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This is why dead hard hit validation is not always fair
That's it, just look at the video. This is a problem, frustrating for new players, and a buff against some killers.
Edit:
Dead hard hit validation also cancels pig dash prematurely
Pls devs do something about this, it gets extremely frustrating when Victor pounce or Pig's dash get cancelled
Edit 2: I completely forgot about Coup de Graçe or other perks that give you speed. If you're close enough to the survivor, and they use dh when you're already lunging, you can get them just about when the dh animation is over, especially with Coup de Graçe.
Now this is completely cancelled of the hit is retired, you lose the coup stack if you had it, and that's it.
Also, just with your basic lunge, if you were enough close to the survivor you could still hit them just a bit after the dh animation. If the hit is retired that's it, no swing cooldown cancelled, just as if you missed.
Also, if you had unrelenting, and were just to miss the hit, now that you get the hit retired you get a longer cooldown that the one with unrelenting.
Comments
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Agreed, having your power validated and completely neutered while also being wasted and losing all pressure in the chase is an unfair side effect to the killer.
Now that Dead Hard is 'reliable', I think it's worth considering a negative cost for using it.
Dead Hard increases movement speed by 250% for 1 second, essentially giving the survivor 2.5 meters additional ground cover. (It's actually 250% for 0.2 seconds then 200% for 1 second, but that still equates to 2.5 meters over 1.2 seconds, so lets keep it simple)
This could be counteracted by having Dead Hard inflict a Hindered effect on the survivor after it has finished. 25% for 2 seconds would be fair, as this would subtract 2m of that 2.5m ground cover. Basically removing Dead Hard's ability to make distance, and making it solely used for 'dodging' an attack, while still retaining some 'ground cover' effect that could be made use of if you Dead Hard to a vault or pallet efficiently.
With ground cover or distance removed from the equation, the killer can more effectively regain pressure in the chase.
This won't make up for headbutting an invincible survivor as Victor or failing to crush a pallet with Nemesis' tentacle, but it will at least pull the chase a little further in the killers favour.
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A lot of people, especially swf's abuse this ''buffed'' Dead Hard. It's just so stuipid.
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I edited the post with this mine new discovery of Pig's dash getting cancelled with DH hit validation.
This is definitely a buff, I hope unintended
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Nah. The dev team didn't do anything about pallet validation so they won't do anything about this.
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How do you abuse a perk. And what does swf have to do with it.
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It could be abused in a way like cancelling Pig's dashes and other things seen in the video.
Especially the one with Victor, that can be the difference between winning or losing a match
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Sounds like they just used dead hard. And I'm pretty sure it always did that. I remember back on p2p the good ole ghost chainsaw hits you would get with Billy.
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Nope, it didn't do that. With Victor you went through the Survivor and Pig's dash kept going
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Victor was never in p2p. What are you talking about? But imo dh in the instances is mentioned to make the killer is going to get a hit and then they get out of the way of the swing. So yeah it should cause the pig to swing during a dash if timed correctly.
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Peer to peer dbd was before dedicated servers, now how the game worked for almost 2 years with dedicated servers is the way it's supposed to work
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Yes I know p2p was before dedicated servers. And dedicated servers is the better method. The hit validation is the way the game is supposed to work. Server sees both inputs and puts out the appropriate output. So when a pig dash attack is supposed to land the pig will swing but the survivor timed their dh correctly cause the swing to miss. So saying the validation isn't fair doesn't make since
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It's not fair, because it provides something that wouldn't have happened if dead hard procced before the hit validation.
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What do you mean? It was supposed to work that way even before the hit validation. Killer tries to hit survivor, survivor dead hards, Killer misses swing.
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But Dead Hard shouldn't deactivate a Killer's power, which it now does. That's the unfair part
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The false hit flag needs to be cleaned up. A miss should be counted as a miss, period.
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Totally agree. Fed up of hitting somebody, having the animation for the hit with the sound, then finding that the survivor has run off without the hit. If I miss I miss, I have had survivors run in a straight line injured, had the hit and then watched them carry on running.
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It is simple, anyone who says that dh validation is fair is people that never plays killer. Ofc it was frustrating to see the exhaustion icon while being on the ground, seeing that dead hard failed; we all agree that it needed to be fixed, but making the killer hit, get the hit animation "stunt", getting the screen filled with blood, hear the survivor screaming and then seeing the survivor running at 10 meters from you is absolutely NOT the solution
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But why not. The perk is designed to give you I-frames. Next you are going to say you should be able to use your power through someone who is currently being unhooked
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Yes, the Perk gives you I-Frames, but it didn't stop Powers before, now it does and leads to some situations where it's uncounterable, like it currently is when using it for distance. There shouldn't be a Perk that can grant immunity, distance and allow Powers to be stopped while being easy to use. It's pure unfair
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Again it's not unfair. Killer thinks they are going to get the hit so they swing, survivor dh, Killer misses and goes through missed hit recovery. This is the way it was always meant to be. It sucks that the visual isn't correct but oh well
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No, it is unfair. It isn't supposed to eat up Powers like it does with Nemesis' Tentacle Strike, Victor's Pounce or Demogorgon's Shred. It's, like said in the video, mechanically unfair
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Nah. It's fair. If you try to hit a target that can't be hit then you miss your hit. The only issue is the tentacle hitting dh instead of a pallet.
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It went from being unfair for survivors to being unfair for some killers depending on whether they have a power that can be impacted by it or not.
I’m glad they tried to address it and fix being exhausted on the ground, but the state it’s in now is not okay.
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But it didn't work like that before it buff, if you used, let's say Shred, on a Survivor that used Dead Hard, you would go through and hit them, which countered it. Now you stop your Shred as if you missed which you didn't happen before and it's unfair as now dead Hard has even less counters than before. Dead Hard was already good, now it's literally "Press E to make distance" cuz you can't get exhausted on the ground anymore (which albeit was unfair, unless it was a Power because they went through and they still should)
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I agree, getting exhausted on the ground was unfair and unfun but now it's unfair for Killers like Demo, Pig, Nemesis and Twins aswell as some other Killers I didn't mention because I don't think they are impacted as heavily as the ones above (ranged a Killer's are crying since old Dead Hard)
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Of course it's not fair, they're just making all the hit servers prioritize survivors.
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i know, i had matches where the injured survivor dead-harded i should hit the one in front of him, but because my lunge finished sooner i can't.
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That's not true, it prioritises who is lagging less, even if with some killer's powers it can rob hits
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@selflessnea If what you're saying was right, dead hard should do like that always. Thank Behaviour it doesn't, and it happens ONLY if the hit gets retired as happened to @elpoh
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I edited the post again to include cases where dh hit validation is just an unfair and hopefully unintended buff
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The only solution I see to them fixing it in a way you want the powers to work is to just give the survivor i-frames as well as remove collision with the killer.
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What do you mean? Dh already gives I frames, and if the killer swings when the survivors in going towards him, the killer goes through the survivor already.
Never ever it's gonna happen that they make dh go through the killer( and survivors) if the killer doesn't lunge, like it would be so much abusable
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If the killer chooses to attempt an attack with their power or not is irrelevant. If you missed a special attack due to a normal miss its no ones fault.
DH is the same. It forces the miss IF* its timed well. If you tried to use an m2 instead of m1 then thats really up to the killer. If youre that bothered then bait it with an m1.
The only issue as with pallets is if the animation doesnt match the miss. This can be off putting like when you hit a survivor through a pallet and it shows as a miss but plays the animation and hit sound. Regardless this was and should be a miss. It does however need cleaning up as someone said to make killers feel less cheated.
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