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Corrupt intervention is boring
As a survivor I am seeing it more and more. Half the time its used w/ nemesis' perk that shows you all survivors which, while frustrating, makes the start of the game have meaning. The other half is just to give the killer more time. As a survivor though... its just boring. You see that you cant do gens and either find a totem to bless or hide in a locker (or somewhere else) and wait. It may as well be an extra few minutes onto the lobby w/ the off chance that you die.
I understand where they are coming from with the mechanic and what its meant to do, but its just boring to play against, not frustrating or annoying, not broken, just boring
Comments
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Having all the gens completed in 5 minutes and getting 1-2 hooks is also boring
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Without Corrupt you can lose 3 gens in your first chase if survivors get really good spawns or intentionally spread themselves out
Even if you down them quickly you're still likely going to lose 2 gens because you'll then need to go pressure one of those 3 survivors
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Because survivors can do 3 gens in the time it takes to finish one chase that's why it's been used more and more.
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Every person has certain stuff they don‘t enjoy going against. That's just part of online multiplayer games.
I for one don't really have a problem with the perk. It's definitely a good perk to help slow down the game at the start, which is a must for most killers.
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Playing against 4 Dead Hard Survivor 4/5 Games who win a chase they shouldnt because they use a Busted broken no Skill Perk is also boring
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You know CI only blocks 3/7 gens there's still 4 gens you can go find and do you don't have to wait at a blocked gen for 2 minutes thats your choice.
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I’m happy when I see Corrupt, means the killer will be going with only three perks soon enough. And like you said, if all survivors waited it out it would be even more impactful. Unless it’s Trapper or Hag.
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*necessary
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I've seen this coming up alot lately CI is boring it stops me from doing gens. No it stops you from doing gens you spawn on top of there's still plenty of gens to do.
Boring is the new op I've noticed.
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"boring" and "unfun" are dog whistles survivors use to get the devs to nerf something
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Having gens almost halfway done before you can even get across the map because survivors spawned on them is even more boring.
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And Gens being done too quickly is boring.
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I think CI is just for killer players who are not confident in their ability to pressure. Not looking to argue, just my two cents.
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Any killer that uses any slowdown perks is a skilless baby that needs to git gud
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If they buff solo survivors I hope they make corrupt besekit. It will fix gen rush, and survivors cand do totems, chests and Serch for aviable generetors. Devs cook balance it and can work.
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Block gens when game starts. Block gens when a gen is completed. Block gens when survivor let's go of gen. Block gens when survivor is hooked. Block gens when survivor heals. Block gens when survivor is picked up. Block gens when survivor finds one. Block gens when killer looks at them. Block gens when totem is cleaned.
Remember when playing killer took skill.
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On huge maps with low mobility killers (situations were your map control is kneecapped), perks like Corrupt are the only thing that gives you a chance.
I would never run it on a killer like Billy, Spirit, or Blight, but for killers like Trapper, Myers, etc., it keeps them viable.
Remember how imbalanced things are.
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Hmmm over blown much....don't know why you used so many false abilities just to say your too lazy to go to the gens that are not blocked.....I literally looped a killer for 3 gens easily and I didn't use my Lithe or DH once. Killers still take alot of skills to get downs with the current Survivor meta. All CI does is keep survivors from speeding through Gens within the first chase
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How sad.
Anyways.
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Killers like Trapper kinda need corrupt for early game pressure.
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Exactly. Imagine being a Trapper or something and having 2-3 survs spawn in next to gens on the other side of Red Forest or something. You're pretty much screwed.
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I've had this happen with huntress and I lost 2 gens before I could even get close to them.
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I don't use Corrupt personally but that's only because there's times the survivors will just try and hide until it's over which is kind of too slow a start for my tastes. I'd rather just let them get started so I can hear and find them more quickly and get the match properly going, even though objectively it's otherwise a good perk to run.
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Fun is irrelevant to balance.
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Genrush is boring haha gib upvote plz /s
As a Corrupt user myself, I also think it's boring af. It's a necessary evil unfortunately.
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except not exactly, because being on a gen is actually doing something, as opposed to doing nothing, or going to the gens that you can use, which are obviously being patrolled.
This is an interesting point. For the killer using corrupt is stopping survivors from playing, but survivors that instantly do gens is... playing the game. That is their goal to do it. Thats like being mad at a killer for hitting you.
Maybe having them have to cleanse the gen before working on it, so that they cant just hide, but activly have to do work to get started, keeps the same benefit of time for the killer while not being a 'you cant interact' perk.
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Rriiighhhttt, you keep thinking that
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As a survivor, Corrupt doesn't bother me much. Gen blocked? Find another one or do something else; scavenge chests, break bones, set boons, etc. It's not "stopping you from playing", that's just silly. As killer, unless you are a Trapper/Hag, the only thing to do is find/chase/down/kill. Survivors have plenty of busywork they can while corrupt ticks down.
Unless you think the only think you can do is gens? That sounds boring.
And yes, my point is totally valid. On larger maps for many killers perks like Corrupt are necessary, unless you are god tier. If you don't like that, rather than whinge about perks, maybe direct some criticism toward the root problem (gigantic and/or inconsistently sized maps) instead of the symptom.
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Yeah. Killers don't need slowdown against a four stack dead hard coh bt ds squad.
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I don't get all those "boring" talks, just venting or something?
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That boring perk stops 2 gens from going in the first minute.
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How are you going to pressure, when the survs spawn in one area and you in another?
Without CI, you can do at least 1 gen without any pressure, unless i get lucky and pick where you are. CI can give me around a minute to find you and start building pressure, without getting to much pressure placed upon me.
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Damn should have pressured 4 different survivors as pig while they have the most safe loops. Guess I need to get better and kick pallets or walk faster.
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? What is the problem with that perk, you just run to the other side of the map and there you have 4 more gens to repair, it takes you literally like 20sec to reach the opposite of the map.
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Any survivor that uses any second chance perks is a skilless baby that needs to git gud, what a f... U are man.
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"I don't like it when killers try to play the game! It's boring!" - All Survivors
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If the game only did something to the gen speeds or map sizes... or even made the survivors all spawn in the same place so killers would not have to worry about 2-3 gens being done in the first minute.
Right now how the survivors spawn into the match is silly. Sometimes you can have 3 gens being done at the same time since everyone spawned on different gens at the beginning. This is where corrupted helps.
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Oh no survivors have to spread out and work on gens further away and actually think about gen spread more so awful! Why can't we just hold m1 immediately on a gen and then leave through the exit gates.
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I'm necroin' this.
I legit dont understand #########' people on this forum and this game. Someone from the survivor side says 'this is a boring perk and leads to slow and boring game starts' and instead of talking about, its just a parade of bullshit 'git gud' and 'survivors whining' and all that ######### toxic garbage and the same people ######### ######### and complain about to no end.
Yall are the reason that this community is so damned toxic, ######### shameful.
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Well, CI is just a perk that hinders the enemy from performing a certain action, like certain meta survivor perks. i hope that makes the problem obvious. "Get gud" or "deal with it" is just what killers are always hearing on valid concerns.
But survivors are learn resistant. Instead of working aroind it or getting conditioned by it, they whine about stuff till it gets nerfed.
Survs most often dont see their hypocrisy.
Now tell me one killer or killerperk that conditioned a whole generation of survivors to play in certain ways, like DS or BT do. I mean not even nurse was capable of that, good luck.
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Not once have I ever changed my gameplay to prepare for any specific killer perk. Any change I make to counter a killer happens midgame and only when I know they may have a perk worth countering/playing around like Noed, DMS+PR, Bamboozle, CI, BBQ, etc. I have never started a game of survivor and thought, "oh boy, this killer might be running this perk so I have to make sure that I do this so I don't get caught by it" because there is nothing that killers have that force that kind of mindset.
Meanwhile when I play killer, I instinctively avoid survivors that are recently unhooked to avoid giving a bt hit/DS. I wait before swinging for a down because of DH. I never leave a survivor slugged for too long because of UB. I always wait to swing at a survivor that slowly starts walking away from a gen in case of SB. I pay EXTRA attention to the sound of footsteps because of iron will whether a survivor is injured or not. Hell, I even avoid walking through pallets because of power struggle and I never see the perk being used.
There really is no such thing as a killer/killer perk that forces survivors to play a certain way whether it exists or not, and honestly I'm not sure that killers having to play proactive AND reactive while survivors play strictly reactive is a good thing. That being said, nothing will ever be added to the game that will force proactivity from survivors because that sort of thing would make survivor one tricks have a cow because as you said yourself, survivor mains are hypocrites generally.
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Killer perks that force you to change the way the game is players are perfectly fine. I dont mind totem hunting for ruin or noed, I dont mind dealing with bbq or bamboozled, they are fine because they are interactive.
Corrupt is NOT interactive, it turns off most of the gens except ones that are clearly unsafe. To go 'well just go to the unblocked ones' is bad advice because the whole point is to force the survivors to a specific area that the killer is aware of it.
Again, its not 'broken' its not 'op' it doesnt need 'nerfing' its just B O R I N G
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Here’s the thing. In a way, corrupt IS boring. It’s not really that interesting.
Yet at the same time, it feels like a necessity to prevent 2 gens from being done by the time you get your first down unless you’re a killer that can end chases quickly and reliably. It feels like a necessity to prevent a considerable amount of gen progress being done in the time it takes you to cross the map at the start of the match.
Corrupt intervention is one of many perks that are essentially bandaid fixes to core issues this game has, and I wish something would be done about those issues. But until that happens, the perk is here to stay in the meta.
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For the killers stupidly posting "but my gen speed" please read the post.
He is not criticising the strength of the perk. The issue is not that a strong slow down perk exists he is fine with that. The issue is that corupt intervention is simply an uninteresting perk. You throw it on and the game is heavily slowed for 3 minutes. The issue is not the extra time but rather that there is no input, or skill for either side. It is one of the strongest perks killer's have and its entirely passive, that's the issue. Even Hex Ruin minimum involves survivors, potentially searching do disable the perk, and killers choosing when to go to gens n order to get real value. There is a way to demonstrate a person's skill, however corupt does not allow for this as it is simply extremely strong for so little input.
The optimal way to beat corupt is for survivors to go hide and wait it out. Fun 3 minutes of sitting in lockers, what fun matches. In short yes it is a very boring perk, and the original post is completely correct.
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I play surv, and in my opinion it's one of the fairest perks in the game, because it relieves the killer of a pressure, but without harming survs, besides being a one-time perk
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true, i think deadman switch is much worse than corrupt, especially if it's Nurse and Artist
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Thank you for getting my point.
I'd happily take a corrupt that had some way to be interacted with, like the gens just dont 'unblock at a 3 min mark, but you had to activly cleanse them' or some other kind of mechanic that adds a new dimension to the game.
and Yes, I do understand that it doesnt 'make the game boring' because you can go to where the killer is, but that is not a smart play, at all, unless you specifically specialize as a survivor who loops the killer and tries to get their attention. Yeah you can totem hunt but like... this is the same forum where I see killers flipping out at survivors cleaning their hexes early... so there is no winning with that line of thoguht.
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Whenever a survivor says "X is boring" they actually mean "X is strong and stops me from getting the easy win I think I'm entitled to".
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I would like to see a corupt rework that is a stronger by default but allows for survivors to have some control over the perk. For example it lasts for 5 minutes however survivors can still repair but at a 50% repair speed. Or possibly by breaking a dull totem can then repair through the corupt. Something to give the survivors the ability to affect the direction of the game that allows for interesting strategies and choices instead of just waiting it out.
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The best counter to corupt is to go to the basement and wait it out. Blocking 3 generators for 3 minutes, all on one side of the map allows for the killer to have easy map control at the start. Doing generators is not smart as the distance the killer has to cover is considerably less then what it should be. It is is simply not smart to do generators while corupt is up. Lets say most survivors realised this and adopt this strategy. Does that sound like a fun game? Every match is simply the first 3 minutes of nothing happening? Maybe a killer can find a survivor but with no idea where they spawned it is simply unlikely. I do not think this sounds fun? So no, the original post does not have an issue with its strength, but with how boring it is to against.
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