Beginning Game Slowdown
I play 50/50, for the record.
It's been mentioned quite a long time ago that the idea of a beginning game slowdown was being discussed, but there's been nothing said in a long while. It was to counter the first couple of gens going very quickly, without making gens take longer.
There's corrupt intervention, of course, but I was wondering if each gen could have a corresponding emblem that is within a 36m radius of each gen which survivors only hear, but when they get within 4m of it, the emblem appears and they interract with it to make that corresponding gen available to work. That way there would be a starting objective that doesn't take too much of survivors' time and yet slows down the initial charge a little.
Corrupt intervention would change a bit (perhaps if the gen is activated if further than x metres from the killer, then the Entity protects it for the same duration as usual), but this may add an early task and give the killer a better start, but without causing too much hassle to the survivor.
Just an idea for an extra, simple objective. I'd welcome any thoughts or changes.
Comments
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I think beginning game slowdown wouldn't fix anything, the issue is apparent with Corrupt Intervention.
Gens being blocked doesn't stop gens from being done
A) The killer can't patrol all 4 gens because they're too spread out/killer can't patrol gens
or B) The survivors wait out the period, breaking totems, searching chests, or unhooking each other if the killer gets lucky.
Survivors don't need a penalty to start, killers need a buff to make all of them viable at patrolling generators. Most killers are so chase-centric that regardless of how long of a head start they get, they're not going to stop gen progress, quickly shut down chases, and get hooks within that timeframe.
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Another issue with corrupt is that if anything it promotes gen rushing due to the fact that it creates the feeling of pressure right at the start, so survivors immediately spread out on the gens they can
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Yeah, they're fair points. I was just thinking about a fairly small additional objective that acts more as a switch to make the gens accessible in the beginning. It probably wouldn't add much at all, but the few extra seconds finding those emblems would just slow the game slightly at the start. I'm not looking for a big slowdown - just something that adds a few seconds at the beginning to balance things. Plus, another survivor objective would make the game a little more interesting.
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Another objective would go a long way, a reason I've started to play survivor is because I found out I just like doing stuff that's really dumb and risky rather than hold m1 at the same spot for 80 seconds, maybe it doesn't have to be a mainly early game thing, they could do a small secondary objective that would be required for escape so that survivors who don't mind gens can keep on while people who do mind can do that
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Also, Corrupt is sometimes useless when survivor can spawn next to non-blocked gen.
Just make survivors always spawn together. Easy fix.
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That's what I was considering with finding the emblem: Survivors could do a few seconds of interraction once finding it (like the yellow and red emblem hunts) and it activates the gen. What's more, they don't all have to be done at the start; some gens may not be activated until later on.
Either way, in a game where every second counts, this just makes the early gen blasts not go quite as quickly.
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Yesterday I faced survivors who afk hide for whole 3min and did nothing while corrupt lasts 2min. So against coordinated group it's a 50/50 perk. I can't say it's a slow down perks, if survivors decide when game starts.
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Interesting but not good. I mean, good luck on big maps like Red Forest, or indoor maps like Racoon city.
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True, and I think a smaller beginning objective would put a bit more pressure on them to act, lest the killer finds them before they even start.
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I get that. I do think some sort of small, extra objective would be worthwhile trying out, even if it's not in this form. Just to balance the beginning a little. In what form though, I'm not exactly sure.
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It might work with multiple spawns around the killer. So you know where to search and you have chance to find it.
If there would be only 1 for each, you can get screwed by RNG and just lose game because of it and that's not fun...
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