Beginning Game Slowdown

I play 50/50, for the record.

It's been mentioned quite a long time ago that the idea of a beginning game slowdown was being discussed, but there's been nothing said in a long while. It was to counter the first couple of gens going very quickly, without making gens take longer.

There's corrupt intervention, of course, but I was wondering if each gen could have a corresponding emblem that is within a 36m radius of each gen which survivors only hear, but when they get within 4m of it, the emblem appears and they interract with it to make that corresponding gen available to work. That way there would be a starting objective that doesn't take too much of survivors' time and yet slows down the initial charge a little.

Corrupt intervention would change a bit (perhaps if the gen is activated if further than x metres from the killer, then the Entity protects it for the same duration as usual), but this may add an early task and give the killer a better start, but without causing too much hassle to the survivor.

Just an idea for an extra, simple objective. I'd welcome any thoughts or changes.

Comments