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Forced Penance at Endgame needs buff

Nos37
Nos37 Member Posts: 4,142
edited April 2022 in Feedback and Suggestions

Forced Penance: Survivors who take a protection hit are afflicted with the Broken status effect for 80 seconds. When the Exit Gates are powered survivors who were affected by Forced Penance at any time during the trial become injured and are afflicted with the Broken status effect for 80 seconds.

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This would mean that survivors who had taken protection hits earlier in the trial are effectively barred from taking protection hits at the end of the trial without being put into the dying state. (Mettle of Man also gets more value.)

Post edited by EQWashu on

Comments

  • ThatOneDemoPlayer
    ThatOneDemoPlayer Member Posts: 5,623

    Why not? Forced Penance isn't exactly a good Perk, and this buff won't make it any better than high B anyway

  • GoshJosh
    GoshJosh Member Posts: 4,992
    edited April 2022

    Besides Plague’s infection, there is no other instance of survivors just randomly having health states removed without a connecting hit. Trapper’s iridescent requires disarming a trap. What you’re proposing isn’t fair, and totally subverts Adrenaline.

    80 seconds is a heck of a long broken status.

  • DriplordDrew
    DriplordDrew Member Posts: 246

    Punish players for helping a teammate out.

    "This would mean that survivors who had taken protection hits earlier in the trial are effectively barred from taking protection hits at the end of the trial without being put into the dying state. (Mettle of Man also gets more value.)"


    The fact that it is hard enough to try and get someone off the hook at 1-0 gen or endgame collapse and now if you take a protection hit you get screwed in the process. Plain simple you should not be punished for doing one of the few things you are meant to do which is help you teammates.

  • Nos37
    Nos37 Member Posts: 4,142
    edited April 2022

    Forced Penance needs something other than Broken at endgame.

    Forced Penance is the one perk that "counters," or rather, punishes survivors who bodyblock with protection hits. (Mad Grit being a close second, but situational)

    However, survivors are most likely to take protection hits at the end of the trial which is when the Broken status effect is the least useful.

    Survivors hit by Forced Penance at the end of the trial: "Oh no! I cannot be healed! Both my friend that I took a protection hit for and myself can still safely run to the exit gate, but now they can no longer heal me in the killer's face on the threshhold to taunt them into forcing us out of the match... I can still heal my friend, but they cannot heal me. What ever shall we do!?"

  • Crowman
    Crowman Member Posts: 9,643

    Not every perk needs to be useful at endgame.

  • brokedownpalace
    brokedownpalace Member Posts: 8,813

    It doesn't really make any sense to me, design wise. I'd rather the perk be completely reworked

  • Nos37
    Nos37 Member Posts: 4,142

    It either needs a stronger punishment or it needs an alternative effect once the exits are powered.

  • dugman
    dugman Member Posts: 9,713

    Protection Hits are more common than you think, when I run this perk I frequently get broken survivors mod match just because of altruistic hook trades and body blocks but also because of things like two injured survivors working on the same gen when I hit one of them. Yes, you also get them obviously after the gates are opened, but the perk does generate value earlier in the match more often than not for me.

    I’m not saying the perk is good or bad overall, just pointing out that it does trigger outside of endgame for me.

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,433

    This is a joke right?

    So punish survivors for taking a hit that they were already punished for... and in no better time than EGC.

    The perk is fine as it is. You are meant to give the broken status so that survivors are forced to wait before they can heal themselves. If you are looking for a punishment that is the punishment.

  • Ula
    Ula Member Posts: 276

    I don't like it because this would make forced penance a situational, but direct counter to adrenaline.

  • ThatOneDemoPlayer
    ThatOneDemoPlayer Member Posts: 5,623

    Forced Penance already punishes Survivors who take Protection Hits.

    This isn't the best buff for Forced Penance, I agree, but saying it punishes teamwork is a bad argument as it already does that

  • DriplordDrew
    DriplordDrew Member Posts: 246

    Yes but at the end game if you are simply punishing player for taking a protection hit earlier in the game.

  • Nos37
    Nos37 Member Posts: 4,142

    Okay, then survivors who were affected by Forced Penance any time throughout the trial become exposed for 60 seconds.

  • Sepex
    Sepex Member Posts: 1,451

    Forced Penance + BloodHound + Legion = Good.

  • CharlieChatBox
    CharlieChatBox Member Posts: 258

    Here's a dumb idea:

    Forced Penance: Applies Broken status effect for 80 seconds on Survivors who take protection hits.

    Whenever the Broken Status Effect expires, the Survivor Screams, revealing their location for 3/4/5 seconds.