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Remove Boons and Dead Hard

Dionysus42
Dionysus42 Member Posts: 427
edited January 2022 in Feedback and Suggestions

Remove Boons and Dead Hard General Discussion

In the considered opinion of various people such as Charlemagne and Ivan the Terrible, boons and Dead Hard should be removed from the hit videogame Dead By Daylight effective immediately. Please discuss.

Post edited by Rizzo on

Comments

  • StarLost
    StarLost Member Posts: 8,077

    I don't think they need to be removed.

    Dead Hard either needs to lose the iframes or lose the distance. It was the most meta of meta perks before the defacto buff.

    Boons...ugh. Snuffing them needs to break the totem, and CoH shouldn't stack with anything.

  • Sludge
    Sludge Member Posts: 768

    Dead Hard is whatever but we need to go back to a time before Boons because the game was slightly healthier. I'm not looking forward to whatever ridiculous Boons they come up with next.

  • sonata93
    sonata93 Member Posts: 418

    What about introducing Boon: Exponential Dead Hard? Unlimited DH's for all survivors within the boon totems range. 😎

  • Shroompy
    Shroompy Member Posts: 6,886

    Boons are fine, only problem really is CoH. I'd even go as far as to say CoH just highlights a bigger issue that people don't really seem to realize and thats just healing in general. So how do we fix that?

    I've said this multiple times and I'll say it again

    Make healing require more charges after each heal, first heal requires 16 (like now) and every heal afterwards you add an additional 2 charges. so 16, then 18, 20, 22 and so on. This nerfs CoH while still keeping it a strong perk, it nerfs medkits which are arguably the strongest item in the game, and also keeps Boons strong but not overwhelming. Since again, the only real problem is CoH

    I will say tho, Boons should have a disk radius instead of a cylindrical. So they don't work on multiple floors and actually become quite a pain on maps like RPD, Ironworks, Hawki- oh

    Moving on, Dead Hard!

    After Dead Hard is used the Survivor cannot perform any action (similar to The Doctors shock) for 3 seconds. This keeps the perks intended design which is for dodging hits and removes Dead Hard for distance.

  • Munqaxus
    Munqaxus Member Posts: 2,752

    Again, why is Dead Hard a problem? Can you show data proving that Dead Hard is outperforming other exhaustion perks in extending chases.

    Dead hard is designed to dodge a hit and 1 second of distance.

  • jesterkind
    jesterkind Member Posts: 8,046

    Why remove boons in their entirety just because one of the three boon perks is OP? Just nerf that one and give a few more common-sense tweaks to boons as a mechanic, surely that's the more reasonable solution?

    This goes triple for Dead Hard, too. Obviously they shouldn't remove it, but the best solution for how to nerf it without making it unusable is to heavily incentivise using it for its intended function of dodging hits while punishing using it for distance; it should only get to do one of those things, and the dodge-a-hit version has counterplay.

    I'd propose a brief window where survivors are incapable of interacting with pallets or vault spots after using it, somewhere in the realm of six seconds. This preserves its utility as a single dodge, but doesn't allow for simply using it to reach a pallet or window to reset a chase.

  • indieeden7
    indieeden7 Member Posts: 3,422

    Could people please just stop generalising boons? Literally the only problematic one is CoH, the other 2 are situational at best.

  • RakimSockem
    RakimSockem Member Posts: 2,002

    Bonus effect, if any survivor is alive, the boon cannot be snuffed

  • Shroompy
    Shroompy Member Posts: 6,886

    I don't have data but I can explain why its a problem

    The reason why is because its the only exhaustion perk that has a very easily accessible condition, and that's being injured. It also allows Survivors to play a "more risk, more reward" play style without actually involving any risk, only the reward. A good Survivor with Dead Hard is nasty, the same can only really be said with Sprint Burst but the difference is the timing. With Sprint Burst you almost have to go out of your way to 99 it, some times you have it almost ready and the killer is coming and you can save it during chase but thats more luck than skill.

    I personally don't think Dead Hard is as big of an issue as people make it out to be, but I do still think its an issue.

  • Munqaxus
    Munqaxus Member Posts: 2,752

    All the exhaustion perks have an easily accessible condition. Overcome is literally just getting hit, Sprint Burst is running, Lithe is jumping through a window.

    How is risk/reward play a reason to nerf a perk. It's just a different play style.

    If there is data showing the perk is outperforming other perks, then I'd say nerf the perk. But I really honestly think people just get frustrated at the perk and want it nerfed, which again, is not a reason to nerf a perk.

    I guess you could say that Dead Hard allows for successful Borrowed Time plays. But I don't think that's a bad thing.

  • Irisora
    Irisora Member Posts: 1,442

    He's just teasing you. There no need for any data to know that DH is over used and that its broken as #########. But im pretty sure the devs HAVE the data.. So its simply a matter of time that a nerf will arrive.

  • Shroompy
    Shroompy Member Posts: 6,886

    All other Exhaustion Perks have easily accessible conditions, but no where near as accessible as Dead Hard. If you're caught in a dead zone, Lithe or Balanced Landing ain't gonna help you all too much. Sprint Burst will and thats the strength of it, turning dead zones into semi safe zones. Overcome is another problematic perk, only reason why it doesn't receive as many complaints is because Dead Hard has been the complained about Exhaustion perk for a while, I can guarantee the moment Dead Hard gets nerfed, Overcome will be next hot topic.

    Also a risk reward playstyle without involving any risk is not an issue to you? Imagine if hexes weren't hexes but they just had their effects as a passive. Its literally all reward with no risk involved and there is absolutely nothing the other side can do about it (maybe a bad example but I'm sleep deprived and its the only thing that comes to mind)

    Also you have to take data with a grain of salt, as it only shows a fraction of the whole picture. Just take Nurse for example.

  • TheArbiter
    TheArbiter Member Posts: 2,630

    I'd be willing to give up any killer perk in exchange for dead hard never existing

  • Lochnload_exe
    Lochnload_exe Member Posts: 1,360

    I am once again saying that you don't have a problem with boons, you have a problem with CoH and healing in general. I totally understand Dead Hard, but why do people say boons are a problem, when only CoH is busted? They are fine additions to the game and meta, but healing is super busted and has been for a long time.

    If you had a problem with undying for example, like old undying, you wouldn't say "nerf all hexes because undying is too strong". That would be stupid now would it? You nerf the problem perk. Stop asking for boon nerfs and ask for CoH nerfs.

  • Munqaxus
    Munqaxus Member Posts: 2,752

    Lithe and Balanced Landing are setup perks. You're going to set up on a gen that is close to those. But lets just leave them out of this since we're talking about dead zones.

    I can see Overcome and Sprint Burst helping in dead zones but I don't see Dead Hard helping in dead zones just because it's only a second of dash.

    Again, there's a lot of what-ifs through out. In fact, you can throw what-ifs out all day.

    The better argument would be actually just gathering data. Why has no one actually went in and tested how long each of these perks extends chase times. It's easy to do and would show for a fact an exhaustion is perk is way overperforming other exhaustion perks. I'd personally love to see the data because it really seems to me that there's a lot of hysteria around Dead Hard but nothing concrete on why it's a problem.

  • BirdSpirit
    BirdSpirit Member Posts: 186

    BHVR: we hear you. Next patch we will add Boon: Dead Hard

  • Shaped
    Shaped Member Posts: 5,915

    You made me chuckle ngl.

  • Moodyy
    Moodyy Member Posts: 128

    when BHVR removes bloodlust first then we can remove DH

  • BenSanderson55
    BenSanderson55 Member Posts: 454

    Remove camping, tunneling, slugging and noed lol

  • gendoss
    gendoss Member Posts: 2,270

    The average killer main.

  • scenekiller
    scenekiller Member Posts: 890
    edited January 2022

    Dead Hard was never really complained about until this last year - coincidentally after the DS nerf, and when survivors started to replace DS with other perks - so I'm inclined to believe it isn't actually deserving of one. Just seems to be the next bandwagon perk people are crying out against (for the record, DS absolutely deserved it's nerf and is balanced well now, but some people on either side make it their mission to solely get the other nerfed).

    CoH definitely needs a few big tweaks to keep it's strength but not make it the ridiculous course-correction it is now. The other boons are fine as they are.