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Gameplay Fixes That Could Help DBD

Lord_Xylum
Lord_Xylum Member Posts: 115
edited February 2022 in Feedback and Suggestions

Survivors

•Status icons involving interactions that are shown to the whole team (i.e. repairing a gen, being chased, hiding in a locker)

[This would grant a form of universal communication to Survivors without a SWF.]

•Teammates with MMR similar to the player with the highest MMR in the SWF

[We all adore the little solo-que baby Dweet, until the baby Dweet tries to unhook himself and dies at 4 gens. We should matchmake with Survivor teammates at our skill level.]


Killers

•Nerf the most unpleasant maps for Killers

[Springwood, Haddonfield and Dead Dawg Saloon are the top 3 Survivor-sided maps, in my opinion, and the majority of Killers struggle on those maps from the start. Pallet numbers should be reduced, and the houses should have less windows.]

•Remove Bloodlust in favor of a small default speed buff

[Killers are only -slightly- faster than Survivors, which allows for too much safety at most loops, and if Bloodlust has activated beyond level 1, you've wasted far too much time anyway. Consider adding a new Beta feature that increases Killer default movement speed by 5%, to see if it's too oppressive or not.]

•Add a limit to how many times a Boon can be used

[Boons are more oppressive than Hexes when multiple Survivors have them equipped. And yes, I understand that "Hex: Ruin is stronger than Circle of Healing", but that's not a fair gauge of balance. CoH is an infinite medkit for the whole team. Hexes are temporary game-changers that occasionally carry the Killer. So I'll end with this:

If Hexes only last two minutes on average, are they really comparative to Boons?]

Post edited by Lord_Xylum on

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