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Medkits don't give full heals
whereismykebab
Member Posts: 228
On several occasions I had medkits don't give full heals despite not missing any skillchecks.
Here is heal one
And the second one, which still left me injured which is bad since I misplayed the pallet.
Here is the same with the event medkit. 1st heal and 2nd heal:
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Comments
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The brown medkits don't give full heals either
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same
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I thought this was just me! Same issue, brown medkit did not give full heal,
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I can't be completely sure if this is the pattern while using a brown (and probably yellow/green/all medkit, but
- hitting a great skill check lets you heal fully (since it advances the healing for several %)
- not getting any skill checks during the heal gives you a full heal
- hitting a good skill check leaves you with a 99% heal and an empty medkit
So perhaps a good skill check give's a minimal penalty that leaves you just shy of a full heal, or maybe the medkits should just have 16.2 charges. Not enough to give you full heal if you fail a skill check, but enough to not leave you injured
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