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Post-nerf Deathslinger small changes

First of all, this post won't discuss anything about how post-nerf Slinger compares to pre-nerf Slinger, even though I would have a lot of things to say. I'm keeping that for a more detailed google doc if I ever find the courage to do it (chances are low). I would like instead to address 2 things that I don't think fit really well with how he currently works.

  • The terror radius : I know it's been increased to prevent the synergy with MnA (it was unfair), however I think 32 meters is too much. From what I've played, survivors either don't care or run away really early, which is a pain to deal with because there is a difference of 14 meters before you can reach them at max range. This value should be decreased to 28 meters or even 26 meters (this one is risky though, as MnA would make Slinger's TR 18 meters) in order to make those situations where you need to catch up for years (if you ever decide to commit to a survivor running away from that far). I don't like the idea of relying on MnA to have a decent terror radius.
  • The ringing noise when aiming : survivors can hear a ringing noise when Slinger aim at them. With the longer ADS now, this alerts survivors before you can even shoot, which is not ideal as they don't even need to look behind them. This noise isn't really a problem at "regular" range but it becomes annoying for long shots. Those shots are already harder to perform because of the longer ADS but on top of that, survivors get alerted 0.4s in advance ; it encourages zoning a lot more than before and I don't think it's a healthy nor fun playstyle for everyone involved. It's best in my opinion if this sound is only triggering when Slinger can shoot, or at least ~0.2s seconds before he can do so, rather than 0.4s.

Here you go, that's it for my feedback. I hope those suggestions are gonna be considered, especially the ringing noise (please). Have a nice day everyone

Comments

  • IWFreak
    IWFreak Member Posts: 252

    Didn't Slinger have an addon that gave him aura reading on all survivors in his TR while he has someone speared?

    I would love that coming back, with his increased TR. Imagine using it with Distressing.

    As for your feedback:

    I think his TR is mostly fine, maybe a little smaller, indeed. Like 28 meters, as you suggested, but not lower than that.

    As for the ringing, I don't know for sure how it works now. But I do agree that the ringing should only be heard when Slinger van actually shoot. Not while beginning to aim.

    Haven't played Deathslinger that much, so I haven't got that much experience.

  • Steel_Eyed
    Steel_Eyed Member Posts: 4,033

    I agree. His terror radius should be reduced to 28 base OR reverted to 24 again and nerf Monitor and Abuse with 24 meter terror radius killers.

    That was one of his iridescents. It was reworked to gain undetectable while a survivor is speared and a short duration after.

  • AtraXis
    AtraXis Member Posts: 78

    Yeah this was the old version of his iridescent addon Hellshire Iron. It was pretty bad but the current version is not that good either. Now that he has a bigger terror radius, why not having another addon that does it, it might be more useful than before.

    As for the ringing noise, when Slinger aims, the closer he aims to the position of the survivor, the louder it gets. The problem is that it triggers once you press the power button, but that doesn't take in consideration whether you can shoot or not. So if you start aiming on the survivor, they can already know that you aim at them without looking at you and all of that while you cannot shoot. The noise is available at the end of the power trivia category on the wiki if you want to check it out : https://deadbydaylight.fandom.com/wiki/Caleb_Quinn