My proposal for a Dead Hard rework

DragonMasterDarren
DragonMasterDarren Member Posts: 3,101
edited April 2022 in Feedback and Suggestions

My views on the current Dead Hard are the same as the general player base at this point, it needs changes, it's current state isn't balanced due to how much it can extend loops in the hands of a good survivor

However, i don't think it's current state can be balanced, we can tweak the numbers or remove the i-frames or whatever else, but nothing can change the simple fact that the distance you can get from Dead Hard is simply too good

So instead of nerfing the perk, it should be reworked into this

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Dead Hard

Activatable Perk

You'll go through hell to get your few friends out of a bad situation, When Injured, you can dash forward quickly to knock the survivor out of the killer's grasp

Press the Active Ability button while running within 5 metres of the killer to activate it

If you hit the killer during the dash, you will stun them for 5 seconds, causing any survivors the killer is carrying to fall out of their grasp

If you miss the killer, you will suffer from a 5% Hindered effect for 60/50/40 seconds

Causes the Exhausted status effect for 60/50/40 seconds, you do not recover from the Exhausted status effect while running

Edit: This perk can only be used once per Trial, suggested by @Marc_123

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Rather then making the perk a obnoxious chase extender, i instead think it should be one of only a handful of perks that let the survivors go on the offensive against the killer, with a suitable amount of risk (being slower and therefore easier to hit, as well as no i-frames) for a good reward (keeping your teammates alive longer)

It'll probably not happen, but i think that this is the best solution for Dead Hard, at any rate, it'll be less infuriating then it's current state

What do you guys think?

Post edited by Rizzo on

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