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Iridescent shards should be easier to earn
Quirkle
Member Posts: 4
As a player who dosen't have the money to buy auric cells to gain access to cosmetics, the only way I could get the 10/10 cosmetics is if I grind iridescent shards by leveling up. And just to put into context how much effort is required to get the sufficient iridescent shards for ONE cosmetic piece I am currently level 52 on dead by daylight and only then could I get the iridescent shards required to buy one perk from the shrine of secrets and I had the choice to either get a cosmetic or save up again to get a killer
I'm fine with having to spend hours grinding to buy a KILLER (little side note: it kinda sucks that that I can't buy liscened killers with iridescent shards but I recon because they're liscened and the cost isn't ridiculous it isn't much of an issue) , but leveling up roughly 51 Times (51 times because everyone starts at level 1 not level 0 and im level 52) just to have enough iridescent shards to consider a cosmetic is ridiculous.
Here's what I propose:
1) lower the cost of the cosmetics, anyone who bought cosmetics with either iridescent shards or auric cells before the price drop would be entitled to free auric cells or iridescent shards depending how much money they spent on cosmetics
2)lootboxes, players spend 500ish iridescent shards to buy a lootbox that could have anything from a basic teachable perk to a really nice cosmetic (different lootboxes would cost more iridescent shards depending on rarity)
3)increase the amount of iridescent shards earned when leveling up which would reward the player for playing the game
4)each week or month, the player gets a certain amount of iridescent shards depending on their rank, I believe many people would like this idea because at the moment of writing quiet a few players don't see the point in ranking because their isn't a reward for being good at the game, just a rank
I'm fine with having to spend hours grinding to buy a KILLER (little side note: it kinda sucks that that I can't buy liscened killers with iridescent shards but I recon because they're liscened and the cost isn't ridiculous it isn't much of an issue) , but leveling up roughly 51 Times (51 times because everyone starts at level 1 not level 0 and im level 52) just to have enough iridescent shards to consider a cosmetic is ridiculous.
Here's what I propose:
1) lower the cost of the cosmetics, anyone who bought cosmetics with either iridescent shards or auric cells before the price drop would be entitled to free auric cells or iridescent shards depending how much money they spent on cosmetics
2)lootboxes, players spend 500ish iridescent shards to buy a lootbox that could have anything from a basic teachable perk to a really nice cosmetic (different lootboxes would cost more iridescent shards depending on rarity)
3)increase the amount of iridescent shards earned when leveling up which would reward the player for playing the game
4)each week or month, the player gets a certain amount of iridescent shards depending on their rank, I believe many people would like this idea because at the moment of writing quiet a few players don't see the point in ranking because their isn't a reward for being good at the game, just a rank
2
Comments
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Quirkle said:1) lower the cost of the cosmetics, anyone who bought cosmetics with either iridescent shards or auric cells before the price drop would be entitled to free auric cells or iridescent shards depending how much money they spent on cosmeticsQuirkle said:2)lootboxes, players spend 500ish iridescent shards to buy a lootbox that could have anything from a basic teachable perk to a really nice cosmetic (different lootboxes would cost more iridescent shards depending on rarity)
The other two are fine, though I am satisfied with my Irridescent Shard earnings.3 -
Quirkle said:Here's what I propose:
1) lower the cost of the cosmetics, anyone who bought cosmetics with either iridescent shards or auric cells before the price drop would be entitled to free auric cells or iridescent shards depending how much money they spent on cosmetics
2)lootboxes, players spend 500ish iridescent shards to buy a lootbox that could have anything from a basic teachable perk to a really nice cosmetic (different lootboxes would cost more iridescent shards depending on rarity)
3)increase the amount of iridescent shards earned when leveling up which would reward the player for playing the game
4)each week or month, the player gets a certain amount of iridescent shards depending on their rank, I believe many people would like this idea because at the moment of writing quiet a few players don't see the point in ranking because their isn't a reward for being good at the game, just a rank0 -
Lootboxes? Just NO!
Seriously, why are people asking for that scum in a game? It is enough the way it is at the moment. Surely some adjustments on the prices, earnings and saisonal rewards would be nice but for gods sake NO LOOLBOXES!!
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