General Discussions

General Discussions

New anti tunneling and camping mechanic

Member Posts: 767

Basically pat on the shoulder and have fun guys

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  • Member Posts: 767

    XD this update is so fun, can't wait for nurses with monstrous shrine and make your choice camping from 24 meters having to wait and outstanding 5 seconds

  • Member Posts: 305

    Because kill rates have fallen so low that they are a bit nervous to give buffs to survivors, people have been complaining about how op killers were, but honestly, this shows just how wrong they are. When kill rates rise again, there will surely be increases on those parts, but at the moment just be grateful that borrowed time is base kit it's not a bad thing no more getting farmed off the hook which I'm quite happy about lol.

  • Member Posts: 869

    Well none of these changes are permanent, so I'm sure they'll revisit these anti tunneling and camping mechanics. Don't think I agree with the hook phase timer, but I do hope they'll look at DS again and make some sort of a version basekit because I do agree that the anti camping and tunneling mechanics won't do much in most situations.

  • Member Posts: 767

    Time to dust off bubba boiz

  • Member Posts: 273

    Yeah i'm a little worried. Seems camping/tunneling might be even stronger now.

  • Member Posts: 767

    Don't worry 7% vs nurse with double range that moves at 499% is gonna be the solution to all tunneling problems

  • Member Posts: 5,270

    If they have the guts to make these changes then nurse's days might be numbered as well.

  • Member Posts: 4,914

    Can we get a link pointing to what you are talking about?

  • Member Posts: 767

    Oh yeah exactly in the same update where they buff bloodlust. Wonderfull days are ahead for dbd i'm so excited for monstrous shrine bubba, pain resonance,dms gameplays and double range nurse having to wait 5 seconds

  • Member Posts: 575

    The changes do basically nothing to camping, which I'd really like to see Behaviour bring the hammer down on because it's just awful gameplay for everyone involved. I'd say they probably hit tunneling a good amount though.

  • Member Posts: 4,914

    Thanks. I kind of like most of the changes or their direction. (Not Dead Hard though, at first glance, it feels stronger than before.)

  • Member Posts: 1,182

    Because kill rates have probably dropped to below 50%. They aren't releasing stats but have stated 50% is their goal, and in the past few years kill rates across the board have trended down to 50, if the trend continues we might well be in the ~40s atm(or even lower). Also 20 seconds of 7% haste and endurance? That's insane, I can already picture the ridiculous body block shenanigans as well as what you can pull off with a green medkit + healing speed buffs.

  • Member Posts: 489

    Some of these changes sound like they were from community posts as well, I remember Monstrous Shrine rework posts that sound VERY similar to what we're getting (Basement hooks becoming Scourge Hooks, etc)

    Looks like they ARE listening to the forums after all.

  • Member Posts: 2,557

    Because reality came crashing down on them as kill rates have plummeted. They had no choice but to address gen speeds/regression/slowdown perks etc,...

  • Member Posts: 117

    Yeah, I mean, the anti-tunneling changes are cool, but I can't see that they'll get much use when pretty much anyone can deny the unhook entirely.

  • Member Posts: 1,933

    Thanks for the nurse/blight buffs, they really needed them right?

    Sarcasm aside, I can accept the DS nerf regarding the end game collapse if you didn't need the other aspect of the perk, but actually buff it. The stun reduction is stupid, and the fact that it's still NOT useable for both health states is even dumber.

    Everything i read so far other than that seems awesome, if we pretend nurse and blight in their current state and with their current add-ons don't exist. But they do, so i just hope this update doesn't showcase basekit changes applied to killers

  • Member Posts: 4,914

    I don't believe so. I'm watching that as a solo survivor (all my friends have given up long ago) and it feels like I'll get tunneled less.

    As for the Nurse, or any killer for that matter, if you take into account the stackable BT and speed boost, it summarizes into "don't get caught".

    Oh, I've just realized DH is stronger against Nurse now.

  • Member Posts: 6,720

    Last time they showed kill rates, they were all at about 50%. Maybe they went down a bit? But with all these buffs to killers, there needs to be more for survivors than just a laughable 5 second endurance and haste status effect.

  • Member Posts: 2,209

    Basekit endurance off hook comes with a haste effect now, which I am assuming is at least additive with being hit. I'm pretty sure in the new scenario the hasted survivor will actually be able to outrun bubba chainsaw after the first one ticks their endurance off.

  • Member Posts: 1,623

    You can always bait it out like most of the survivors are doing... it can be a hook exchange but you can't have everything at once.

  • Member Posts: 8,077

    Those numbers are heavily skewed by newer players, which is why Nurse is at the bottom and Cenobite is at the top.

    I'm guessing the devs are working off a better list.

  • Member Posts: 1,623

    Personally, I am liking the new changes so far but I think the anti-camping/tunneling mechanic can be problematic in the EGC where the camping can become strategic, specially if the downed survivor is near the exit gates. I am not saying I have a better solution, just sharing a thought.

  • Member Posts: 1,081

    Baiting it out does not work. I have thousands of hours in the killer role. Grabbing a single survivor looking to come for a save is extremely easy. Several survivors need to come for the save, which is exactly what the killer wants as it means no gen work is being done.

    Removing healthy grabs is the biggest change that would help solo queue, while also helping game health as it would reduce the power of hard camping.

  • Member Posts: 6,720

    Even with all these killer buffs? I just can't imagine something like 12 seconds to be too long. Ideally you want to discourage killers from camping hooks and tunneling as much as possible, now that you are making fair play on the killers side much more viable.

    Also, increasing gen times indirectly buffs camping, making the "just do gens" strategy even weaker. The hook timer of survivors needs to be increased drastically so that camping actually gets nerfed, and not buffed.

  • Member Posts: 3,167

    5 seconds doesnt sound like much because it isnt much, camping and tunneling are going to increase because the increased gen times made the strategy stronger plus DS being nerfed its even going to make it even more appealing.

    The cherry on the top is Monstrous Shrine making people die faster on Scourge hooks and the basement, so proxy camping is even better.

  • Member Posts: 276

    Because killers are the ones that needed the buffs...

  • Member Posts: 601

    This change will not outright prevent killers from tunneling, but it will discourage it.

    * 100% of unhooked survivors will have a 5s endurance + 7% haste effect

    * 4 perk slots per survivor team per game that do not need to be dedicated to BT and can be allocated to other perks

    * Survivors may be running OTR or facing a survivor team with Real BT, which seems tasty - waiting out basekit BT for 5 seconds only to activate real BT or OTR and have wasted a lot of crucial time baiting.


    Sure, some killers will still tunnel. It's a worse deal now than it was before, which is good news.

  • Member Posts: 264

    Propnight has a similar thing, and people will and do still tunnel through it. It needs to be 10 seconds and also hook timer needs to be paused if killer is camping, just like in Propnight. If they truly wanted to get rid of camping and tunneling they'd do this as it makes it a waste of time.

  • Member Posts: 9,436
    edited June 2022

    Actually no you don't, what you need is Off The Record.

    And the 5s can't be waited out, because killers now won't know whether they need to wait 5s, 15s, or 80!s. Imagine waiting 20s only to still trigger Endurance, I'd definitely just give up the chase at that point, imagine if you spend 2 minutes tunneling someone off the hook with an unavoidable endurance AND a DS on top of that? What a waste of time, easier to go for the unhooker who isn't getting an automatic sprint boost.

    It's painfully obviously most of you scrolled to BT/DS changes, had an aneurysm and rushed straight back hear to Karen.

  • Member Posts: 20

    It is time to NERF the Nurse, if dev want their nwe fantasy perk and mechanic work well on next Big update.


    Think about what happen play against a Top Nurse with no colldown Jolt  and other perks like Thanatophobia or Sloppy Butcher . And u need 90S to do a gens or take 45S to selfcare.


    Nurse is the biggest toxic design of this game.

  • Member Posts: 587

    They killed DS which prevented tunneling and gave basekit BT which only lasts 5 seconds which isn't even enough to get out of the basement. If a nurse or blight wants you out of the game now, there's even less you can do against it.

    The iron will nerf is pretty dumb too, I main spirit so finding survivors during phasing will no longer take any skill now. Expect to see alot more spirits

  • Member Posts: 1,693

    That 3 second DS is laughable. 5 seconds wasn't enough to phase a nurse or blight from immediately being on your ass in seconds. They should make it able to activate twice if it's going to deactivate during end game.

  • Member Posts: 6,564

    Good luck to make people play survivor after this changes.


    And great job btw. Tunnelling def needed buff. Good buffs for camper Bubbas and Nurse.

  • Member Posts: 155

    Wondering how these anti-tunnel and anti-camp changes going to help solo survivors. 5 seconds is enough time to make it to pallet or window? Well some survivors dont wanna take hit for teamate tho. So wondering how much it ll help me tho.

  • Member Posts: 1,412

    Not only that, but let's pretend you'll always get hooked near a pallet within 5 seconds of reach and can "hide" to heal or whatever, with the nerf to Iron Will, which now is worse than No Mither, it's going to be useless against Nurse, Spirit, and maybe even Wraith who is fast as hell anyways.

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