Should of been 28m, 32 meters is too much
0 -
I was not very good with slinger, now I will be even worse. Survivors can wiggle like crazy (very unrealistic movement) while running and it makes it very hard to shoot them.
2 -
The only thing I can think of is if you really want to use Exposed or other M1 exclusive mechanics or Undetectable on a ranged Killer.
1 -
They should just change M&A to be unable to decrease a TR below 20 or 22m.
These changes will likely bring slinger down to release-level trickster in terms of uselessness.
The 'you have to aim for a bit' change itself is fine. but in combo with a bigger TR it won't do anything. If they want people to aim for longer, you have to give them the chance. The main complains about slinger were about people faking shots to gain distance. Which in practice meant that survivors either strife too far to the ide or quick-crouched, actively losing ground.
With these changes Survivors can just press W and get away, because you can't make ground while not aiming, and as aiming takes time they'll easily will be outside your TR by the time you can shoot.
Keep the aiming delay, but throw out the other changes.
1 -
Maybe playing against him now will actually be fun. He will no longer be able to zone survivors making them lose distance for an easy m1. I’m liking where BHVR is going with these balance changes.
3 -
Maybe playing AS him should be fun.
No?
21 -
He's needed these for a long time. Everyone has some sort of penalty to avoid them doing what he and Pyramid head do. Imagine if Huntress could just whip out a hatchet and then put it away instantly to down you. Even do just that but with Iri head. It'd be nerfed quick simply because of the lack of counterplay and how unfair it is. These nerfs are justified I didn't expect the terror radius nerf but i'm glad for it since it made him annoyingly frustrating to play against with Monitor.
3 -
What a great change. Now I can take my time and aim down the sights before a survivor Dead Hards through my shot. Cool.
9 -
Its quite sad. While i think we can all agree he needed some changes, he didn't need nerfs. He was at his best possible moments, a mid B tier killer. And at his worst possible moments, a low C tier. He wasn't that strong and he wasn't that oppressive, save for his generally unfun ability to quickscope. Its very sad to see them take constructive criticism of his kit and warp it into an incredibly punishing nerf. I feel very sorry for deathslinger mains at the moment
8 -
Except it won't be fun for the killer to have what made him strong in any regard gutted with minimal compensation, making a B-tier D-C tier. Adding a terror radius but no buff to his mobility to make holding W against him even stronger is also laughable. I had a much better idea for compensating Deathslinger than what they posted.
5 -
wow, these comments proved what ive assumed. yeah, this will never change.
0 -
What? That killer mains have a big problem with the devs gutting the kit of a mid-tier killer because of survivor fee fees and nothing else? Have a cookie for predicting the obvious.
6 -
What'd you assume?
People can be happy and annoyed at the same update. I love the changes that are coming into the game in regards to the Trapper buff, Spirit nerf, Plague buff, Hatch being ######### gutted.
But I also play Deathslinger and this change doesn't make him feel nice to play. He already suffers from a huge downtime compared to other killers. Being forced to walk slowly while reloading at 2 seconds every single time he wants to use his power.
Trickster and Huntress doesn't have these issues. Yes they reload in lockers. But the time it takes to reload in a locker isn't as punishing as missing shots as Slinger.
6 -
pfff, the killer having fun? who cares about that....
1 -
its not about killer mains or survivor mains. the simple fact is, that the majority of the playerbase mostly plays survivor, so killer nerfs will always be welcomed and recieve good feedback. Even if its not always reasonable.
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My apologies. I thought you were saying something else based off of other discussions I've seen posted.
2 -
then we are in agreement. (except the spirit nerf)
1 -
Oh yeah great change, nerf a killer with no map pressure that the only thing he has is chasing power. Survivors want counterplay but allways forget about killer having counterplay against survivors.
8 -
Sorry then because I thought you were telling off at people getting upset a killer that's fun to play might not be anymore.
1 -
Yeah this is the only change I really don't like. They've taken too much from him without any compensation. I hope they rethink this a little.
1 -
A killer widely considered average at best is getting nerfed with not compensation lol.
8 -
yeah sorry, i shouldve made the comment more clear, my mistake.
1 -
I have played hundreds of matches with Slinger. I don’t need to see this in action to know that this absolutely crushes him. Even before these nerfs, he couldn’t contend with good players. Now he is absolutely dead. Great job BHVR.
8 -
Yes you need to see it in action because you have not experienced what he will be like y'all just wanna create drama and call any killer dead there was 20599 threads saying spirit is dead after nerf too which is like far from truth
1 -
She was nerfed even worse lol. I guarantee Slinger and Spirit will, like Billy, become unicorns after this patch.
6 -
I agree with Slinger. Not so much Spirit. Spirit is still very much a strong killer.
1 -
Uhmmmm
0 -
Maybe they should've kept the ability to quickscope, but remove the ability to cancel then immediately M1. That would've been fine imo
2