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Killer power buffs

dbd900bach
dbd900bach Member Posts: 713
edited November 2021 in Feedback and Suggestions

Today we are here to do the impossible, buff three of the most poorly designed characters in the game. PLEASE do not suggest outright reworks because we all know behavior will take quite awhile to get a rework out.

Trickster

Legion

Twins

Arguably some of the weakest and least fun to play/play against killers in the entire game. Their powers are super limited, unoriginal and in Twins case super super poorly designed and thought out.

What buffs or changes would you make to improve these killers that's fair? Nothing to make them OP but more so to make them playable for killer and for survivor when playing against them. Of course make them stronger as well.

These killers are fragile which means any buff or nerf has the potential to outright kill or acsend them. Minor buffs not so much but you get what I mean.

I will reiterate, NO reworks. Secondly this is not to slander the devs in anyway shape or form. Not everyone is perfect, even companies.

Post edited by Gay Myers (Luzi) on

Comments

  • nostrada96ass
    nostrada96ass Member Posts: 257

    I think twins are fine but just they're ugly

  • jesterkind
    jesterkind Member Posts: 7,858

    I super disagree with the assessment of the Twins here, they have one of the most interesting and unique kits in the game and I definitely don't think it's poorly designed at all. That being said, they do have some issues and I have some ideas for how to fix them - so I might as well comment on the others just for funsies.

    Twins: First of all, Victor should immediately melt if he's stationary near a hook that you put a survivor on. This isn't a buff, it's probably a nerf, but it's such a cheap way of playing that it just shouldn't be possible. Beyond that, though- recently they gave Victor a brutally long cooldown after downing someone, to prevent chaining downs for slugging. I'm all for this, good plan- but the problem is that because you genuinely can't do anything during that cooldown, it incentivises trying to get more downs from Victor because you have to invest so much time into him. What I'd propose is making it so that the only action you can take during this cooldown is to swap back to Charlotte, so that you can go pick up that survivor you downed straight away.

    Trickster: I don't really have much for him, I don't think he's actually in that bad of a spot. You'd have to rework him to avoid making him too OP, which is against the spirit of the question, so... nothing.

    Legion: Make them move faster in Frenzy (and possibly vault more smoothly too), reduce the cooldown for their fatigue because good lord is it far too long, and give them a lower terror radius when they aren't in Frenzy. Play into their strengths- they're supposed to be swift and energetic, so let them operate more smoothly, and give them a better chance of getting that first hit in by lowering their terror radius so survivors have to keep more of an eye out for them.

  • Thusly_Boned
    Thusly_Boned Member Posts: 2,967

    But you're kinda forced to slug with them, which sucks for all parties involved

  • Remedicist
    Remedicist Member Posts: 1,096

    For Legion, I would keep their power nonlethal as it is right now. Their power works fine the way it is: providing tracking and injuring survivors.

    I would increase their feral frenzy movement speed so they have a chance to reach other survivors. Nothing too huge to where it is annoying for survivors and the duration of ten seconds can remain the same. Right now, though, sprint burst is faster than their power and can completely deny their power being used.

    Next, I think they should have a default 3 second fatigue. The current 4 seconds is too punishing for a nonlethal power. However, the addons that reduce fatigue time should change because I think it would be too powerful if they could recover in under 3 seconds.

    I would also like if they could see pools of blood while in frenzy. I understand why they cannot see scratch marks as they should rely on killer instinct, but I think seeing blood pools would be nice and make the bloodhound perk more viable.

    I think the Legion should also be rewarded for hitting consecutive hits with their frenzy such as each consecutive survivor hit has a lower deep wound timer. For example, if the starting time is 20 seconds, the 4th survivor hit has 5 seconds to mend. It shouldn't go any lower than 5 seconds though if the Legion manages to hit a survivor a fifth time in order to keep the power nonlethal, but this makes mending more urgent if a survivor was consecutively hit after another.

  • Thusly_Boned
    Thusly_Boned Member Posts: 2,967

    For Legion a simple change that would make them a lot more fun to play would be to remove the cooldown after you voluntarily leave your power. Congrats, everyone is in deep wounds (if they didn't scatter), but they're all in Narnia. If I can deactivate my power without giving the the last survivor I hit a crapton of distance, I feel like I can get at least on probable down.

  • Szarman
    Szarman Member Posts: 247

    For Legion I would like to see these changes:

    Feral Frenzy speed is 5.4 m/s (before 5.2 m/s)

    3 Seconds Fatigue (before 4 seconds fatigue)

    Decreased Tunnel Vision while in Fatigue

    Being able to start Feral Frenzy when gauge is 25% full

    Being able to see BloodPools in Feral Frezny - This change is not needed, but it would be a fun QoL change.

    With this fatigue change, rework fatigue addons to something else, and that's pretty much everything.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 6,934

    For legion, I’d decrease his fatigue to 3 seconds and add another 5% to his frenzy movement speed. I’d also make the killer instinct be based off TR purely for range and not for application (meaning oblivious doesn’t neuter it) similar to how doctor’s static blast works. Also he should be able to grab survivors during frenzy. Watching a gen get finished in front of your eyes knowing you can’t stop it feels terrible.

    For twins, slightly reduce Charlotte’s slowdown when waking up, reduce the time before Charlotte is automatically switched back to when Victor hits a healthy survivor, and allow the player to switch back to Charlotte during Victor’s 5s cooldown after downing someone, rather than having to wait if they do not wish to slug. Also Victor should be able to snuff boons.

    For trickster he honestly does just need a full rework and you said no reworks so I’ve got nothing for him.