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Match Making Idea - Map Forgiveness

From my understanding of what was said in the QA, Match Making is currently broken into two parts.

The Matcher - Matches similar MMR players or ones that have been in que for a while.

The Checker - Guesses which side will win the match once it begins loading.

From what was said in the QA The Checker knows almost all of the time which side will win and The Matcher prioritizes lowering excessive que times over MMR rating.

My suggestion is to add a third part, The Builder.

After The Checker determines the probable outcome of the match, The Builder would take the imbalance and add things to the map to compensate. For example, if the match was determined to be more killer sided it would add stuff like more pallets, stronger loops, better chest loot, a further spawn distance, or maybe a BP compensation at the end of the match. The opposite could be applied if it was more survivor sided.

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