The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Snuffing a boon should break the totem, not just dispel the effects.

DarkShadow0220
DarkShadow0220 Member Posts: 38
edited April 2022 in Feedback and Suggestions

Should've been how it is from the start. A survivor gently cleansing a hex breaks the totem so the killer stomping on the totem with their full weight should annihilate it from the ground. The biggest issue with boons is that they're infinite and the killer can do nothing but continuously snuff the boon out, only removing it's effect so it can be placed again and again later on. Had a killer game playing doctor with this one Mikaela constantly placing Boon: Circle Of Healing over and over again while I was defending a 3-gen, destroying any progress I managed to make by injuring the other survivors. One single perk should not be able to do so much to a team with only one person using it. By making it so that boon snuffing destroys the totem, this would give Hex: Pentimento value because you can instantly place it after breaking the boon totem. Nerfing COH speeds won't solve the biggest issue with the boon concept, it's infinite usage and time-wasting for the killer when they decide to (or need to) counter it.

Also if this happens, BHVR should buff the worst boon, Dark Theory, maybe make it 5% so it isn't so minimally worthless unless stacked with other haste effects. Shadow Step and Exponential are perfect as is.

Comments

  • Nos37
    Nos37 Member Posts: 4,142

    Snuffing a boon should stop that totem from being blessed by any survivor for some time.

  • Munqaxus
    Munqaxus Member Posts: 2,752

    From a survivor perspective, I wish killers could break totems. I'm tired of survivors wasting time blessing totems instead of doing gens. Especially now that CoH has been nerfed, I'd rather see Self-Care at this point.

  • Mazoobi
    Mazoobi Member Posts: 1,565

    I suppose that proves Jester's point ain't it?

    Since boons can potentially be really strong, it should be fair that it comes at a cost (survivors wasting time trying to re-bless)

  • Munqaxus
    Munqaxus Member Posts: 2,752

    It definitely proves it. Killers don't realize how much time is wasted by survivors blessing boons. So I hope killers get their wish and nerf CoH out of existence so gens are done faster. With this up-coming nerf, it's not worth running. Even before this nerf, I really don't think it was worth running.

  • Mazoobi
    Mazoobi Member Posts: 1,565

    Yeah, the time consumed with boons always gets swept under the rug.

    I have teammates who'd fight with their dying breath trying to get a boon up... and whenever I do decide to bring boons, there's not a totem anywhere near me.

  • Munqaxus
    Munqaxus Member Posts: 2,752
    edited April 2022

    I'm just happy that the usage for Circle of Healing is already dropping, pre-nerf. I think survivors are realizing what a waste of time it is.

    I can't wait for the gen speed complaints start to resurface as everyone switches off Circle of Healing back to Resilience, Spine Chill and Adrenaline as the healing meta dies from this latest CoH nerf.

  • This content has been removed.
  • CharlieChatBox
    CharlieChatBox Member Posts: 258

    It's a "waste" if its accessible to the Killer. If its on any sort of elevation/second story, that #########'s effectively permanent. Or worth about 25% of a gen for 3-4 survivors when they go to boot it.

  • Munqaxus
    Munqaxus Member Posts: 2,752

    It's 20% of a gen just to bless the totem, not including use it. Heck, it's about 8% of a gen just to walk to a totem. Each 1 sec of walking is 1% of a gen not done.

  • CharlieChatBox
    CharlieChatBox Member Posts: 258

    Wrong. There's 4 survivors. That's 24-32% gen progress. So it's still a good time sink even with your explanation. And that's if it's not on a second story. That's only valid for totems just sitting in loops or with rocks.

    Does not apply to stairs. Try it. Spend that extra time from pressuring them to take care of the totems in Ironworks, Eyrie, or RPD. It's miserable.

  • Munqaxus
    Munqaxus Member Posts: 2,752

    Understand this when I'm talking about CoH. As a survivor, I see it as a very iffy perk. It's sometimes useful and sometimes it loses you the game. After the nerf, I will not use it and would rather see teammates with Self-Care at that point.

    You are worried about a perk that survivors use about 13% of the time and after the nerf, I bet it will be under 8%. Survivors see it as a useful perk but they don't see it as overpowered based on usage. It's the 8th most used perk., under Windows of Opportunity. If you see CoH as OP, then you also see Windows of Opportunity as OP.

    You should actually play survivor and you would realize how it's actually balanced right now, before the nerf.

    *I'm getting these stats from an aggregate site, https://nightlight.gg/. I highly recommend the site for stats, the process a few thousand games a month, so it's probably the best stats website for DbD. I'm not associated with the website.

  • CharlieChatBox
    CharlieChatBox Member Posts: 258

    Nice way to make assumptions. Making a democrat out of both of us. I'm only saying that it's aggravating when it's sequestered in a tower like a fairy tale princess. Because that princess dissolves any and all pressure, especially when it's multiple boons.

    Yes, I do play survivor. I've got more of those funny rank points with survivor than killer. No, it's not balanced. No, this nerf won't even fix it. People just drop things if you call things "nerfed". Couple of things it seems like you're not accounting for:

    Things can be busted and still not used that much. Like old Object of Obsession, before it's rework.

    Stats don't tell the whole story. With Windows, every survivor can bring it, and benefit from it. If only one brings it, only that one benefits. With COH, if one brings it, 4 benefit. You don't need to bring as many, and still get the same value. Hence it's lower pick rate.

    You are entitled to your opinions. You can also be wrong. Prove me wrong, and that some if not all my complaints are unfounded, don't just say "play survivor 4head, and you'll see that I and the stats are right."

  • Munqaxus
    Munqaxus Member Posts: 2,752

    You arguments are empty of everything except emotion.

  • R1ch4rd_N1x0n
    R1ch4rd_N1x0n Member Posts: 1,731

    The problem with this is that it would be a huge nerf to NOED. Though if it were an option to either break the totem or just snuff it, that would be fine.

  • dugman
    dugman Member Posts: 9,713

    Actually I would argue Shadowstep is an example of a Boon that is neither of those. I don’t think Shadowstep is gamebreaking but it does provide enough value that people use it and it has an impact on matches.

  • CharlieChatBox
    CharlieChatBox Member Posts: 258

    People use CoH interchangeably with Boons. It's just CoH people have an issue with. The other three are fine.

  • CharlieChatBox
    CharlieChatBox Member Posts: 258

    Ok, here's some math then:

    Time to Boon: 14

    Time to Heal another Survivor (no Medkit): 16(32)

    Time to heal Self 5.7 Boon COH: 21.4

    1 Health State: 32 seconds

    1 Health State COH: 35.4

    2 Health State: 64

    2 Health State COH: 56.8

    If two people heal themselves in the COH, it has already made it's time sink back. Because survivors can heal themselves. Healing themselves halves the time it would normally take from a team. Unless the Killer can snuff the Boon before a second person heals themselves with the Boon, COH will always save time compared to healing normally.

    If no one heals, yes, its a waste of time.

  • Munqaxus
    Munqaxus Member Posts: 2,752

    You didn't add in travel time, say about 4 seconds each time you heal and time to find a totem to bless, say about 8 seconds, but probably more on average.

    But even without that added in, those numbers aren't OP for something that can be quashed and require you to waste the time re-blessing.

    Do you feel those numbers are OP?

  • CharlieChatBox
    CharlieChatBox Member Posts: 258

    And there's travel time for finding other survivors, and to travel to the boon, etc, etc. True, it's not that bad if the totem gets quashed every 2 heals, since it was only 7.6 seconds saved from a single boon.

    OP only in cases where there's considerable travel time for the killer to go up stairs. Because 2 heal time difference is 7.6 seconds. 3 heals is 17.8, 4 is 28.4. The time does get worse the more people heal. And there are times where you either choose to give up a gen, snuff the boon, or camp, because of that boon that takes 16 seconds to just get to and from.