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Any Clown Mains?
From what I have seen so far, there are no Clown mains. If you are a Clown main, please tell me your general strats with him.
Comments
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Use bottles to throw ahead, and slow down, or to discourage routes. Don’t use him like huntress unless you got the ultra rare add on.
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Do direct bottle hits slow Survivors down longer?
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I'm training him to be one of my mains.
Direct hits do not slow longer. It makes the vision slightly more blurred however.The main way to play him isn't to direct hit anyway, but to force a survivor to go through the whole cloud.
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Avoid direct bottle hit.
Use it to cut of path by throwing it in the direction you think the survivor is planning to go.Throw them at window since the slowdow can sometime make them slow vault instead of quick vault wich give you opportunity for a hit or even a grab if you are lucky
You can us the smoke to "block" ligne of sight like the crack in the shack wall (don't always work depending of how the smoke decide to scatter
example hereThe two second slowdow might not seem like much but it's actually two second once they leave the smoke cloud making it actually last longer.
Always be sure to have your full stack of bottle before a chase start, if you down someone I'll advise to reload before picking them up.
You can make looping spot death zone by throwing multiple bottle along the junk that make the loop.
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I've been working on the Doctor, have him up to level 40 and thought he'd have a good gen suppression effect with Madness, Overcharge? (the gen one), and then Pop Goes The Weasel.
So, once I got Overcharge to tier 3 I started running the Clown for PGTW. I'm starting to think using the clown would be better. I really like him too, very impressed with his design (visual and audio).
So I might try the Clown with gens in mind but would also be curious about a slugger build utilizing Claurophobia. Just run around like a crazy person downing everyone.
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UltraX said:
Do direct bottle hits slow Survivors down longer?
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I've taken quite a large amount of joy in my clown. One of my favorite strategies on maps where generators can be on second stories such as Haddonfield or The Thompson House is to lob bottles through windows or over the fence and interrupt the work survivors are doing.
The best way I've been using my clown so far is to think of him as a sheepdog steering survivors where you want them to go and punishing them when they don't.0 -
@UltraX said:
From what I have seen so far, there are no Clown mains. If you are a Clown main, please tell me your general strats with him.From my experience you need the ultra rare instadown addon. Dont try to hit the survivor directly, throw gas infront of him and then hit him directly while slowed.
The problem is that the addon is expensive AF and without it I consider him to be really weak.
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He's worst than Huntress in every possible way. Huntress with an axe addon can slow a survivor by 30 seconds, why even use clown since the slow is only 2 sec. It doesn't prevent exhaustion which huntress addon can.
The 1 hit kill addon is weak too, you have to be at 1m and then try to hit again to down them, aiming with clown is harder. Huntress has an easier aim and just needs to make sure the axe hits them and they are down instantly. If the survivor is in a pellet you can't throw and hit simultaneously, Huntress can do this ignoring the pellet as a whole Clown can't
Huntress starts with 5 axe and Clown starts with 4 bottle
Huntress is better in every day except he's not humming and have a 5% faster move speed
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Clown is a solid pick. I wouldn't call him top tier though. However, he certainly makes more loops viable to mind-game now, and that shouldn't be discounted.
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I mean, I've played almost nothing but Clown since his PTB.
Am I a Clown main yet?
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Throw gas in front of survivors when you know they're going a specific route, otherwise aiming for them is decent when they could easily swap routes.
For loops, throw two bottles around the loop and try to pincer them.
For the killer shack and various window loops, remember to aim high (like at the shacks ceiling). The gas disperses over a larger area, making it more difficult to navigate and causes the effect to last longer if they try to run through it since it constantly refreshes every time they touch the gas.
You can also aim at high debris around loops to cover a greater area. Takes practice getting used to the throw arch and gas dispersing properties though.
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