a fair NOED nerf?
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What about in general?
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I'll clarify. You seem to have ended it because you think I'm being facicous. I assure you I wasn't.
Happy to take the buff question out the equation and just discuss "does it need a nerf". I still see no evidence that it does.
If you still do not wish to continue I respect that.
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NOED is already ridiculous enough especially if you don't remove it. That turns any killer into a "tier 3 myers" with a speed boost.
Yes, it can be stopped before it starts but only because the effect is so unfair and ridiculous. Buffing it is just making it more unfair.
AND BEFORE YOU WANT TO TALK ABOUT DS, yes DS is ridiculous for killers to deal with too. I think for both sides.
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Noed is a perk that rewards killers massively for ignoring gens. It isn't fair in every way BUT killers, especially in my server where everyone is annoying and toxic, have to deal with 4DS 4DH 4 UNBREAKABLES, IRONWILL BT SPINECHILL ETC. very often. It's 4 perks and a kit vs 16 perks plus 4 items.
So honestly, yes, NOED's effect is unfair, but until the killers' life gets slightly easier, NOED should stay the same.
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If survivors don´t reach the endgame, then NOED was a wasted perkslot. Or what do you mean with in general?
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Not complaining about DS at all.
Fact is, gen speed is ridiculous right now. Survivors need a additional objective to take pressure away from killers. Boons instead have put on more pressure on killers.
As of now, NOED is this additional objective.
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It's not unfair. Refusing to do the one thing which any soloQ survivor can easily do, and when is BT and DS for tunnelers I bring that because I want a second chance if I make a mistake or if I want to give someone I just unhook a chance to escape.....for the life of me why some idiots want to body block because most killers WILL tunnel the one who just body blocked while having BT.
But NoED being unfair is not true. It's easy to counter especially now with Boons.
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If survivors do all gens that fast. Then it's 100% their fault that they get punished by Noed, which they should be. But as a SoloQ survivor, I have to find and cleanse 5 totems by myself to potentially remove a perk the killer might not even have.
And that either takes the entire game so I can't have any fun, or I won't even have time to get all totems because my team are either dying or they are doing all gens too quick and I might get punished for that.
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Well, I'm saying out all the matches one would play, what percentage would NOED activate?
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Hmmmm.
I suppose I can agree to that, but I'm afraid that day will not ever come.
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But you are not alone. The other survivors seem to need an incentive to do bones. Avoiding certain death and getting 1000 bloodpoints apparently isn't enough of an incentive.
Maybe increase the time the gates take to open, for every totem. Aaaand here we have a new meta killer perk.
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Between the times survivors don't reach endgame and survivors cleanse all totems? I'd say somewhere between 75 and 80%
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Totems should definitely have more of an impact on the game, at least the endgame. Just so survivors actually want to do them. Because I'm so tired of doing them alone and sometimes die in the process lmao
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I disagree that it rewards killers for ignoring gens, but it is of course a big advantage "while it is active".
Of course it is easy enough to both prevent activation and stop it once it's up. Coupled with your excellent points about what killers have to put up with... mean I have to conclude it is fair in so much it is needed.
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There actually is a very fair nerf to NOED that I think the perk really does need- I've said it elsewhere, but the only problem with NOED is that the first person hit by it doesn't really have any chance to employ the perk's counterplay. Sure, they could've done bones to prevent it activating, but you don't need to do that; once you know it's active, if you aren't the guy hit by it, you have two very strong options: find and break the hex, or leave the trial.
My solution is to make it so it doesn't require one guy get ######### over, by making it announce itself when the last generator is complete. There, everyone has the opportunity to employ counterplay unless the killer's right on them when it procs.
Since survivors can BOTH prevent it from ever activating and cleanse it after it does proc, and the effect simply isn't strong enough to save bad gameplay, the fundamental design of the perk is fine.
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Yes, let's just keep nerfing killers till survivor ques are 20 minutes long
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Than leave the match instead of feeding the killer more kills. Problem solved.
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just remove the speed boost and its all gucci
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I agree with this.
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While I cannot agree that NOED should be nerfed in any way, due to the current state of the game....This is the most sensible suggestion I've seen, and by no means over the top.
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Sadly, either you have to wait a long time or yes, the day never comes.
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I never noticed the speed movement difference, so yeah they can get rid of that.
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Literally just make it require 4 hooks to activate. Easy fix, no more 0-hook Bubbas using noed as a crutch
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if they do this theyll give it a timer / token system
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Noed is already very weak perk?
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Unfortunately you're probably right.
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but how will I run DS/UB/BT/DH every game??? I can't bring small game if it means I can't bring the same 4 perks every game, that's absurd!
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Going along with the general thing I've been seeing in the thread early on, I would definitely say that NOED is an incredibly hit or miss perk. I play in swfs only or I play killer when I'm solo (have never used noed in the 780 hours I've been playing this game), and honestly I have never had an issue with noed because when it does proc we've already called that it was gonna proc and have preemptively started searching (you can tell if a killer might bring noed, they're usually dog) or we've postponed finishing the last gen by leaving it 99'd while we start cleansing the remaining totems that aren't blessed.
That being said, soloq does not have that power at all. The best you can do if you're afraid of noed is to bring perks to help cleanse/bless totems or bring a map with addons/rainbow map to find the hex when it's active. So it definitely does need to be nerfed, but in a way that only benefits soloq (i.e. giving the notification as the last gen pops or something similar to that). Nerfing anything about the perk itself would make the perk even more useless against coordinated teammates (unless you're playing a cracked nurse or spirit) and the last thing I want is more nerfs for killers when playing killer has already become unappealing for so many players as of late.
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I think I agree with Pulsar on NOED, that it has to be changed to reflect the effort survivors have put into cleansing totems during the trial before it activates. It can be pretty rough for solo Q.
Maybe NOED can be changed to work similar to No Way Out. No Way Out rewards the killer for the effort they put into the trial, increasing time exit gates are blocked with how many different survivors were hooked for the first time.
Maybe NOED's effect can still activate when gens are done, but has a timer on it. The more totems are cleansed, the smaller duration NOED has.
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It probably shouldn’t be a hex perk if it has a timer.
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Probably not.
30 seconds of instant downs per Dull Totem?
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It isn't op or anything, but I think it should be changed just because of it's cheesy effect. It feels really cheap to be downed at the end of the game and die even if the killer did poorly. It's just like why I think Dead Hard should also be changed.
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Honestly I don’t even run NOED much anymore, so that’s cool with me.
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A killer playing the entire game with only 3 perks for a chance to trigger noed isn't fair to you? A perk that can be removed from the game before and after it activates.
Man, survivors really do want their cake served on a silver platter and to eat it too.
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Good idea
I have another idea for a simpler one - to remove the killer's acceleration and immediately notify the survivors that the killer has a Noed.
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Yeah, I think those are good changes that you and Nathan talked about
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How do you explain me then?
You know I main Killer lmao
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I understand why people want it nerfed. Im just tired of anything that offers a mild threat being butchered even if it has clear counters. (whataboutism time) Meanwhile.. BOONS, Dead hard, SWF, STRETCHED RES... MAP AND TILE BALANCE!. are all just waved off like its nothing.
If the developers actually wanted to balance the game then i would be all for it, but we have concrete proof they can't be bothered any more. I think it was the king interview? He asked about balance and the response was that there are to many killers and perks in the game and to "embrace the chaos" ...
If the new killer is super nerfed on release then i know what side this chaos is being considered for.
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The duration of Noed sounds interesting, I think a couple of minutes will be enough
Although I would like to see that they would remove the additional movement speed and notify the survivors earlier that the killer has NOED and then we'll see
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Maybe have the hex spawn at the start of the game with 0 tokens and each unique survivor hooked adds a token with each token allowing one instant down during the end game collapse and when the totem is destroyed it still gives the benefits (Including speed bonus) but you can’t add any more tokens.
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Yes, then I agree that you can not remove the additional speed
This idea is the same as the author of the post
It turns out that Noed will only act on those who were already hanging on the hook.
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If anything noed needs a buff. Its gone within 30 seconds every game if you play against halfway decent survivors.
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I agree it makes no sense to go to extremes and make this perk useless BUT it is very strong so it deserves a nerf
It is only required to make a notification in advance about the effect of the vulnerability and that the killer is using the NOED
It is possible to remove the additional movement speed since the killer already has the ability to kill a survivor with 1 hit
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Because the devs hate killers
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I think noed is fine as it is if anything they should give the survivors more reasons to do bones even if I don't bring any hexes that would help with the insane speed gens are popping while the killer is in his fist chase.
Like for every totem that is either dull or hexed the gates need more time to open. that way survs have something more to do then just gens (I hear a lot of complaining that it's boring) the overall speed of the game gets slowed a bit and it could break up some of the meta builds cause you have a good reason to take small game or detectives hunch
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I’d be all for removing the haste effect and allowing it to proc when all 5 gens are done, that gives survivors time to think of a plan rather than not be surprised when someone gets hit.
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I think the surprise effect is a good thing the killer should be a scary force where you don't know what hits you and noed gives you that to some extent if they don't know yet that you can insta down you don't get 3 survs running into you like you're a a angry teenager to protect the one injured on the way to the open gate I mean I'm a 6foot tall undead mutation that hits trough solid walls you should never run straight into me without hitting the floor XD
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This is the most annoying thing when you find out about NOED after a hit.
Then after hitting, let the totem be highlighted for all survivors.
What's unpleasant now? Or are you just asking for buffs for the killers? Hypocritical clown
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Hey buddy no need to get angry here don't act as if my opinion is a direkt attack to you I just think it's fine that you get the surprise effect with noed end of story.
And yes sure killer could need some buffs the reason why so many killers rely on camping tunneling and neod is cause the survs are much stinger at the moment. This isn't the first time I see you here in the forum and I think you should rename yourself to surv main all you say in every post or comment is how you want killer stuff to be nerved and calling everyone that says otherwise a clown. Do you know why surv que times go up and up and up and killers get nearly instant games? Cause it's freaking hard to get yourself to play killer at the moment since coh every hit and run killer has such a hard time and all you get is teabagging survs that are so cocky they boddyblock a hock with three people cause getting hit means nothing when you can heal so fast over and over again. Just remember one thing buddy if you really like this game you Need the killers of no one play killer anymore the game is dead same goes for survs so we need to find the middle ground for both
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