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My High MMR Realizations+Otzdarva's Message for Devs.

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Comments

  • Adaez
    Adaez Member Posts: 1,242

    Seriously,dont blame MMR because you're getting matched with good survivors,killers.

    Blame the game design for being unfun going againts players of the same skill level as you

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    Otz was recommending Ruin/Undying with some other strong meta perk with potentially one filler before mmr, though. That has nothing to do with matchmaking and more to do with the core game design and prevalence of weak perks.

  • Bwsted
    Bwsted Member Posts: 3,452

    Stacked slowdown and a wildcard have always been the best builds for every killer regardless of mmr.

  • Blueberry
    Blueberry Member Posts: 13,590

    Even a killer you've never touched will start at an MMR higher because of your main. IE if your main is at max MMR your other killer will be at like 90% of that. So not exactly as high, but pretty close.

  • luv2splge1488
    luv2splge1488 Applicant Posts: 11

    Wait MMR is shared between killers? So not being able to change killers in the lobby because of MMR was a flat out lie by BHVR. They just wanted give survivors every advantage. Makes $en$e

  • Wedeguy
    Wedeguy Member Posts: 278

    Yes, but in the old systems I could get 1 sweaty game and 1 chill game, that's how you mix fun with some challange and sweatiness. now it's all a copy paste of the previous game.

  • Konnor24
    Konnor24 Member Posts: 184

    In principal this is how it should work. However im currently just messing around on killer (pinhead) playing for fun, and if anything, the games are getting harder. I

    Im even tracking the games, maps, hooks, survivors etc in a spreadsheet and for 44 games now, where someone didnt disconnect, ive managed one 4k. Im just getting 0-1K without tunnelling & without camping. Had about or 8 with a 3K and 4 with a 2k. 21 with a 1k and 10 with a 0K

    Im not trying to lower my MMR, i just got so bored of trying to sweat it out and play for fun now. Hitting chains very often and looking for the box more than i used to. Today in my 4 games, i got nothing but pure sweat swf groups. The lowest hours combined was 7K and thats with 1 who played on PS/XBOX.

    So even when you play for fun, MMR doesnt seem to be balancing things, least not for me. And quite frankly, its not fun, even when you're playing for fun, to have almost every game be a breaking pallet simulator because everyone throws pallets so early against Pinhead.

    Im not understanding MMR on this game. It doesnt work like it does on other games for me. For me its, either play full sweat, get annoyed by constantly being put on the Game, Thompsons house or Haddonfield, tunnel and camp and get walked all over, or play for fun, dont care about what happens, and still get walked all over to be salted and called names post game.

  • Devil_hit11
    Devil_hit11 Member Posts: 8,762

    It is to prevent smurfing and purposely deranking to get "easier" games. matchmaking has no issues. Its not that facing high mmr players is unfun, its more that playing weak killers vs good survivor is unfun because the survivors in the game currently control how powerful the killer is based off their preference fun factor. Basically, If survivor says "Wraith is unfun" than Wraith gets adjusted negatively which makes playing Wraith less fun for killer player. Survivor fun trumps killer fun.

    OP post makes little sense, I am not sure why your expecting to win with bad perks/no perks while playing killer poorly vs strong players. I think everyone just got used to old matchmaking. The old matchmaking made them believe they were good at the game because they were winning every match from poor matchmaking now. It made every killer look S-tier.

  • Wedeguy
    Wedeguy Member Posts: 278

    Who said I'm playing without perks? I'm using meta perks by myself that are not really helpful against a strong group of experienced survivors.

  • NOEDENJOYER
    NOEDENJOYER Member Posts: 237

    Yeah it's pretty miserable for killers right now. Every game is pallet simulator 2021 with survivors using dead hard and every other meta perk to give themselves a second chance and extend chases by a lot of time.

    The solution of ''Just lose some games to drop your MMR'' isn't a feasible or fair advice. You're basically telling people to lose games.. to have fun? When those things do not mix together intrinsically. People have fun when they are doing well, so telling people to not have fun, so they can have more fun down the line is silly.

    MMR has sucked so much life out of this game, I can't be bothered with killer anymore and I have over 1.5k hours into the role. I only play SWF now, since its ridiculously easy, chill, and somewhat fun.

  • Wedeguy
    Wedeguy Member Posts: 278

    I can really relate.

    It's like the destiny of every fun game, to become really popular and then lose the attraction because it becomes too "professional" for the massive croud.

  • Stryker
    Stryker Member Posts: 220

    you know, maybe actually balance the game?

    making ALL killers atleast good?(not meta, just good) coff legion/clown/pig coff coffand no, the new buffs makes some of them kinda okish(and few of them actually good), but we lost slingher and spirit( and wraith got nerfed for...reasons...)

    fixin genrush(yeah, this is a huge problem), and boon totems are coming.

    fixing hex totems that are totally garbage because there are too many ways to find and destroy them+ always the same and really bad spots, and they pop in the first 2 minutes(unless survivors are blind Or 20-40 hours into the game), but hey, boon totems are fine..

    buffing solo surv and nerf SWF????


    adding bots? well for the killers maybe, because soon or later, they will have to, since it's most like that surv queue time will increase alot, because killers are tired and don't want to suffer anymore.

  • Sluzzy
    Sluzzy Member Posts: 3,130

    Nothing is worse than solo survivor at high MMR. At least with killer you have a chance of getting a kill or two, which btw is a fair match. As a survivor, you are almost guaranteed to get tunneled, camped, slugged, or just completely decimated. How is that fun?

    Streamers need to realize they aren't supposed to 4K every match. And because killers are soooooo overpowered and powerful, the only way survivors can win is play in an unfun way and that is to genrush their brains out.

  • Wedeguy
    Wedeguy Member Posts: 278

    I don't evet get solo queue in high MMR, only pre mades.

  • ukenicky
    ukenicky Member Posts: 1,352

    Playing both sides has been unfun for me. Almost every match I get face camped and hit on the hook until I die. If my teammates try to save me the killer gets a 3-4k off of camping.

    And then all the vitriol in the end game chat. So fun.

    I've just been playing less and less and honestly once the new expansion drops for xiv I'll be playing dbd way less since everyone is toxic on both sides lately. And no I'm not toxic, all of this crap is completely unprovoked I don't get what some people's problem is.. If you get in a match with someone who is being respectful and NOT bming you then why do you bm them? Do u not want nice people to play this game geez

  • Sluzzy
    Sluzzy Member Posts: 3,130

    That shows how bad it is, only premades can possibly win.

  • Devil_hit11
    Devil_hit11 Member Posts: 8,762

    As I explained, you need to be very good with the killer. equipping meta perks is not auto-winning as it was before. Perks naturally become less effective the higher up you go as survivor players are much better at dealing with them. Its just that even when killers play their killers well. those killers like Spirit and Deathslinger get called boring, after of which they get validated by survivor mains. It ends up being a lose-lose for killer.

  • StarLost
    StarLost Member Posts: 8,077

    Which killer are you playing, if you don't mind me asking?

    I have a theory regarding a possible MMR bug.

    Yeah, I really need to see some proof of this beyond an assertion, as it's straight up contrary to what I've read.

  • AJStyIez
    AJStyIez Member Posts: 419

    You guys are literally proving the point though. Why in a PVP video game should a person ever intentionally lose or put themselves at a handicap to avoid winning JUST so they can blissfully ignore the obvious issues.

    You're directly saying "Dude, stop pointing out the issues with the game. Instead of fixing the issues with the game and making it more healthy and enjoyable at every level, we should all just suck or lose on purpose so we can take advantage of lesser-experienced players again!"

  • PleassBuiltInNoed
    PleassBuiltInNoed Member Posts: 618
    edited October 2021

    So what else should we do? Keep joining matches to lose them in 5 minutes over and over again, which is a massive time waste, and then when u get to play vs chill survivors U'll just get your mmr back up again just because you play good.

    There is no way out of this shithole.

    People play the game, because people want to win. Winning and the path you took to the victory is what makes the game fun.

  • I totally agree, but unfortunately devs don’t care about the killer side. Because it’s not the real selling point of the game anymore.. This game is dictated over what the survivors say and do. Look at the Pyramid Head nerf. They cried about how he can make a “unfair” play by acting like he was going for his m2 then surprise them with a m1. Nerfed next patch. Or how about nurse? A extremely hard killer to master and was completely gutted by the devs to satisfy the survivors because she was to “hard” to play against.

    Ntm I think it’s funny how they give killers mediocre buffs and get praises for it. How sad is that..but what ever I guess..

  • Adjatha
    Adjatha Member Posts: 1,814

    I don't see why generators can't take longer the more survivors are working on them. If you've got a full team of four going nuts, make that stuff drag on. If there's only two left, make 'em fly!

    Or, if you don't want to make the raw time investment longer, make skill checks WAY WAY WAAAAAAY harder the more survivors are working on gens at once. If you've got all 4, you should have skill checks flying by so fast even pros fail 'em. If there's only the one person doing it, give 'em a larger Great window and go slower. Dynamic difficulty.

  • C3Tooth
    C3Tooth Member Posts: 8,266

    Thats the point, if your skill is 10, you guarantee face players who have10 skill, or players who have slightly lower skill but Meta carry them up.

    No one has skill of 5 facing players skill of 10 with 4 slow down. Because mm is randomly.

    You can ask yourself if you want to vs players who have skill of 15? I think not.

  • Myla
    Myla Member Posts: 1,551

    Shared mmr for every killer? If it works that way they really should bring back the function to change killer while in lobbies.

  • Gwinty
    Gwinty Member Posts: 981

    I think the problem is that you do not derank fast enough or still get to much MMR even for a bad performance as a Killer. Honestly I am not a very good survivor and I get Killers who have no idea what they are doing far to often. When I run a Killer around an L-T-Wall for more than 40 seconds he is not on my level and I am not a good looper as I prefer stealth.

    Same when I play Killer. I just do not get what the matchmaking is trying to tell me. When I play my Hillbilly for nostalgia reasons I get 3-4 people together on comps (I asked them) and get stomped with 0-2 hooks. When I play my Ghostface or my Cenobite, two Killers I am playing a whole lot better than Billy I get 2-2, 1-1-2 or soloQ lobbies with survivors who have seemingly never seen a Ghostface or a Cenobite. I get 2-3, sometimes 4 kills and at least 5-7 hooks. Sure, sometimes I get stomped with those two too but it is less than with Mr. Billy and some of my Cenobite and Ghostface matches are like that because survivor get super cocky with bodyblocking, baiting BT or finishing that generator.

    As always I run suboptimal builds because they are much more fun for me. But it just does not feel right sometimes.

    Still better than the old system, to be fair. This was a step forwards and with some adjustment it could be even better. At least now I get a more mixed basked of games.


    But my experience does not seem to fit with those of other players and I think a bigger decay when you do not perform well as a killer (and no, shredding 25 pallets and getting only hits and no downs is NOT performing well) to adjust the MMR.

  • Munqaxus
    Munqaxus Member Posts: 2,752

    I don't know if you can really trust your stats without including the DC games, because BHVR is definitely counting your DC games. I would be curious to see your numbers with the DCs added in.

  • Mr_K
    Mr_K Member Posts: 9,222
  • Munqaxus
    Munqaxus Member Posts: 2,752

    It's easy to have the game setup like that. But you have to remember, that there 4/5s of the population that are getting slaughtered like that. That's not really fair to the majority of players to be hook ornaments so Killer players can have an easy 4k ever other game. And you have to remember, there were streamers getting 50 to 100 4ks in a row. Its less stressful for 1/5 of players but was a h3ll of a lot more stressful for 4/5s of the other players to always die over and over again. The kill rate was averaging about 75% before and is still 65% now.

  • pseudechis
    pseudechis Member Posts: 3,904

    I play Trapper, Myers and Leatherface mostly but dabble around a lot. Why limit yourself.

    That said the last loss streak was with Myers.

  • Killer is so easy to play it's really not that hard to rank up. So I'm not surprised at all that high rank survivors are better than killers. Theres less need to improve with killers because the game is so killer sided.

  • TMNoThumbs
    TMNoThumbs Member Posts: 120
  • No it's just been my experience with killers and playing to their strengths. I think it's entirely possible to rank up even without perks or addons because killers are simply that strong.

    But why wouldnt they be? They need the potential to kill up to 4 players in a match by themselves. They're inherently strong for that reason. Survivors have nothing but items and their wits to fight killers with.

    Over a long period of time, Survivors will learn more about killers than killers will about Survivors.

  • anarchy753
    anarchy753 Member Posts: 4,212

    I'm always skeptical of those sorts of "best build" videos regardless of who makes them.

    Personally I hate corrupt intervention and see it as an absolute wasted perk slot, I feel like people would get more done in a game if they weren't relying on perks like ruin and corrupt that are literally gone a couple of minutes in. Let alone quite often guaranteeing that late game gens are spread out making the later stages where you're meant to be stronger harder.

    Best builds are absolutely a matter of taste and just because a youtuber says their opinion, it doesn't mean it's fact.

  • TMNoThumbs
    TMNoThumbs Member Posts: 120

    Corrupt a wasted slot? It basically guarantees early game pressure unless you are playing against survivors that can stealth around and wait it out. It also gives setup reliant killers more prep time. This game as all about pressure and time management, its ideal for that.

  • KerJuice
    KerJuice Member Posts: 1,907

    Proof that high MMR is mostly SWF’S. It needs to be removed from public matches in order for the game to be truly balanced. It’s not fair to solo players and killers, of whom both would enjoy the game a lot more. Those two parties combined make up the majority of the player base and should be catered to. Killers that can’t compete against SWF (Wraith, Pinhead) do really well against solo que. Thats busted. Not balance.It has nothing to do with their skill-it’s all about comms. The info being communicated trumps any perk solos can bring in.

  • Wedeguy
    Wedeguy Member Posts: 278

    Yeah indeed.. my friends were laughing about how every lobby i join there are ALWAYS 4 players joining together. I know that it's not 100% a SWF but usually players in this calliber like to play together.

  • StarLost
    StarLost Member Posts: 8,077

    It's a toughie. On M1 killers, getting some early hooks or even injuries up is so incredibly important, as it throws off the survivor team's rhythm and gives you an opening to make something happen before they start slamming out gens.