Self healing change concept?
I was just randomly thinking about ways to make circle of healing less broken and realized that circle of healing isn't busted, it's the fact that self healing has no penalties. So I came up with this random idea that I wanted to share.
Each time you are healed, you incur a stackable 50% debuff to self healing speeds for the rest of the trial. (This is to avoid self healing to 99% and then having someone finish the heal, as this would simply make SWF more difficult to deal with otherwise.)
Self care rework: You can heal yourself at 50% the normal speed without a medkit. Self healing speed can not go below 50%. You now incur a 35/30/25% debuff to self healing when healed instead of 50%.
It's just a rough idea that I think could be expanded upon.
Comments
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I stopped reading at "circle of healing isn't busted"
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Circle of Healing is just a product of the ACTUAL bigger issue which is healing speeds in general. Self healing is even more of a problem
Nerf both of those and CoH takes a BIG hit.
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Just make it so the buff to healing speed only concerns the healing another survivor (make it like a "we'll make it" AOE perk). And then you have to align self care and boon self care healing speed. If they put self care at 50% healing speed and do not want to bring it to 100%... they should do the same with the boon if we are coherent. After that the perk is fine.
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